Shin Megami Tensei III: Nocturne/Unused Puzzle Boy Maps
Shin Megami Tensei III: Nocturne/Unused Puzzle Boy Maps
This is a sub-page of Shin Megami Tensei III: Nocturne.
There are 30 unused Puzzle Boy maps leftover in the games files. The developers cherry-picked the maps that would be the most fun and balanced. There are also a few maps that are too easy or are too hard, so they were also cut out. Note that the maps below are not sorted after used and unused.
Some of the maps presented used to have a mechanic where you would control up to four Pyro Jacks to make the puzzle more puzzling. This was in fact a mechanic in the original Puzzle Boy with "Kwirk's Veggie Friends". However, it was cut from the final release in the Nocturne version of Puzzle Boy. Though they spawn in these maps, they are completely solid and can't be interacted with unless you complete the stage somehow, then it will cut to the other Pyro Jack so you'd really need to solve it properly with the first one, only to solve it again with the second one.
To access these maps, you could either modify the loading code.. or just do it the "simple" way with a memory editor. So here's what you would do. Search for /pb/mapdata/data/pb1/pbMap%02d.map in your memory editor. This is the value for the first map. However, to make this work properly. You'd need to replace the %02d%.map with 02.map and then nulling out the bytes after that part. Because of how the map ids are only 2 bytes and not four, you need to do this. After that, you can simply change the pb1 with pb2 if you want to load from the pb2 folder. And you'd just need to replace the map ID with the one you want to access.
Alternatively, you can use the Cheat Engine cheat tables below with PCSX2. Cheat tables for the original version and the North American version are included.
Download Shin Megami Tensei III: Nocturne Puzzle Boy cheat tables File: Smt3cts.7z (2 KB) (info) |
Contents
1 Unused Maps
1.1 pbmapdatadatapb1
1.2 pbmapdatadatapb2
2 Used Maps
2.1 pbmapdatadatapb1
2.2 pbmapdatadatapb2
Unused Maps
These are all of the unused maps that were either too easy or too hard to be included in the final cut. These also include the Pyro Jack Duplicate mechanic.
pbmapdatadatapb1
pbMap00.map | pbMap01.map | pbMap03.map |
---|---|---|
pbMap05.map | pbMap06.map | pbMap07.map |
---|---|---|
pbMap09.map | pbMap11.map | pbMap12.map |
---|---|---|
pbMap13.map | pbMap16.map | pbMap18.map |
---|---|---|
pbMap19.map | pbMap21.map | pbMap23.map |
---|---|---|
pbMap27.map | pbMap28.map | pbMap29.map |
---|---|---|
pbmapdatadatapb2
pbMap30.map | pbMap31.map | pbMap33.map |
---|---|---|
pbMap34.map | pbMap35.map | pbMap39.map |
---|---|---|
pbMap41.map | pbMap43.map | pbMap44.map |
---|---|---|
pbMap45.map | pbMap46.map | pbMap47.map |
---|---|---|
Used Maps
These are the maps used in the final game, they're here for you to compare.
pbmapdatadatapb1
pbMap02.map | pbMap04.map | pbMap08.map |
---|---|---|
pbMap10.map | pbMap14.map | pbMap15.map |
---|---|---|
pbMap17.map | pbMap20.map | pbMap22.map |
---|---|---|
pbMap24.map | pbMap25.map | pbMap26.map |
---|---|---|
pbmapdatadatapb2
pbMap32.map | pbMap36.map | pbMap37.map |
---|---|---|
pbMap38.map | pbMap40.map | pbMap42.map |
---|---|---|
pbMap48.map | pbMap49.map |
---|---|
Category:
- Subpages
Subpages
if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));
try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}
if(window.mw){
mw.config.set({"wgBackendResponseTime":175});
}