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Shin Megami Tensei III: Nocturne/Unused Puzzle Boy Maps









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Shin Megami Tensei III: Nocturne/Unused Puzzle Boy Maps



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< Shin Megami Tensei III: Nocturne


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This is a sub-page of Shin Megami Tensei III: Nocturne.

There are 30 unused Puzzle Boy maps leftover in the games files. The developers cherry-picked the maps that would be the most fun and balanced. There are also a few maps that are too easy or are too hard, so they were also cut out. Note that the maps below are not sorted after used and unused.


Some of the maps presented used to have a mechanic where you would control up to four Pyro Jacks to make the puzzle more puzzling. This was in fact a mechanic in the original Puzzle Boy with "Kwirk's Veggie Friends". However, it was cut from the final release in the Nocturne version of Puzzle Boy. Though they spawn in these maps, they are completely solid and can't be interacted with unless you complete the stage somehow, then it will cut to the other Pyro Jack so you'd really need to solve it properly with the first one, only to solve it again with the second one.


To access these maps, you could either modify the loading code.. or just do it the "simple" way with a memory editor. So here's what you would do. Search for /pb/mapdata/data/pb1/pbMap%02d.map in your memory editor. This is the value for the first map. However, to make this work properly. You'd need to replace the %02d%.map with 02.map and then nulling out the bytes after that part. Because of how the map ids are only 2 bytes and not four, you need to do this. After that, you can simply change the pb1 with pb2 if you want to load from the pb2 folder. And you'd just need to replace the map ID with the one you want to access.


Alternatively, you can use the Cheat Engine cheat tables below with PCSX2. Cheat tables for the original version and the North American version are included.






Download.png

Download Shin Megami Tensei III: Nocturne Puzzle Boy cheat tables

File: Smt3cts.7z (2 KB) (info)




Contents




  • 1 Unused Maps


    • 1.1 pbmapdatadatapb1


    • 1.2 pbmapdatadatapb2




  • 2 Used Maps


    • 2.1 pbmapdatadatapb1


    • 2.2 pbmapdatadatapb2






Unused Maps


These are all of the unused maps that were either too easy or too hard to be included in the final cut. These also include the Pyro Jack Duplicate mechanic.


pbmapdatadatapb1













pbMap00.map
pbMap01.map
pbMap03.map

SMT-Nocturne-Puzzle-Boy-Mapdata-00PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-01PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-03PB1.png












pbMap05.map
pbMap06.map
pbMap07.map

SMT-Nocturne-Puzzle-Boy-Mapdata-05PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-06PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-07PB1.png












pbMap09.map
pbMap11.map
pbMap12.map

SMT-Nocturne-Puzzle-Boy-Mapdata-09PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-11PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-12PB1.png












pbMap13.map
pbMap16.map
pbMap18.map

SMT-Nocturne-Puzzle-Boy-Mapdata-13PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-16PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-18PB1.png












pbMap19.map
pbMap21.map
pbMap23.map

SMT-Nocturne-Puzzle-Boy-Mapdata-19PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-21PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-23PB1.png












pbMap27.map
pbMap28.map
pbMap29.map

SMT-Nocturne-Puzzle-Boy-Mapdata-27PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-28PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-29PB1.png

pbmapdatadatapb2













pbMap30.map
pbMap31.map
pbMap33.map

SMT-Nocturne-Puzzle-Boy-Mapdata-30PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-31PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-33PB2.png












pbMap34.map
pbMap35.map
pbMap39.map

SMT-Nocturne-Puzzle-Boy-Mapdata-34PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-35PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-39PB2.png












pbMap41.map
pbMap43.map
pbMap44.map

SMT-Nocturne-Puzzle-Boy-Mapdata-41PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-43PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-44PB2.png












pbMap45.map
pbMap46.map
pbMap47.map

SMT-Nocturne-Puzzle-Boy-Mapdata-45PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-46PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-47PB2.png

Used Maps


These are the maps used in the final game, they're here for you to compare.


pbmapdatadatapb1













pbMap02.map
pbMap04.map
pbMap08.map

SMT-Nocturne-Puzzle-Boy-Mapdata-02PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-04PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-08PB1.png












pbMap10.map
pbMap14.map
pbMap15.map

SMT-Nocturne-Puzzle-Boy-Mapdata-10PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-14PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-15PB1.png












pbMap17.map
pbMap20.map
pbMap22.map

SMT-Nocturne-Puzzle-Boy-Mapdata-17PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-20PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-22PB1.png












pbMap24.map
pbMap25.map
pbMap26.map

SMT-Nocturne-Puzzle-Boy-Mapdata-24PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-25PB1.png

SMT-Nocturne-Puzzle-Boy-Mapdata-26PB1.png

pbmapdatadatapb2













pbMap32.map
pbMap36.map
pbMap37.map

SMT-Nocturne-Puzzle-Boy-Mapdata-32PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-36PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-37PB2.png












pbMap38.map
pbMap40.map
pbMap42.map

SMT-Nocturne-Puzzle-Boy-Mapdata-38PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-40PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-42PB2.png










pbMap48.map
pbMap49.map

SMT-Nocturne-Puzzle-Boy-Mapdata-48PB2.png

SMT-Nocturne-Puzzle-Boy-Mapdata-49PB2.png

(Source: Original TCRF research)








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