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World of Illusion Starring Mickey Mouse and Donald Duck









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World of Illusion Starring Mickey Mouse and Donald Duck



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Title Screen


World of Illusion Starring Mickey Mouse and Donald Duck

Also known as: I Love Mickey & Donald: Fushigi na Magic Box (JP)
Developer:
Sega
Publishers: Sega (JP/US/EU),
Tec Toy (BR)
Platform:
Genesis
Released in JP: December 18, 1992
Released in US: December 17, 1992
Released in EU: December 19, 1992
Released in BR: 1993




AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.




ProtoIcon.pngThis game has a prototype article


World of Illusion is the third game in Sega's Illusion series. Notable for having three unique sections in each round depending on whether you're Mickey, Donald, or playing in a two-player co-op game.



Contents




  • 1 Unused Area


  • 2 Unused Graphics


  • 3 Unused Text


  • 4 Regional Differences




Unused Area


WOIRound2MUnusedArea.png

A small chunk of the first area of Round 2-M (to the right of the cavern entrance) is unused. This section was used in the prototype before ultimately being discarded.


Unused Graphics






































Graphics
Address
Comments

WOITempPicture.png


0x02F656
A just-in-case placeholder image that would be used for unfinished picture book cutscenes.

WOICharacterSelect.png

0x0A911C
Text for a Character Select that uses the same font style as the Password and Continue options in the Game Over screen.

WOIKingFrame.gifWOIKingFrame2.png

0x0BA160
Graphics for an unused enemy, the King of Hearts carrying his head around in a picture frame. This is loaded in the intro section of Round 5-M, which has no enemies whatsoever.

WOIRound2MSmallRock.png


0x0BAB02
A smaller version of the rolling rocks found in Round 2-M. These might have been used in the crushing ceiling section of that round.

WOISpadeSoldierThrow.gifWOISpadeSoldierProj.png

0x0BDF94
An alternate Spade-suited version of the Heart card enemies. This is used just once in the prototype, but is completely unused in the final version.

WOIMagicLabel.png


0x0D9174
A button label for a "Magic" action. This was used in the Prototype, but it's replaced by a more useful "Run" button in the final game.

WOIMickeyHitExtraF.png

Mickey's hurt animation is five frames long, but only three frames are used in the final game.











Used Full
WOIMickeyHitF.gif WOIMickeyHitFull.gif

Maybe these frames weren't used because of how goofy they look? That's lower case 'g' goofy, by the way.











Used Full
WOISharkUsed.gif WOISharkFull.gif

The Round 3 boss, Glut, is below the floorboards most of the time, so his bottom half is hidden from view.


Unused Text


All four magic spells have earlier texts in the ROM. These earlier drafts use the in-level dialogue tileset, and as such are in all-caps.




























Address
Text (Early)
Text (Final)

0x02F85F

“ IF YOU SAY THE MAGIC
WORD, ’ALAKAZAM’ AND
PRESS A BUTTON,

A FLYING CARPET WILL
APPEAR. IT IS EASY TO
CONTROL: HOLD DOWN

THE C BUTTON TO FLYING
UP. IF YOU DON'T PRESS
THE C BUTTON,

YOUR CARPET WILL COME
BACK TO THE GROUND.”


  “If you say the magic word,
’ALAKAZAM’, and then press any one
of the buttons, a flying carpet
will appear.

To control the carpet, hold down
the JUMP button to fly up. If JUMP
is not pressed, the carpet will
descend.

Use the direction pad to control
your movement.”


0x02F9C1

“ IF YOU SAY THE MAGIC
WORD, ’ALAKAZAM’ AND
PRESS A BUTTON, A MAGIC
BUBBLE WILL APPEAR.
IT IS EASY TO CONTROL:

HOLD DOWN THE C BUTTON
TO FLOAT UP WHERE YOU
ARE IN WATER, AND USE
THE D BUTTON TO CONTROL
YOUR DIRECTION.

IF YOU DON'T PRESS C
BUTTON, YOU AND YOUR
BUBBLE WILL SINK DOWN.”


  “If you say the magic word,
’ALAKAZAM’, and then press any one
of the buttons, a magic bubble
will appear.


To control the bubble, hold down
the JUMP button to float up, and use
the direction pad to control your
movement.


If JUMP is not pressed, the bubble
will sink.”


0x02FBB3

“SAY ’ALAKAZAM’ AND
PRESS THE A BUTTON,
THEN YOU CAN WARP
TO ANOTHER BOX.”


“If you say ’ALAKAZAM’, and then
press any one of the buttons, you'll
be transported to another box.”


0x2FC99

“IF YOU SAY THE MAGIC WORD
’ALAKAZAM’ AND PRESS THE
A BUTTON, YOU CAN COMMAND
CARDS."


“If you say ’ALAKAZAM’, and then
press any one of the buttons, you'll
be able to command cards.”











In-Level (0x02FC47) Cutscene (0x02F44E)
“----SO, WITH THIS MAGIC
WE CAN CONTROL THE SCARF
WITH OUR MAGIC WAND.”
“. . . So, with this magic we can
control the scarf with our magic
wand.”

This out of place dialogue doesn't appear in an in-level dialogue box or in a cutscene, though it's formatted for both. There aren't any scarves or magic wands in this game.


Regional Differences











International Japan
WorldOfIllusion-Layout.png WorldOfIllusion-JapanLayout.png

The layout for the first candy level was changed in the Japanese version, with the most noticeable change being the additional wafer platforms in place of the much easier cake platforms. The circular biscuits don't drop in the Japanese version, but in the International version they drop shortly after Mickey touches them.


































































































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