Disney's Donald Duck: Goin' Quackers (Windows)
Disney's Donald Duck: Goin' Quackers (Windows)
Disney's Donald Duck: Goin' Quackers |
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Also known as: Donald Duck: Quack Attack (EU) This game has unused graphics. This game has a prototype article |
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Contents
1 Unused Graphics
1.1 Early Loading Screens
1.1.1 Ducky Mountain
1.1.2 Duckburg
1.1.3 Magica DeSpell's Manor
1.1.4 Merlock's Temple
1.1.5 Donald_load.gf
1.1.6 mapmonde.gf
1.1.7 load_menu1.gf
1.2 Unused Textures
1.2.1 Check Box
1.2.2 Sprayed Wooden Floor
1.2.3 mur1.gf
1.2.4 E3 leftover
1.3 Unused Icons
1.3.1 Nephew Dialouge Icons
1.3.2 Gladstone Dialogue Icon
1.3.3 Donald Icon
1.3.4 Roller Skates
1.3.5 bonus_nz.gf
1.3.6 Development Icons
1.4 Misc
1.4.1 Continue.gf
1.4.2 Gameover.gf
1.4.3 Donald Pictures
1.4.4 European Logo
2 Unused Audio
2.1 nw_swp01
2.2 gg_lab07
2.3 Md_bo01old
2.4 Donald's Full Falling Sound
3 Regional Differences
Unused Graphics
Early Loading Screens
A number of early loading screens exist in the game. A lot of them are renders from early levels and some of them are used in the early Donald Duck Demo prototype.
These loading screens were meant to be used for each level, including the bosses and chase stages, but all levels use the same loading screen per world in the final.
Ducky Mountain
trail.gf (Forest Edge)
forest_1_b.gf (Dangerous Cliff)
brush.gf (The Track)
thehike.gf (The Gorge)
forestchase.gf (Bear Path)
forestboss.gf (Bernadette)
The forestchase picture shows an early and unfinished version of the Bear Path. Some previews are also mixed with the forestchase picture for some reason.
Duckburg
SIDEWALK.gf (First Avenue)
EDGE.gf (Urban High-Rises)
city_2_b.gf (Roof Tops)
roof.gf (The Roofs)
citychase.gf (Main Street)
city_boss.gf (Beagle Boy)
The first two pictures are used in the Donald Duck Demo. city_2_b shows the stage in rain, which isn't the case in the final. city_2_b and SIDEWALK also have a mixture from the unused inca_4_2 screen for whatever reason.
Magica DeSpell's Manor
HAUNTEd3-1.gf (Haunted Hall)
haunted_3_3.gf (Ghostly Path)
HAUNTED3B.gf (Creepy Corridor)
Haunted_3_2.gf (Earie Alley)
housech.gf (Under'Hand'ed)
houseboss.gf (Magica DeSpell)
HAUNTEd3-1 and HAUNTED3B are used in the Donald Duck Demo. The houseboss shows a different battle stage, similar to the from the Gamecube and Playstation 2 versions. Again, some of them are somehow mixed with the inca_4_2 screen.
Merlock's Temple
inca_4_1.gf (Temple's Entrance)
inca_4_3.gf (Ancient Fate)
inca_4_b.gf (Murky Way)
inca_4_2.gf (Artifact Way)
incachase.gf (Head Alley)
incaboss.gf (Merlock)
inca_4_2 is the screen, that is slightly mixed into some other loading screens. Also the incaboss shows a different boss battle stage, also similar to the from the Gamecube and Playstation 2 versions.
Donald_load.gf
Probably the earliest loading screen of all, as it can be found in the Proto, but without the "DDPC991119-v0002" on the top screen.
mapmonde.gf
A very early loading screen for Gyro's Labor. This is also similar to the from the PlayStation version.
Unused | Used |
---|---|
An alternative version of the menu's loading screen, with different lightning and a better portrait of Gyro.
Unused Textures
Check Box
b_chek_p.gf
b_normale.gf
Textures for a wooden box with a C on it. Depicting it's filenames, this was some kind of checking something?
Sprayed Wooden Floor
X_boss.gf
X_breezy.gf
X_creepy.gf
X_drooly
X_scary.gf
X_spooky.gf
Wooden textures with some words on it. These can be found in Gyro's labor's files, so they may were used as placeholders for some stages?
mur1.gf
A portrait of Donald in... baby clothes? Yes of course!
E3 leftover
X_plant01.gf
X_plant02.gf
X_plant03.gf
X_plant04.gf
An E3 logo consisting of 4 lousy parts. Doesn't look quite good, when putting them together:
Unused Icons
Nephew Dialouge Icons
HLP_HueyNZ.gf
HLP_DeweyNZ.gf
HLP_louieNZ.gf
Early dialogue icons for Donald's nephews.
Gladstone Dialogue Icon
Also an early dialogue icon for Donald's rival Gladstone.
Donald Icon
An icon for Donald, also meant for dialogues. But Donald ironically doesn't say anything in the whole game, except for the cutscenes.
It was later used in the Game Boy Color version in the main menu.
Roller Skates
An icon of roller skates can be found within the other toy icons. Interestingly, this can't be found in the Donald Duck Demo, but all the other toy icons can be found there, so this was probably introduced and then scrapped in late development.
bonus_nz.gf
Found in the files for Gyro's laboratory. This was probably planned to appear, when unlocking the chase stages.
Development Icons
center.gf
curseur_nz.gf
curseur_nz_drag.gf
Some icons, most likely used for debug features.
Misc
Continue.gf
Some sort of a continue screen. However, the final simply resets the game ultimately, when all lifes are gone.
Gameover.gf
A very early game over screen. The final uses a small videoclip, if Donald loses all his lifes.
Donald Pictures
Determine-small.gf
hyperactive-small.gf
Some picutures of Donald. Depicting it's filenames, these pictures have something to do with Donald's health.
European Logo
qalogo.gf
qalogo1.gf
The european logos with white backgrounds. The second one has a different position and a slightly different size.
Unused Audio
nw_swp01
Language | Audio |
---|---|
English | |
German | |
Spanish | |
France | |
Italian |
One of Donald's nephews playing with something? It's even "translated" into the other languages.
gg_lab07
Language | Audio |
---|---|
English | |
German | |
Spanish | |
France | |
Italian |
Gyro telling Donald about the costume machine. However, the machine itself tells Donald, how it works, so this goes unused and is even translated into the other languages.
Md_bo01old
Unused | Used |
---|---|
The italian message from Magica DeSpell before the fight, but without the echo effect and with laughting.
Donald's Full Falling Sound
Though this is not unused, but only the first half second can be heard.
Regional Differences
USA | Europe |
---|---|
Donald Duck: Goin' Quackers is known as Donald Duck: Quack Attack in Europe.
The Donald Duck series | |
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NES | Donald Duck |
Genesis | QuackShot • World of Illusion (Prototype) • Donald in Maui Mallard |
Game Gear | The Lucky Dime Caper • Deep Duck Trouble |
Sega Master System | The Lucky Dime Caper (Prototype) • Deep Duck Trouble |
SNES | Mickey to Donald: Magical Adventure 3 • Maui Mallard in Cold Shadow |
Nintendo 64 | Disney's Donald Duck: Goin' Quackers |
Windows | Disney's Donald Duck: Goin' Quackers (Prototype) |
Categories:
- Games developed by Ubi Soft
- Games published by Ubi Soft
- Windows games
- Games released in 2000
- Games with unused graphics
- Games with unused sounds
- Games with regional differences
- Articles needing basics
- To do
- Donald Duck series
Cleanup > Articles needing basics
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubi Soft
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Ubisoft > Games published by Ubi Soft
Games > Games by release date > Games released in 2000
Games > Games by series > Donald Duck series
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