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Worms (J2ME)



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Title Screen


Worms

Developer:
Team17
Publishers: THQ
Platform:
J2ME
Released internationally: 2003




TextIcon.png This game has unused text.





Worms games are very known for their J2ME versions apart from their console releases. There have been lots of different J2ME releases of Worms game, all thanks to the success of the first version from 2003.



Contents




  • 1 Unused text


    • 1.1 Ammo names


    • 1.2 Back button


    • 1.3 Team names


    • 1.4 Press joystick


    • 1.5 i.class






Unused text


Game has some unused strings inside the *_UTF8.txt files, and the text initializing function in i.class.


Ammo names


The first strings from *_UTF8.txt files correspond to the ammo names. This ammo names are never shown in the game.













































English
French
Spanish
German
Italian
Bazooka
Bazooka
Bazuca
Panzerfaust
Bazooka
Mortar
Mortier
Mortero
Minenwerfer
Mortaio
Cluster Bomb
Bombe à fragmentation
Bomba de racimo
Cluster-Bombe
Bomba
Grenade
Grenade
Granada
Granate
Granata
Dynamite
Dynamite
Dinamita
Dynamit
Dinamite

Back button


Following the ammo names in *_UTF8.txt, there's a string for a "back" option in the menu, but an icon is used instead.

















English
French
Spanish
German
Italian
Back
Retour
Atrás
Zurück
Indietro

Team names


At the end of *_UTF8.txt, there are strings for the team names. These strings aren't used, as a "Red team won!" / "Blue team won!" string is used instead.
























English
French
Spanish
German
Italian
Red team
Equipe rouge
Equipo rojo
Rotes Team
Squadra rossa
Blue Team
Equipe bleue
Equipo azul
Blaues Team
Squadra blu

Press joystick


The last string from *_UTF8.txt is an unused press/move joystick string.

















English
French
Spanish
German
Italian
Press joystick
Appuyer joystick
Mueve el joystick
Joystick drücken
Premi joystick

i.class


Inside i.class, there's a text initialization function where we can see more unused strings. If we decompile the file, we can see some of the previous unused strings are loaded ingame, and then ignored, and others are not even loaded.
These unused strings are:

The "Weapon" string:

















English
French
Spanish
German
Italian
Weapon
Arme
Arma
Waffe
Arma

and a
Worms
String.


Here is the decompiled function from i.class:



private void decompiled_text_initializing_function()
{
try
{
String strings_file_name;
switch (language)
{
case 1:
strings_file_name = "fr_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_fr.png", 3);
weapon_string = "Arme"; //string initialized but unused!!
break;
case 2:
strings_file_name = "es_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_es.png", 3);
weapon_string = "Arma"; //string initialized but unused!!
break;
case 3:
strings_file_name = "de_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_de.png", 3);
weapon_string = "Waffe"; //string initialized but unused!!
break;
case 4:
strings_file_name = "it_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_it.png", 3);
weapon_string = "Arma"; //string initialized but unused!!
break;
default:
strings_file_name = "en_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_en.png", 3);
weapon_string = "Weapon"; //string initialized but unused!!
}
InputStream localInputStream = getClass().getResourceAsStream(strings_file_name);
DataInputStream localDataInputStream = new DataInputStream(localInputStream);
localDataInputStream.readUTF(); //"Bazooka" is skipped!!
localDataInputStream.readUTF(); //"Mortar" is skipped!!
localDataInputStream.readUTF(); //"Cluster Bomb" is skipped!!
localDataInputStream.readUTF(); //"Grenade" is skipped!!
localDataInputStream.readUTF(); //"Dynamite" is skipped!!

String str1 = "Worms"; //"Worms" string initialized but unused!!
String str2 = localDataInputStream.readUTF(); //"Back" string initialized but unused!!
String str3 = localDataInputStream.readUTF(); //"Start"
String str4 = localDataInputStream.readUTF(); //"Options"
String str5 = localDataInputStream.readUTF(); //"Instructions"
String str6 = localDataInputStream.readUTF(); //"About"
exit_String = localDataInputStream.readUTF(); //"Exit"

this.menu_Strings_Array[1][0] = str3; //"Start"
this.menu_Strings_Array[1][1] = str4; //"Options"
this.menu_Strings_Array[1][2] = str5; //"Instructions"
this.menu_Strings_Array[1][3] = str6; //"About"
this.menu_Strings_Array[1][4] = exit_String; //"Exit"
this.menu_Strings_Array[2][0] = localDataInputStream.readUTF(); //"Player vs. Player"
this.menu_Strings_Array[2][1] = localDataInputStream.readUTF(); //"Player vs. Phone"
this.menu_Strings_Array[3][0] = localDataInputStream.readUTF(); //"Sound"
this.menu_Strings_Array[3][1] = localDataInputStream.readUTF(); //"Vibration"
this.menu_Strings_Array[6][2] = localDataInputStream.readUTF(); //"Red team won!"
this.menu_Strings_Array[6][3] = localDataInputStream.readUTF(); //"Blue team won!"
this.menu_Strings_Array[4][0] = localDataInputStream.readUTF(); //Intructions content
this.menu_Strings_Array[5][0] = localDataInputStream.readUTF(); //About content
//"Red team", "Blue team" and "Press joystick" strings get unread!!
}
catch (Exception localException)
{
}
}


























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