Worms (J2ME)
Worms (J2ME)
|
| Worms |
|---|
Developer:
|
Worms games are very known for their J2ME versions apart from their console releases. There have been lots of different J2ME releases of Worms game, all thanks to the success of the first version from 2003.
Contents
1 Unused text
1.1 Ammo names
1.2 Back button
1.3 Team names
1.4 Press joystick
1.5 i.class
Unused text
Game has some unused strings inside the *_UTF8.txt files, and the text initializing function in i.class.
Ammo names
The first strings from *_UTF8.txt files correspond to the ammo names. This ammo names are never shown in the game.
| English | French | Spanish | German | Italian |
|---|---|---|---|---|
| Bazooka | Bazooka | Bazuca | Panzerfaust | Bazooka |
| Mortar | Mortier | Mortero | Minenwerfer | Mortaio |
| Cluster Bomb | Bombe à fragmentation | Bomba de racimo | Cluster-Bombe | Bomba |
| Grenade | Grenade | Granada | Granate | Granata |
| Dynamite | Dynamite | Dinamita | Dynamit | Dinamite |
Back button
Following the ammo names in *_UTF8.txt, there's a string for a "back" option in the menu, but an icon is used instead.
| English | French | Spanish | German | Italian |
|---|---|---|---|---|
| Back | Retour | Atrás | Zurück | Indietro |
Team names
At the end of *_UTF8.txt, there are strings for the team names. These strings aren't used, as a "Red team won!" / "Blue team won!" string is used instead.
| English | French | Spanish | German | Italian |
|---|---|---|---|---|
| Red team | Equipe rouge | Equipo rojo | Rotes Team | Squadra rossa |
| Blue Team | Equipe bleue | Equipo azul | Blaues Team | Squadra blu |
Press joystick
The last string from *_UTF8.txt is an unused press/move joystick string.
| English | French | Spanish | German | Italian |
|---|---|---|---|---|
| Press joystick | Appuyer joystick | Mueve el joystick | Joystick drücken | Premi joystick |
i.class
Inside i.class, there's a text initialization function where we can see more unused strings. If we decompile the file, we can see some of the previous unused strings are loaded ingame, and then ignored, and others are not even loaded.
These unused strings are:
The "Weapon" string:
| English | French | Spanish | German | Italian |
|---|---|---|---|---|
| Weapon | Arme | Arma | Waffe | Arma |
and a
WormsString.
Here is the decompiled function from i.class:
private void decompiled_text_initializing_function()
{
try
{
String strings_file_name;
switch (language)
{
case 1:
strings_file_name = "fr_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_fr.png", 3);
weapon_string = "Arme"; //string initialized but unused!!
break;
case 2:
strings_file_name = "es_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_es.png", 3);
weapon_string = "Arma"; //string initialized but unused!!
break;
case 3:
strings_file_name = "de_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_de.png", 3);
weapon_string = "Waffe"; //string initialized but unused!!
break;
case 4:
strings_file_name = "it_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_it.png", 3);
weapon_string = "Arma"; //string initialized but unused!!
break;
default:
strings_file_name = "en_utf8.txt";
d_class.HUD = new Player_HUD("/player_strip_en.png", 3);
weapon_string = "Weapon"; //string initialized but unused!!
}
InputStream localInputStream = getClass().getResourceAsStream(strings_file_name);
DataInputStream localDataInputStream = new DataInputStream(localInputStream);
localDataInputStream.readUTF(); //"Bazooka" is skipped!!
localDataInputStream.readUTF(); //"Mortar" is skipped!!
localDataInputStream.readUTF(); //"Cluster Bomb" is skipped!!
localDataInputStream.readUTF(); //"Grenade" is skipped!!
localDataInputStream.readUTF(); //"Dynamite" is skipped!!
String str1 = "Worms"; //"Worms" string initialized but unused!!
String str2 = localDataInputStream.readUTF(); //"Back" string initialized but unused!!
String str3 = localDataInputStream.readUTF(); //"Start"
String str4 = localDataInputStream.readUTF(); //"Options"
String str5 = localDataInputStream.readUTF(); //"Instructions"
String str6 = localDataInputStream.readUTF(); //"About"
exit_String = localDataInputStream.readUTF(); //"Exit"
this.menu_Strings_Array[1][0] = str3; //"Start"
this.menu_Strings_Array[1][1] = str4; //"Options"
this.menu_Strings_Array[1][2] = str5; //"Instructions"
this.menu_Strings_Array[1][3] = str6; //"About"
this.menu_Strings_Array[1][4] = exit_String; //"Exit"
this.menu_Strings_Array[2][0] = localDataInputStream.readUTF(); //"Player vs. Player"
this.menu_Strings_Array[2][1] = localDataInputStream.readUTF(); //"Player vs. Phone"
this.menu_Strings_Array[3][0] = localDataInputStream.readUTF(); //"Sound"
this.menu_Strings_Array[3][1] = localDataInputStream.readUTF(); //"Vibration"
this.menu_Strings_Array[6][2] = localDataInputStream.readUTF(); //"Red team won!"
this.menu_Strings_Array[6][3] = localDataInputStream.readUTF(); //"Blue team won!"
this.menu_Strings_Array[4][0] = localDataInputStream.readUTF(); //Intructions content
this.menu_Strings_Array[5][0] = localDataInputStream.readUTF(); //About content
//"Red team", "Blue team" and "Press joystick" strings get unread!!
}
catch (Exception localException)
{
}
}
| The Worms series | |
|---|---|
| Genesis | Worms |
| SNES | Worms |
| PlayStation | Worms |
| Windows | Worms 2 (Prototypes) • Worms Armageddon • Worms World Party • Worms 4: Mayhem • Worms: Ultimate Mayhem • Addiction Pinball (Worms Pinball) |
| J2ME | Worms |
Categories:
- Games developed by Team17
- Games published by THQ
- J2ME games
- Games released in 2003
- Games with unused text
- Worms series
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Team17
Games > Games by platform > J2ME games
Games > Games by publisher > Games published by THQ
Games > Games by release date > Games released in 2003
Games > Games by series > Worms series
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