Worms Armageddon
Worms Armageddon
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| Worms Armageddon |
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Developer:
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To do:
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Originally planned as an expansion pack to Worms 2, Worms Armageddon is the second in line of the second-generation games in the Worms series to be released. With its own single-player campaign, and online play, it is considered to be the best game in the series. Unlike the others, it received many more updates compared to the other two second-generation games, even to this dayǃ
Contents
1 Unused Graphics
1.1 In-game Sprites
1.2 Frontend
2 Unused Sounds
2.1 Soundbanks
2.2 Sound Effects
3 Unused Water Palettes
4 Unused Deathmatch Names
5 Unused Text
5.1 Crate Spy
5.2 Unused Weapons
5.3 Mission Difficulty Ratings
5.4 Girders and Sheep Training
5.5 Mission Success
5.6 System Options
5.7 Cheat Names
5.8 Instant Replays
5.9 Booby-Trapped Crates
5.10 Training Start
6 Oddities
6.1 CPU Weapon Loadouts in Missions
6.2 Not-so-unlimited Shotgun Bullets
6.3 Super Banana Bombs?
6.4 Missing Weapon Description Translations
7 Version Differences
7.1 Steam release
7.2 GOG.com release
Unused Graphics
In-game Sprites




Swimming sprites for worms are buried in the game's file for underwater sprites, Water.dir. It's possible a swimming mechanic could have been planned for Worms 2 and Worms Armageddon, as these sprites can be found in each of the games. These sprites were later deleted in Worms World Party.


Originally in Worms: The Director's Cut, worms could aim the Baseball Bat directly up and down. However, when making the transition to Worms 2, the aim of the bat was restricted to 75 degrees upwards, leaving certain angles unused. They can actually be seen using a glitch to aim another weapon, and then switching to the Baseball Bat.
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Worms wearing hats of each respective team colour. Only the red-hatted worms are used as NPCs who the player must protect in certain missions; no other missions use the other five colours.

A bible which still isn't used in the game. It had an icon in Worms 2 which has strangely been deleted from Armageddon.
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Sprites exist for an unused Gas Canister weapon, which may have been rendered obsolete because of the Skunk. It would make a reintroduction in Worms 3D with a similar function.
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Various leftovers from Worms 2 can be found, such as the Cloned Sheep and its icon, the Homing Cluster Bomb and its clusters, the missiles and jet from the Homing Air Strike, and the Confused Sheep Strike's sheep.
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A vital health crate. Health crates never get to be vital crates in any mission, so this goes unused. It would later see use in Worms World Party via user-created missions.

Each level theme has their own background debris, this generic square is found however in Gfx.dir instead of the level's actual graphics files.
Frontend

singleplayer.bmp

singleplayer0.bmp

singleplayer1.bmp

multiplayer.bmp

multiplayer0.bmp

multiplayer1.bmp

Network.bmp

Network0.bmp

Network1.bmp

options0.bmp

options1.bmp

quickstart1.bmp

training1.bmp

missions1.bmp

deathmatch1.bmp
Apparently, the buttons for the main menu and single player menu were originally going to have a 3D button effect.

The original preview graphic for colour maps, which was used until later updates gave Armageddon the ability to generate preview thumbnails for colour maps.

A block of text reading "IMG LEVEL". The size is identical to mission icons in the single-player campaign. Most likely used for when there isn't an icon available.
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This... yellow water isn't used in the game. It however could be related to changing the water color in Worms 2, a feature which Worms Armageddon lacks.

Used in earlier revisions of the Terrain Editor for rendering a map, now rendered unused due to map rendering becoming instantaneous in later updates.

The Terrain Editor button, which was used until the v3.6.22.1 update, which replaced it with a setting to change the team colour scheme.






Before custom gravestones were thought of, these were used on the team editor screen for gravestones in the base version of the game (v1.0). The v3.0 patch added the ability to use the previously mentioned custom gravestones, and as such the game uses the actual sprites of the animated gravestones instead.



Other unused button graphics based on the terrain editor button. One is greyed out, and the other two have "LORES" and "HIRES" in them. Given these are named "resolution", they may have been placeholders for the resolution setting.

A button intended for system options.
Unused Sounds
The following sounds can be found among the many soundbanks included with the game, as well as the game's sound effects:
Soundbanks
Hmm.wav — Just "hmm". Could be used in a number of situations. This is the same across all soundbanks.
Ouch.wav — Many similar sounds are used when being hurt. This particular one, however, isn't. But it does see use in the console versions of Worms Armageddon though.
Surf.wav — Might have been intended for worms skimming across water. Curiously, this is found only in the American soundbank, and also exists in one of the Worms 2 demos.
Uh-oh.wav — An "uh oh". Possibly intended for dying worms.
Wobble.wav — This was probably intended to be used when falling from a high distance, as in the first-generation Worms games. Like with Hmm.wav, this is the same across all soundbanks.
Sound Effects
RocketPowerDown.wav — A reversed version of the normal powering up sound for rocket-based weapons like the Bazooka.
ThrowPowerDown.wav — Vice versa for throwing weapons like the Grenade.
Unused Water Palettes
Worms 2 had the feature to change the water colour to one of five different colours in the terrain editor. For whatever reason, this feature was not brought back for Worms Armageddon, so it is only possible to have blue water in normal play. To access these unused palettes, swap the contents of the "Blue" directory in DATAWater with the files from one of the other directories.
The extra water palettes do see use in the console versions of Worms Armageddon and Worms World Party, but are selected randomly when generating terrain.

Green water

Purple water

Red water

Yellow water
Unused Deathmatch Names
Every AI team in the Deathmatch mode has a name for every possible worm a team can have. However, due to the number of enemy worms assigned for each rank, some worm names can never be seen in gameplay. TEAM17 never has more than six worms in any match, NASTY CREW never has more than four worms, and both DODGY8 and VENOM never have more than two.
All of these names can be seen thanks to the localization files. Unused names listed here are highlighted in italics.
| Team Name | Worm 1 | Worm 2 | Worm 3 | Worm 4 | Worm 5 | Worm 6 | Worm 7 | Worm 8 |
|---|---|---|---|---|---|---|---|---|
| ROYALTY | The Queen | Prince Charles | Prince Andrew | Prince of Persia | Queen Mum | Henry 8th | King Canute | Sal |
| TEAM17 | Lambo | Zelda | Boggy B | Spadge | Satan | Rob | PC | Randalism |
| NASTY CREW | Vinny Jones | Cilla Black | Old Spice | George Graham | Bob Monkhouse | Alex Ferguson | Vera Lynn | Spotty Spice |
| DODGY8 | El Presidente | The Intern | Tony Blair | Maggie T | Dodgy Bloke | Prince Charles | Hector Flushwit | Stub |
| VENOM | Noggin | Tebbitbreath | Foul Stench | Y Front | Peuce | Mucus | Pustulous | Spanner |
Unused Text
To do: There may be more unused text that I may have overlooked. |
Crate Spy
| English | French |
|---|---|
Crate Spy - Go on a window shopping spree. | Contenu des caisses - Lèche-vitrine à distance |
| German | Spanish |
Kistenspion - Ich seh' etwas, was du nicht siehst... | Espía de cajas - ¿Vámonos a mirar escaparates? |
| Russian | |
Шпион ящиков - давай глазеть на то, что на витринах |
The Crate Spy has a description for it much like the weapons that can be edited in the scheme settings, however it isn't an option in the settings. Translations for this string in Portuguese, Italian, Dutch or Swedish do not exist.
Unused Weapons
| English | French | German |
|---|---|---|
Homing Cluster | Bombe à fragm. télég. | Lenk-Cluster |
| Spanish | Portuguese | Italian |
Homing Cluster | Estilhaço | bomba gr. aut. |
| Dutch | Swedish | Russian |
Doelz. Cluster | Jakt Splitter | Магнит-бомба |
In-game labels for the scrapped weapons listed among all of the game's weapons, including short and long names. Curiously, the Gas Canister isn't listed. Additionally, an extra Utility called the Wind Change is listed, and even comes with a comment detailing what it would do.
# This utility, implemented in a test version of Silkworm, acts like Parachute except that it changes the wind depending on whether Left or Right are held down when Space is pressed
to trigger it
Mission Difficulty Ratings
| English | French |
|---|---|
This task is for rookies. | Cette tâche est pour les débutants. |
| German | Spanish |
Das ist eine Aufgabe für Grünschnäbel. | Esta misión es para novatos. |
| Portuguese | Italian |
Esta tarefa é para principiantes. | Questo compito è per reclute. |
| Dutch | Swedish |
Dit is een taak voor nieuwelingen. | Den här uppgiften är för gröngölingar. |
| Russian | |
Это задание для новичков |
Missions were intended to be rated by difficulty, with a phrase to describe each difficulty.
Girders and Sheep Training
| English | French |
|---|---|
This exercise requires you to lay a pontoon | Dans cet exercice, vous devez placer un pont |
| German | Spanish |
In dieser Übung müssen Sie eine Pontonbrücke | Este ejercicio exige que tiendas un puente en |
| Portuguese | Italian |
Este exercício requer que construa uma ponte flutuante | Per eseguire questo esercizio dovrai costruire sullo |
| Dutch | Swedish |
Deze oefening vereist het leggen van een pontonbrug | I den här övningen ska du bygga en pontonbrygga |
| Russian | |
Это упражнение требует установки понтонного моста |
There was originally going to be a tenth discipline in Basic Training which required the player to build a bridge using Girders so a Sheep can destroy a distant target. The terrain and script files for the discipline, which would have been labelled "training10", no longer exist.
Mission Success
| English | French |
|---|---|
You completed the mission with 1 seconds remaining. | Vous avez terminé la mission avec 1 secondes d'avance. |
| German | Spanish |
Sie haben die Mission 1 Sekunden vor Ablauf der Zeit abgeschlossen. | Has cumplido la misión con 1 segundos de sobra. |
| Portuguese | Italian |
Terminou a missão com 1 segundos de sobra. | Hai completato la missione con 1 secondi residui. |
| Dutch | Swedish |
Je voltooide de missie en hebt nog 1 seconden over. | Du slutförde uppdraget med 1 sekunder till godo. |
| Russian | |
Миссия пройдена, в запасе осталось 1 секунд. |
Missions were originally going to track how many seconds and how much energy they have remaining and save records accordingly.
System Options
| English | French | German |
|---|---|---|
System options | Options système | Systemoptionen |
| Spanish | Portuguese | Italian |
Opciones del sistema | Opções de sistema | Opzioni del sistema |
| Dutch | Swedish | Russian |
Systeem opties | Systemalternativ | Системные настройки |
A menu description pertaining to the removed system options screen.
Cheat Names
| English | French | German |
|---|---|---|
Box of fluff. | Boîte laineuse. | Wattekasten. |
| Spanish | Portuguese | Italian |
Una caja de ovejitas. | Caixa de penugens. | Scatola di pelo. |
| Dutch | Swedish | Russian |
Doos met wol. | Liten goding. | Пушистая овечка |
These names for unlockable cheats are not referenced anywhere in the game. One of these names, "Freedom Mode", appears to have been for an unknown cheat that was cut during development.
Instant Replays
| English | French | German |
|---|---|---|
Let's catch that one again! | Regardons ça de plus près ! | Und nochmal von vorn! |
| Spanish | Portuguese | Italian |
¡Volvamos a ver eso de nuevo! | Vamos pegar essa de novo! | Rivediamolo! |
| Dutch | Swedish | Russian |
Dit moet je gezien hebben! | Vi tittar på reprisen! | Этот момент надо запечатлеть! |
The in-game message ticker originally displayed messages whenever an instant replay happens in Worms 2. It seems this would have also occurred in Worms Armageddon.
Booby-Trapped Crates
| English | French | German |
|---|---|---|
** BOOBY TRAPPED ** | ** PIEGE ** | ** FALLE ** |
| Spanish | Portuguese | Italian |
** TRAMPA ** | ** ARMADILHA ** | ** TRAPPOLA ** |
| Dutch | Swedish | Russian |
** VALSTRIK ** | ** FULT KNEP ** | ** ЛОВУШКА ** |
Booby-trapped crates were a feature in Worms Reinforcements and Worms 2 that would not return for this game.
Training Start
| English | French | German |
|---|---|---|
Get ready to rumble! | Tenez-vous prêt, ça va bouger ! | Es geht los! |
| Spanish | Portuguese | Italian |
¡Enséñales lo que vale un peine! | Preparar para a luta! | Preparati ad entrare in gioco! |
| Dutch | Swedish | Russian |
Maak je gereed om te knokken! | Nu brakar det loss! | Приготовься к канонаде! |
These messages would have displayed at the beginning of a training exercise after loading the map.
Oddities
CPU Weapon Loadouts in Missions
Throughout the game's single player missions, enemy worms are assigned different weapons to use against the player. However, in some missions they may be given weapons that CPU players are not programmed to use, and as such the player will never see them use such weapons.
The v3.6.30.0 update makes it possible to open saved replays of mission attempts and view the enemy teams' weapons in the weapon panel in order to see any unusable weapons. Alternatively, one can open the .wam files in the DATAMissions directory in Notepad++. Listed below are all of the assigned weapons that cannot be used by enemies:
| Mission | Unusable Weapons |
|---|---|
| 1 - Pumpkin Problems | Dragon Ball x∞ |
| 3 - All Quiet in the Library? | Mortar x∞ |
| 5 - Do the Locomotion | Mortar x∞ |
| 6 - Sand in Your Eye | Homing Pigeon x∞ |
| 10 - Jurassic Worm | Blow Torch x2 |
| 13 - Who Left the Flood Gates Open? | Homing Missile x2, Mortar x2, Longbow x5, Dragon Ball x2, Prod x∞, Blow Torch x∞, Girder x3, Baseball Bat x2, Ninja Rope x6, Patsy's Magic Bullet x1 |
| 16 - Trouble on Mount Wormmore | Mortar x∞ |
| 18 - Rescue Agent Dennis | Homing Missile x1, Blow Torch x∞ |
| 19 - Horny Nuke | Mortar x∞ |
| 20 - Rumble in the Farmyard | Dragon Ball x∞ |
| 26 - Mad Cows | Blow Torch x2 |
| 27 - Bazooka on the Rocks | Mortar x5 |
Not-so-unlimited Shotgun Bullets
The briefing for mission 8, Big Shot, states that the player has an unlimited supply of shotgun bullets. That is not true, as the player's loadout for the mission consists of 3 Handguns, 2 Uzis, 2 Longbows, 3 Girders and an unlimited supply of Blow Torches.
Super Banana Bombs?
The unlockable Banana Bomb upgrade cheat is stated by the game to "upgrade any Banana Bombs to Super Banana Bombs". It doesn't actually do that at all, but instead makes Banana Bombs release 8 banana clusters each capable of dealing up to 100 points of damage.
Missing Weapon Description Translations
For some reason, the descriptions for super weapons and utilities at the weapon options screen have not been translated for Portuguese, Italian, Dutch or Swedish, and will display their English descriptions when highlighted. The only exception to this is the Mole Squadron.
Version Differences
Steam release
Several soundbanks have been removed. These includeː
- Angry Scots
- Jock
- Rasta
- Team17 Test
- The Raj
However, these soundbanks are still referenced in a file called "list", found in the DATAUserSpeech directory. If one possesses the original Worms Armageddon CD, these soundbanks can be restored by copying them into DATAUserSpeech.
Other changes include:
- The MicroProse logo from the intro was removed. The logo still remains in the graphics directory, however.
- The fanfare "Pervo Laugh" was renamed to "Crazy Laugh".
- The Iraqi team flag was updated to use its present design.
| CD Release | Steam |
|---|---|
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- The "Aphex" flag (based on musician Aphex Twin's logo) from the original CD release of Worms Armageddon was removed, possibly due to copyright issues.
- Additionally, other flags like "Kamikaze" have been removed.
- The "Euthanasia" training was renamed to "Advanced Weapon Training", much like in the console versions.
- A digital copy of the manual is included in PDF form. Various errors found in the original manual are still present there.
- The Steam release includes an empty steam.dat file. The Steam version of WA.exe will not start unless this file is present. Third-party software can check for the presence of this file to identify the Steam version.
GOG.com release
The GOG.com release of Worms Armageddon is identical to the Steam version and has all the changes from that version, with the only differences being that the release includes dummy versions of the steam_api.dll and steam.dat files, and that all references to Steam are nulled in WA.exe. This, however, breaks compatibility with certain mods.
| The Worms series | |
|---|---|
| Genesis | Worms |
| SNES | Worms |
| PlayStation | Worms |
| Windows | Worms 2 (Prototypes) • Worms Armageddon • Worms World Party • Worms 4: Mayhem • Worms: Ultimate Mayhem • Addiction Pinball (Worms Pinball) |
| J2ME | Worms |
Categories:
- Games developed by Team17
- Games published by Hasbro Interactive
- Games published by Team17
- Windows games
- Games released in 1999
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with revisional differences
- To do
- Worms series
Cleanup > To do
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Team17
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Hasbro Interactive
Games > Games by publisher > Games published by Team17
Games > Games by release date > Games released in 1999
Games > Games by series > Worms series
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