How do you incorporate a third dimension into an L-system?












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I don't know hardly anything about L systems, I just came across them. But, I am interest in using them within a 3D environment.



Looking here http://www.kevs3d.co.uk/dev/lsystems/
you can see that the process is able to form plant structures. The problem is, all these lines are on a 2D plane and therefore intersect and pass through one another, unlike actual plant branches. How do I define the 3D rotation or spacing between these branches that is consistent with the rest of the pattern?










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    0












    $begingroup$


    I don't know hardly anything about L systems, I just came across them. But, I am interest in using them within a 3D environment.



    Looking here http://www.kevs3d.co.uk/dev/lsystems/
    you can see that the process is able to form plant structures. The problem is, all these lines are on a 2D plane and therefore intersect and pass through one another, unlike actual plant branches. How do I define the 3D rotation or spacing between these branches that is consistent with the rest of the pattern?










    share|cite|improve this question









    $endgroup$















      0












      0








      0





      $begingroup$


      I don't know hardly anything about L systems, I just came across them. But, I am interest in using them within a 3D environment.



      Looking here http://www.kevs3d.co.uk/dev/lsystems/
      you can see that the process is able to form plant structures. The problem is, all these lines are on a 2D plane and therefore intersect and pass through one another, unlike actual plant branches. How do I define the 3D rotation or spacing between these branches that is consistent with the rest of the pattern?










      share|cite|improve this question









      $endgroup$




      I don't know hardly anything about L systems, I just came across them. But, I am interest in using them within a 3D environment.



      Looking here http://www.kevs3d.co.uk/dev/lsystems/
      you can see that the process is able to form plant structures. The problem is, all these lines are on a 2D plane and therefore intersect and pass through one another, unlike actual plant branches. How do I define the 3D rotation or spacing between these branches that is consistent with the rest of the pattern?







      recursion






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      share|cite|improve this question











      share|cite|improve this question




      share|cite|improve this question










      asked Jan 20 at 0:37









      user14554user14554

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