Skip to main content

Worms 4: Mayhem (Windows)









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Worms 4: Mayhem (Windows)



From The Cutting Room Floor



Jump to: navigation, search







Title Screen


Worms 4: Mayhem

Developer:
Team17
Publishers: Codemasters (EU/AU),
Majesco (US)
Platform:
Windows
Released in US: October 4, 2004
Released in EU: August 5, 2004
Released in AU: August 5, 2004




GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.




PrereleaseIcon.pngThis game has a prerelease article



Contents




  • 1 Unused Weapons


  • 2 Unused Graphics


    • 2.1 Placeholder Images


    • 2.2 Console Leftovers


    • 2.3 Misc.




  • 3 "Test"




Unused Weapons





Hmmm...

To do:
See if there is a way to fully restore the Pipegun.

Two unused weapons exist in the game's files and one utility: the Pipegun, a can of Red Bull, and an Armor Shield. The Pipegun seems to have all the files necessary to make it playable. Red Bull seems to be either a leftover from Worms 3D, where it buffed the user's speed and jump prowess, or an early version of the Icarus Potion item, which gives you wings. RedBullCan.xom and RedBullWings.xom contain the graphics for the Icarus Potion, supporting the latter hypothesis. The Pipegun graphics are still present (and remade) in the remake Worms Ultimate Mayhem, while the Red Bull graphic was removed.


The use of the armor shield is unknown, but is speculated to have either got replaced with the armour you have a random chance of getting in utility crates, or the Bubble Trouble took its place as a shielding item. There is still a leftover container resource in WeapTwk from when it use to be in play.


Leftover of code for the following weapons that existed in an earlier 3D title, Worms 3D, can still be found PartTwk.xml, Local.xml, and WeapTwk.xml: Armageddon, Bridge Kit, Dragonball, Earthquake, Flamethower, Homing Pidgeon, Laser Sight, Low Gravity (utility), Magic Bullet, Mail Strike, Ming Vase, Minigun, Mortar, Napalm, Nuclear Bomb, Petrol Bomb, Quick Walk (utility), the Scales of Justice, Sheep Strike, Super Banana Bomb, Teleport, Uzi, and the Viking Axe. As well these leftovers are still around in Worms Ultimate Mayhem.





Unused Graphics


Placeholder Images


Some placeholder images. Test02 is a copy of the flag of Iran.



Console Leftovers


Many of the menu graphics for the console versions of the game are still present here.



Misc.


Other unused graphics. The MusyX graphic is likely a leftover from Worms 3D, as it was used for the "Licensed by Nintendo" screen on the GameCube version.



"Test"


The game contains a test map, which can only be accessed by replacing an existing level's data with it. It's named "Please No More Islands" and it uses the placeholder mission icon. The map file itself will not load and will crash the game. However, the script is fully functional. It appears to re-use the Prof. Worminkle University layout, adding an island in the distance which mostly lacks collision. The only inventory item you get is a Prod, thus the only way to access the island is by using the telepads which spawn in the map. There is a rare chance of a mystery crate spawning, but no other kind of crate. The worms are named Tx,Wy, where "x" is the number of the team and "y" is the number of the worm (Ex.: T1,W4).


There is no apparent objective to the level, and it functions similarly to a Quick Game. Once you beat the level (there's no way to lose since you're in control of both teams), the game loads in "Round 2" as if you were playing a multiplayer game. Attempting to change the map crashes the game. Once you beat the level twice, it just resets to Round 2 again. This continues until you exit.




























Retrieved from "https://tcrf.net/index.php?title=Worms_4:_Mayhem_(Windows)&oldid=611059"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":1151});
}

Popular posts from this blog

Mario Kart Wii

Understanding the size os this class of aleatory events

Partial Derivative Guidance.