Skip to main content

Dragon Warrior I & II (Game Boy)









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Dragon Warrior I & II (Game Boy)



From The Cutting Room Floor



Jump to: navigation, search







Title Screen


Dragon Warrior I & II

Also known as: Dragon Quest 1+2 (JP)
Developer:
TOSE
Publisher:
Enix
Platforms: Game Boy,
Super Game Boy,
Game Boy Color
Released in JP: September 23, 1999
Released in US: September 27, 2000




DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.





Dragon Warrior I & II is a souped-up compilation of the first two games.


Debug Menu



A debug menu still exists in the game. It has warp, party edit, sound test and sprite viewing options, among other things. This debug menu has the same setup as Lodoss-tou Senki: Eiyuu Kishiden, Bakuchou Retrieve Master and Command Master.


Enable it with the code 041-7EF-E6A (works with both Japanese and US versions). It will show up immediately after starting.
If used on the US ROM, only some of it is legible since the Japanese wasn't translated, and Japanese characters show up as garbage.


(Source: tsukishimayayoi, nensondubois (access code))


Message Debug


Dragon Warrior I and II U GBC Debug MESSAGE DEBUG.png

Game Genie code 061-7EF-E6A will start the game in a Message Debug menu different than the one available in the standard debug menu.


(Source: nensondubois)


















































Retrieved from "https://tcrf.net/index.php?title=Dragon_Warrior_I_%26_II_(Game_Boy)&oldid=217980"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":322});
}

Popular posts from this blog

Mario Kart Wii

What does “Dominus providebit” mean?

The Binding of Isaac: Rebirth/Afterbirth