Kirby Squeak Squad
Kirby Squeak Squad
Kirby Squeak Squad |
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Also known as: Kirby Mouse Attack (EU), Hoshi no Kirby Sanjo! Dorocche Dan (JP) This game has unused areas. This game has a notes page This game has a prototype article |
Kirby Squeak Squad is Kirby chasing oversized rodents not to get back the treasure they've been stealing (although that's nice too), but because they stole his strawberry shortcake.
Only with Kirby, people.
To do: Debug material |
Contents
1 Subpages
2 Block Ability
3 Placeholder Pause Screen
4 E3 Demo Leftovers
5 Debug/Other Rooms
6 Debug Text
7 Unused Enemy
8 Unused Copy Palettes
9 Regional Differences
9.1 Slope Bug
9.2 Out Of Bounds
9.3 Tilesets
9.4 Level Names
Subpages
Debug Rooms |
Block Ability
To do: Find a cheat code to stabilize Block. |
There is one unused ability in the game, named Block. It seems to be an alternate/earlier version of Triple Star.
The only difference between Block and Triple Star is that Kirby wears a recolor of Beam's hat, with very similar colors to Mirror in Kirby Super Star. It appears to have been manually disabled, and Kirby will lose the ability as soon as he gets it. Why it was disabled is unknown, and its very existence alongside Triple Star evokes questions.
It does not seem to have the same entries in the game's main code files(arm9.bin and overlays) as all other abilities. The stats, paramaters and sprite files for this ability are expected to be similar to those of Triple Star, but they are indeed very different and result in an entirely broken Triple Star if replaced. If the ability could be used at all, it was not with the final version of the code.
Placeholder Pause Screen
This pause screen is associated with the Block ability. The kanji 仮 translates to "temporary" or "tentative".
E3 Demo Leftovers
The placeholder logo used for the E3 demo is still present in the final game, which lacks the "Squeak Squad" subtitle and uses the same color scheme as Nightmare in Dreamland and Amazing Mirror.
This screen is from the end of the demo, which resembles the one from the kiosk demo, but has different text and a different font for the top banner.
Debug/Other Rooms
There are about 300 unused rooms(many duplicates). Most of them are for testing enemies and have a similar tileset to that of Nightmare in Dreamland and Amazing Mirrors debug tileset. Those for testing environment typically have a normal tileset.
A few of those rooms are alternate/scrapped versions of regular rooms, and some are entirely seperate rooms that weren't used for whatever reason. These are usually found at the end of shorter stages(such as 2-4).
A debug room, with the previously used tileset.
An array of doors leading to various testing rooms.
Alternate version of a room in level 3-4. The area in the lower left is completely new, also most items and enemies are different, and the background is changing colour.
Debug Text
Present in the ARM9 binary at 0x161C5C is this text.
Original | Translated |
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Unused Enemy
Normally, there are 3 types of Squeakers, Yellow, Green, and Blue ones. However, a red one exists in game completely unseen, complete with it's own unique AI! The Squeaker's behaviour is similar to that of the green one, throwing small bombs, but moves over greater distances and can double jump. Via hacking, it can still be seen.
Unused Copy Palettes
Aside from the six copy palettes that can be obtained throughout the game, there exist four other copy palettes in the game's files featuring some of the game's bosses.
The palettes below can be accessed in the game by using the cheat code 22259D1E 0000000X in the European version. Replace the X by the palette ID, from 6 to 9 following the pictures order.
Regional Differences
Wall-collision checks on the Japanese version were a bit buggy.
Slope Bug
When walking and repeatedly crouching across a thin slope, you might get ejected behind the slope, into the out of bounds area. The second room in Level 8-3, shown in the image, seems to be the only such place where this bug can occur. This has been fixed in the international releases.
Out Of Bounds
On the international versions, the out of bounds area (that is, anything you shouldn't be able to reach) in all levels seems to be completely solid whereas on the Japanese version it is possible to interact with it as if it were part of the level.
Tilesets
The debug room's tileset is only in the Japanese version.
Level Names
Some of the Level names were changed between the Japanese and the international versions. The reason for this is unknown.
Japan | Nature Navel | Creamy Cloud | Voice Volcano | Island Ice |
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International | Nature Notch | Cushy Cloud | Vocal Volcano | Ice Island |
The Kirby series | |
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Game Boy (Color) | Kirby's Dream Land • Kirby's Pinball Land • Kirby's Dream Land 2 • Kirby's Block Ball • Kirby's Star Stacker • Kirby Tilt 'n' Tumble |
NES | Kirby's Adventure |
SNES | Kirby's Dream Land 3 • Kirby's Dream Course • Kirby's Avalanche • Kirby Super Star |
Satellaview | Kirby no Omochabako Baseball • Kirby no Omochabako Pinball |
Nintendo 64 | Kirby 64: The Crystal Shards |
GameCube | Kirby Air Ride |
Game Boy Advance | Kirby: Nightmare in Dream Land • Kirby & the Amazing Mirror (Prototype) |
Nintendo DS | Kirby: Canvas Curse • Kirby Squeak Squad (Prototype) • Kirby Super Star Ultra • Kirby Mass Attack |
Wii | Kirby's Epic Yarn • Kirby's Return to Dream Land • Kirby TV Channel • Kirby's Dream Collection: Special Edition |
Nintendo 3DS | Kirby: Triple Deluxe • 3D Classics: Kirby's Adventure • Kirby Battle Royale |
Wii U | Kirby and the Rainbow Curse |
Nintendo Switch | Kirby: Star Allies |
Categories:
- Games developed by Flagship
- Games published by HAL Laboratory
- Games published by Nintendo
- Nintendo DS games
- Games released in 2006
- Games with unused areas
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused abilities
- Games with regional differences
- To do
- Kirby series
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Flagship
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by HAL Laboratory
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2006
Games > Games by series > Kirby series
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