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Kirby: Nightmare in Dream Land









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Kirby: Nightmare in Dream Land



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Title Screen


Kirby: Nightmare in Dream Land

Also known as: Hoshi no Kirby: Yume no Izumi Deluxe (JP)
Developer:
HAL Laboratory
Publisher:
Nintendo
Platform:
Game Boy Advance
Released in JP: October 25, 2002
Released in US: December 2, 2002
Released in EU: September 26, 2003




AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.




PrereleaseIcon.pngThis game has a prerelease article


Kirby: Nightmare in Dream Land is a portable remake of Kirby's Adventure, with the obvious updates (including the graphics, now matching the more recent games) and several new changes.



Contents




  • 1 HAL Zone


  • 2 Debug Rooms


    • 2.1 Room 149


    • 2.2 Room 14A


    • 2.3 Room 14B


    • 2.4 Room 14C


    • 2.5 Room 14D


    • 2.6 Room 14E


    • 2.7 Room 14F


    • 2.8 Room 150


    • 2.9 Room 151


    • 2.10 Room 152


    • 2.11 Room 153




  • 3 Ability Icon


  • 4 Unused Level Tiles


    • 4.1 Debug Rooms






HAL Zone


KNID HAL.png

The HAL easter egg from Kirby's Adventure in 1-2-1 (room 09) is still present, but because the game works very differently internally, the method to access it from the original game won't work.


To access the HAL zone, Kirby has to go to the right of the Warp Star, then the player has to turn on and turn off the two codes:











Version Code
All Versions
33002670 0099

33002671 0039



The Warp Star will then take off and crash ahead of the screen, allowing Kirby to move forward to the HAL zone.


It remains unchanged from Kirby's Adventure, the only difference being the lack of a Broom Hatter on the L. Kirby will also not be able to run after the Warp Star crashes.




(Source: Dark Linkaël)

Debug Rooms





Hmmm...

To do:
Get GameShark / Code Breaker / whatever codes

So many doors!

Many debug rooms remain in the ROM, all with a specific purpose.


Room 149


These doors are currently being refurbished


The main debug hub. Eight doors are present, but only five of them work. The ones that work lead to, from left to right: Room 14A, Room 14B, Room 14C, Room 150, Room 151.


Room 14A


Sssssss


Seems to be a general test of level building and tiles. Both doors lead back to the main hub.


Room 14B


WhOoOoOoA


A test room for various slope types. Both doors lead back to the main hub.


Room 14C


FIRE LION NO


Test room for breakable blocks as well as the Fire Lion. The text on the blocks of the top level, which can be broken with any attack, translate as "Directly/Easily". The text on the strong blocks by the Fire Lion means "Hammer", and the text on the bomb blocks is, predictably, "bomb". Both doors lead back to the main hub.


Room 14D


Jane get me off this crazy thing


Inaccessible from the debug hub, this room tests air and water currents. Both doors lead to Room 14E, though the underwater door is nearly impossible to access.


Room 14E


Ice + Spikes = Ice Pick


A debugging room for icy surfaces and spikes. The door leads back to Room 14D.


Room 14F


BOOM


Cannon test room, both for testing the general functionality of cannons and the vertical scrolling of Kirby after he has been fired from one. There is no way in or out of this room without cheating.


Room 150


How is that water not draining?


A debug room possibly used to test Kirby's interactions with various surfaces when near the bottom of the screen. The door leads back to the debug hub.


Room 151


If that door wasn't there, this would be a good interpretation of Hell


Obviously a miniboss test room. The door leads back to, unsurprisingly, the debug hub.


Room 152


A cornucopia of surfaces


A general test room for the most common of tile types. No way in or out of this room.


Room 153


Crushing poor Kirby


A test room for, presumably, testing Kirby's interactions with various surfaces while near the top of the screen. Note that tiles with the red background cannot be accessed, as the screen borders cut them off.


(Source: Original TCRF research)

Ability Icon











Unused Final
FIYAH FIRE

A placeholder icon found among the rest of the HUD graphics, the finalized icon is included for comparison. The text translates as "fire", but it's spelled in a different way than the actual Fire ability's icon (closer to "fiyah").


(Source: Original TCRF research)



Unused Level Tiles


Debug Rooms


Even the debug tileset has unused tiles. These tiles might have been used in earlier versions of debugging rooms.


That's a lot of crap


A variety of tile types go unused.


Hey, wait a minute!


Interestingly, most of the unused tiles are lifted directly from Kirby's Dream Land 3! For whatever reason, Nightmare in Dream Land borrows heavily from that game's debug tileset.


I don't understand


In addition to the above tiles, there are more unused tiles with Japanese text. They translate as, from left to right: Fire, Stone, Ice, Needle, Broom, Umbrella, Electricity, Cutter. These were the abilities from Kirby's Dream Land 3.


(Source: Original TCRF research)






















































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