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The Legend of Zelda: Ocarina of Time Master Quest









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The Legend of Zelda: Ocarina of Time Master Quest



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This page contains changes which are not marked for translation.










Title Screen


The Legend of Zelda: Ocarina of Time Master Quest

Also known as: Zelda no Densetsu: Toki no Ocarina Ura (JP)
Developer:
Nintendo
Publisher:
Nintendo
Platform:
GameCube
Released in JP: November 28, 2002
Released in US: February 28, 2003
Released in EU: May 3, 2003
Released in KR: 2003




AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.




ProtoIcon.pngThis game has a prototype article
BugsIcon.pngThis game has a bugs page


The Legend of Zelda: Ocarina of Time Master Quest was a bonus game released on a promotional disc also containing the original Ocarina of Time. Master Quest was said by Nintendo to be the holy "Ura Zelda" that was supposed to be a 64DD extension disk, which it was...though some Zelda fans were a bit miffed that this amounted to a new logo and reworked dungeon object layouts.


This version would later be flipped horizontally and included as part of the Ocarina of Time 3D remake with minor changes.



Contents




  • 1 Debug Content


    • 1.1 Memory Usage


    • 1.2 Inventory Editor


    • 1.3 Alternate Languages




  • 2 Unused Locked Door


  • 3 Misplaced Bushes


  • 4 Strange Objects in Jabu-Jabu's Belly




Debug Content


Memory Usage















Version Action Replay code
NTSC (GC) 00C8E804 00000001
NTSC (Master Quest)(GC) 00C8E7C4 00000001

Inventory Editor


The Inventory Editor allows you to manually edit Link's inventory, equipment, and quest items.


To activate it, use the code and press Start on Controller 1 to open the pause menu, then L to open the Inventory Editor.















Version Action Replay code
NTSC (GC) 0A132F38 00000040
00CA0657 00000002
NTSC (Master Quest)(GC) 0A132F38 00000040
00CA0617 00000002

See the Inventory Editor section of the Debug ROM article for more details.


OoTInventoryDebug.png


Alternate Languages


All versions have a byte which stores what language to use during play, but in the Japanese/US releases the language cannot be changed. The following Action Replay codes will set what language is used.















Version Action Replay code
NTSC (GC) 00BE2C11 00000000 (Japanese)
00BE2C11 00000001 (English)
NTSC (Master Quest)(GC) 00BE2BF1 00000000 (Japanese)
00BE2BF1 00000001 (English)

Unused Locked Door



In the Water Temple, in the room with the big whirlpool and rolling boulders, there's a locked door which you would normally need a key to enter. However, the level designers mistakenly made that locked door correspond to the same bit in memory as the dragon head statues before Dark Link, resulting in the door being unlocked after you raise the dragon head statues.


Since the locked door is not normally reachable without going through the room with the dragon head statues, it is never seen. The corresponding key was left in, so most gamers assumed it was just an extra key since, after playing through the whole dungeon, there's no door left to unlock with it.


This glitch was fixed in Ocarina of Time 3D.



Misplaced Bushes


OoTMQ2object.png

There are two grass objects outside the Deku Tree dungeon map: number 0125 and variable FF01. They are loaded in room #8, the brown room containing a Gold Skulltula.



Strange Objects in Jabu-Jabu's Belly


OoTMQ-hiddenobjects-JJB.png

After fighting the sub-boss and climbing the elevator, the next room will have several objects hidden out-of-bounds. There are four stone Hookshot targets, two small boxes...and a cow?


This room (#05) also generates a Like-Like and a brown platform, but they do not appear because there are no actors for these objects.













































































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