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Super Collapse!



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So very stubbly.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?






Title Screen


Super Collapse!

Developer:
GameHouse
Publisher:
GameHouse
Platform:
Windows
Released internationally: October 21, 2001




DevTextIcon.png This game has hidden development-related text.





Super Collapse! is the second game in the Collapse! series and the first to be released for Windows.


Unused Text



"+image1"
"+image12"
"+image2"
"+image4"
"+image5"
"+image6"
"@image7"  ; blocks, allow overrides
"+image8"
"+image9"
"+image16"
"+image17"
"+image18"
"+image19"
"@image20" ; GH link, allow overrides
"+iinst1"  ; instructions 1
"+iinst2"  ; instructions 2
"+ibclose"
"+ibnext"
"+ibprev"
"+image22"
"+image23"
"+image24"
"+image31"
"+image10"
"+iclear" ; imagesCollapseenglishCollapse_clear_scores.png
"+image11"
"+image13" ; "images/Collapse/english/Collapse_Options.png"
"+image14" ; "images/Collapse/english/Collapse_close.png"
"+image15" ; "images/Collapse/english/Collapse_X.png"
"+image25" ; "images/Collapse/english/Collapse_show.png"
"+image26" ; "images/Collapse/english/Collapse_blue_control.png"
"+image27" ; "images/Collapse/english/Collapse_2_4_8.png"
"+image32" ; "images/Collapse/english/Collapse_bonus_level.png"
"+image33" ; "images/Collapse/english/Collapse_Times_Up.png"
"+image34" ; "images/Collapse/english/Collapse_seconds_left.png"

; trial limit message
"+ilimit"


"+audio1"
"+audio2"
"+audio3"
"+audio4"
"+audio5"
"+audio6"
"+audio7"
"+audio8"
"+audio9"
"+audio10"
"+audio11"
"+audio12"
"+audio13"
"+audio14"
"+audio15"
"+audio16"
"+m1.mod"
"+m2.mod"

Several lists of the game's resources can be found in Collapse.dll.



91; number of data points

9 443; item(s) 0-1: upper left x,y of lower left corner block
28; item(s) 2: block dimension

443; item(s) 3: score, level, lines left x
136; item(s) 4: score y
190; item(s) 5: level y
245; item(s) 6: lines left y

16 12; item(s) 7-8: rows and columns

35 70; item(s) 9-10: start playing graphic x,y (old x: 57)
35 139; item(s) 11-2: play again graphic x,y
15 139; item(s) 13-4: level complete graphic x,y
53 35 ; item(s) 15-6: paused text
1  ; true to enable GH link

0 ; unused
48 39; item(s) 19-20: bonus for clearing all x,y (old x: 71)

399 280 ; start/pause/resume button x,y
398 312 ; options x, y
369 349 ; instructions x, y
386 385 ; exit game
383 417 ; gh link

47 134 ; quit dialog
155 246 ; yes button
145 274 ; no button
96 219 ; restart button

0 0; unused

83 30 ; options dialog x, y

382 217; 43-44 x,y of "seconds left" overlay.
30 117; 45-46 x,y of bonus level dialog.
70 117; 47-48 x,y of time up dialog.

181 346; close button
110 263; show scores button
297 303; full screen X
260 225; level 1
290 225; level 4
320 225; level 8
430 85; version

145 128 ; fx volume
145 167 ; music volume

; data for instructions, index=67
2 ; instruction pages
1 2 1 0 -1 244 407 ; close button
1 2 1 0 -1 455 405 ; next button
1 2 1 0 -1 39 405 ; prev button
52 15 ; instructions x,y

There is also some more text related to the game's resources in Collapse.dll.



""
""
"Player" ; strings for high score
"Level"
"Score"
"Congratulations! You qualify for a high score."
"Type your name and press ENTER"
""  ; version string which is no longer used.
"Do you want to permanently remove all recorded high scores?"


A list of all of the in-game text exists in Collapse.dll.































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