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Frogger 2 (Nintendo 64)









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Frogger 2 (Nintendo 64)



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Title Screen


Frogger 2

Developer:
Interactive Studios
Platform:
Nintendo 64




GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.








We could only wish we were playing this right now... maybe...

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.

Following the okayish 1997 Frogger reboot, Interactive Studios began development on Frogger 2 for the N64, set to be released with the other versions of the game. Unfortunately, it was cancelled and the console was left without its needed dose of amphibian vehicle-dodging action.


This prototype build was released by Team CARROT on October 23, 2005. It includes two levels, a faithful port of the original arcade version (!), and a fancy set of development tools. It's also completely devoid of sound.






Download.png

Download Frogger 2 (Nintendo 64) ROM

File: Frogger 2 (Unreleased Nintendo 64 Prototype).7z (1.24 MB) (info)




Contents




  • 1 Debug Mode


    • 1.1 Object Viewer


    • 1.2 Andy's Play Pen


    • 1.3 Record Keying


    • 1.4 World Selection




  • 2 Unused Graphics


  • 3 Memory Usage Display


  • 4 Unused Text




Debug Mode


As stated above, there's a dev-menu accessible by selecting the DEVELOPMENT option on the main menu. The background appears to be from an earlier revision, in which the logo has less of a shadow and there are no ghosts spirits floating around.


Frogger264 dev menu.png

Object Viewer


A model viewer. Meshes can be selected from predefined banks classified by level or screen, several of which contain corrupted data.


Frogger264 dev objView.pngFrogger264 dev objView2.png


  • L + R - changes the model.

  • Analog Stick - pans the model across the screen.

  • C-Buttons - rotates the structure in the X and Y axes.

  • A - switches between "Geometry" and "Animation" modes.
    • In Animation mode, C-Up and C-Down edit the speed of the model's animation.



Andy's Play Pen


Takes you to a screen where you can edit a text display that reads "! DEVELOP !".


Frogger264 dev andyPen.pngFrogger264 dev andyPen2.pngFrogger264 dev andyPen3.png


  • C-Left - changes the font to the default one in the first picture.

  • C-Up - changes the font to the one in the second picture.

  • C-Down - changes the font to the one in the third picture.

  • D-Pad - moves the text freely across the screen.


Record Keying


Starts a new game in the Docks level. Likely would have been used to record inputs to be played back for a demo.


World Selection


A broken level select, as in "picking any of the options crashes the game". Boo. Different stages can be toggled with L and R.


Frogger264 dev worldSelect.png

Unused Graphics


The 11th model bank, LANGUAGE SELECT, contains a model of a pond surrounded by a forest. As the bank's name implies, this might have been used for a language selection screen.


Frogger264 mdl langSelectPond.pngFrogger264 mdl langSelectPond2.png



Memory Usage Display


Gameshark Code


80161DA0 0001



(Source: Gilgamesh)

Unused Text


Starting at offset 62F94 in the ROM is a piece of instruction text from an earlier build. Almost all of the features described are not present in this build.



locate all the baby frogs and return them to your star shaped base
collect powerups by walking over them or pressing the b button to user your tongue to lick them up






































































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