Shining Force

Multi tool use
Shining Force
Shining Force |
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Developers: Climax Entertainment,
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Shining Force: The Legacy of Great Intention is a top-down strategy RPG by the developers who would go on to make Golden Sun. It was originally developed as the spiritual successor to Shining in the Darkness, and was revolutionary at the time of its release for utilizing large, colorful screens for battle simulations as well as offering a diverse selection of possible characters for use. The game has been re-released numerous times as part of Sega game collections and for cellphones. It is the direct predecessor to Shining Force II. A remake titled Shining Force: Resurrection of the Dark Dragon was released for the Game Boy Advance.
Contents
1 Debugging Functions
1.1 Battle Test
1.2 Chapter Select
1.3 Ending Test
1.4 Sound Test
1.5 Message Test
2 Unused Item
3 Unused Magic
4 Unused Enemies
Debugging Functions
Several debugging options were dummied out of the North American release of the game. They can be enabled by way of a patch. Once patched, accessing the Battle Test and Chapter Select menus is done by holding specific buttons when the screen fades out after Simone stops speaking upon starting a new game or loading a pre-existing one.
Battle Test

Once this mode of play is engaged there is no way out except to reset the console. The battle party defaults to Max, Ken, Luke, Tao, Lowe, Hans, Blue, Adam, Zylo, Musashi, Hanzo, and Yogurt.


Chapter Select

Ending Test
Holding the C button will cause the screen to flicker briefly then fade out again as the game's ending sequence loads. It will start with Simone's ending dialogue and play through the entire credits.
Sound Test
Japanese | North American |
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The game's sound test is accessible without any sort of hacking, but the method of entry is so obtuse it went undiscovered for well over a decade until hackers began disassembling the game's code. In order to access it, the player must have beaten the game, allowed the ending sequence to completely finish and the game to reset. This sets an event flag in the backup RAM. Once this value is set, the sound test is opened by loading a saved game or starting a new one, and holding the Start and Down buttons while Simone finishes speaking and the screen fades to black. If done correctly, the screen shown in the comparison screenshots above will load. There is no way to exit the sound test without resetting.
The four musicians, who are not NPCs elsewhere in the game, are animated. Due to a developer oversight, the North American release has a pointer that is off by 32 bytes and thus loads the wrong tiles for the window border, but this has no effect on its functionality. Selecting a track to play is done by using the left and right buttons on the d-pad and the C button to play. Pressing B makes a selection fade out and stop. The A and Start buttons do nothing. Values 1~39 are the game's music tracks. Values 65~108 are sound effects. Many of the sound test values are just silence.
Message Test
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This needs some investigation. Discuss ideas and findings on the talk page. |

Medical Herb is item 00 and will be displayed as the default for item names, with some exceptions. Max is character 00 and is the default for character names. This can result in otherwise impossible combinations such as Nova's line saying Max needs to be revived. (Max can never be revived in a church as he is the only character to automatically resurrect on defeat.)
Some of the messages have timing code in them and there is a delay in line display or before control returns to the menu. The menu goes up 2239 but only 2230 are valid. 2231 will outright crash and the remaining 8 values read beyond the game's text banks and spit out gibberish and a long string of nonsense.
Numerous entries are just placeholders and display a lone 0. One unused line is entry 41, part of Simone's opening dialogue:
Oh, hi! I didn't notice you there at first. Maybe you'll listen. Nobody else will.
Unused Item

It raises the levels of everyone in the battle party to level 19 when used. If any player characters are already level 19 the game cannot complete this process and will hang. It can be sold at any shop for 48,000 coins and bought back in the deals section of any item shop for 65,000 coins although when the shopkeeper quotes the price in the North American version of the game an error causes the price to be listed as a ludicrously high number. A similar item existed in the game's predecessor, Shining in the Darkness, but in that game the KindanNoHako would randomly cast spells when used in battle and could be obtained through normal play.
Unused Magic

Unused Enemies
Among the game's foes are two copies of the base Dark Mage that aren't used. The first, enemy 62, is a Dark Mage that is a bit weaker then those encountered throughout the game. It has the following stats: Attack: 6, Defense: 6, Agility: 9, Move: 5, HP: 13, MP: 26, drops 120 coins when killed, and has an effective level of 8 for experience purposes. The second, enemy 67, is a stronger Dark Mage with the following stats: Attack: 7, Defense: 13, Agility: 26, Move: 5, HP: 22, MP: 32, drops 850 coins when killed and has an effective level of 21. Both use the same sprite and palette as their used peers. (Shining Force 1 assigns equipment and spells as part of map scripting, unlike the sequel.)
The Shining series | |
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Genesis | Shining Force • Shining Force II (Prototypes) |
Game Gear | Shining Force: The Sword of Hajya • Shining Force Gaiden: The Final Conflict |
Sega CD | Shining Force CD |
Sega Saturn | Shining Force III: Premium Disc |
Game Boy Advance | Shining Soul II • Shining Force: Resurrection of the Dark Dragon |
Categories:
- Games developed by Climax Entertainment
- Games developed by Sonic! Software Planning
- Games published by Sega
- Genesis games
- Games released in 1992
- Games with unused enemies
- Games with unused graphics
- Games with unused items
- Games with unused abilities
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Stubs
- To investigate
- Shining series
Cleanup > Stubs
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by developer > Games developed by Camelot Software Planning > Games developed by Sonic! Software Planning
Games > Games by developer > Games developed by Climax Entertainment
Games > Games by platform > Genesis games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1992
Games > Games by series > Shining series
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