Shining Force CD
Shining Force CD
Shining Force CD |
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Developer: This game has debugging material. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Shining Force CD is a re-release of the first two gaiden games combined into one for the Mega/Sega CD console. Then the developers threw on a pair of epilogues as original content and called it a new game. It is a direct sequel to the original Shining Force with a story that leaves the kingdoms seen in that game for new (thoroughly monster infested) shores.
Debugging Features
Shining Force CD does not have the same robust debugging options codes that Shining Force II had but there is one code.
In order to use the Control Enemies code, the clear flag for the book the code is to be used in must already be set. Once that is done, reboot the game (or simply allow the game to reboot on its own if you just completed everything). If the RAM cart has not been loaded, make sure to do that before attempting to use this code.
To activate when loading a save file, follow these instructions. Navigate to a file to load from backup RAM. Press and hold the A and START buttons to confirm your file load. Continue to hold until the prompt comes up. Once it comes up, it is safe to release START and A. Selecting yes places all enemies under player control just like the same option does in Shining Force II. Pressing B is the same as selecting No. To activate Control Enemies when starting a new game simply hold the A and START buttons after choosing the difficulty setting.
While under player control, enemy units have most of the functionality available for player units. They can move, cast any spells that have been assigned to them, can attack player units, use items on themselves or each other, search to pick up hidden items, drop items, or give items to other enemy units. The equip option is non-functional however and trying to use it, regardless of the unit's inventory, just triggers the "nothing to equip" error message. Special abilities like Dava Beam cannot be used as they technically are not spells but are instead controlled through AI scripting. In the screenshot of Dava in the Museum, her two abilities are Dava Aura (a weak self-targeting Aura spell that costs 0 MP) and Dava Breath (a variation on Demon Breath).
While Control Enemies is active, enemies hidden through spawn triggers may fail to spawn as they would normally.
Backup RAM Cart
Because Sega did not release a first-party Mega CD Backup RAM Cart in Europe, data transfer bonuses to later chapters cannot be earned normally in the European version. The official US cartridge and third-party versions are compatible without modification, though, so it's not a total loss.
The Shining series | |
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Genesis | Shining Force • Shining Force II (Prototypes) |
Game Gear | Shining Force: The Sword of Hajya • Shining Force Gaiden: The Final Conflict |
Sega CD | Shining Force CD |
Sega Saturn | Shining Force III: Premium Disc |
Game Boy Advance | Shining Soul II • Shining Force: Resurrection of the Dark Dragon |
Categories:
- Games developed by Sonic! Software Planning
- Games published by Sega
- Sega CD games
- Games released in 1994
- Games with debugging functions
- Games with regional differences
- Stubs
- Shining series
Cleanup > Stubs
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Camelot Software Planning > Games developed by Sonic! Software Planning
Games > Games by platform > Genesis games > Sega CD games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1994
Games > Games by series > Shining series
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