The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker |
---|
Also known as: Zelda no Densetsu: Kaze no Takuto (JP) This game has unused animations. This game has a prerelease article |
To do: Replace any images that are not at native resolution. |
The Legend of Zelda: The Wind Waker depicts the land of Hyrule in the aftermath of global warming.
Contents
1 Debug Content
1.1 Map Select
1.2 Miscellaneous
2 Unseen Content
3 Unused Content
3.1 Animations
3.2 Cutscenes
3.3 Maps
3.4 Resources
3.5 Data
4 Build Date
5 Developer Credit
6 Regional Differences
6.1 Graphical Changes
6.2 Audio Differences
6.3 Treasure Locations
6.4 Bombs
6.5 Hyrule Alterations
6.6 Tetra's Name
6.7 Molgera Crash
6.8 Forsaken Fortress
6.9 Fire Mountain and Ice Ring Isle
6.10 Pirate Ship
6.11 Bird-Man Contest
Debug Content
Map Select
Map Select A guide to the Map Select menu. |
Miscellaneous
Debug Content Even games need a crash test dummy. |
Unseen Content
Alternate Scene Setups Double the postboxes, double the fun! |
Misplaced Objects Weed-whacking in the void. |
Hidden Level Features Hyrule's architects must be handsomely paid. |
Unused Content
Animations
Unused Link Animations Just keep swimming, just keep swimming~ |
Unused NPC Animations Perhaps this Poe died of boredom. |
Cutscenes
Unused Cutscenes Tetra, tangled in the treetops. |
Maps
Unused Rooms Test maps out the wazoo. Oh, and some regular unused maps, too. |
Resources
Unused Items You can't squeeze water from a stone, but can you play tunes with it? |
Unused Models Saria and psychedelic parrots. |
Unused Sounds & Sequences Jabun! NOOOOOOO! |
Unused Text Curiosity killed the cat... |
Unused Textures Never give Tingle a crayon. |
Data
Unused Functions The forecast said that there'd be fog... |
Build Date
To do: There could be a demo on the December 2002 demo disc from Japan. 1 Japanese Name: 月刊任天堂店頭デモ 200?年?月号 |
The file COPYDATE contains a date and time for when the game was compiled.
JP | US Demo Disc Vol. 9 | JP Demo Disc Jan 2003 | US/KR | US Demo Disc Vol. 10 |
---|---|---|---|---|
02/11/27 01:19:56 | 02/12/06 16:54:20 | 02/12/11 14:50:37 | 03/02/19 11:43:53 | 03/02/27 21:33:17 |
EU Demo Disc Apr 2003 | EU | US ZC Demo | EU ZC Demo | JP ZC Demo |
03/02/28 17:45:27 | 03/03/17 19:33:15 | 03/09/08 16:30:56 | 03/09/26 16:45:37 | 03/10/31 17:54:53 |
Developer Credit
// Coded by Kawasedo
Present at offset 0x398389 in the .dol executable. This comment matches a string found in the Game Boy Advance Bootstrap ROM, so it is safe to assume that the .dol contains a copy of the GBA Bootstrap for use with the Tingle Tuner and it is not otherwise related to The Wind Waker.
Regional Differences
To do: There's a lot more, as discussed here and here. |
Graphical Changes
Some graphics were changed in localization. One known example is the compass when changing the wind's direction, which was redesigned to eliminate the kanji and stylize the existing font.
Audio Differences
Some minor sound effects are either different (most notably Salvatore's voice acting) or missing in the Japanese release.
Treasure Locations
In an effort to rebalance rewards, a fair amount of the Heart Piece and Treasure Chart locations were moved around, with some minor collectibles shuffled as well. This change is evident right at the beginning of the game, as the chest under Grandma's House contains a Heart Piece in the Japanese version. For America and Europe, this Heart Piece was moved to the bottom of the Savage Labyrinth, which previously held a rather insulting 10 rupees; the chest under Grandma's House contains 100 rupees instead. The Wind Waker HD retained most of these changes, but moved a few more items.
In addition, larger Rupee amounts are more rare in the Japanese version. For example, the large pot that can be revealed with the Tingle Tuner on Outset Island was originally a respawning Rupee worth 20; this was changed to a respawning one with a value of 100. Another instance is the sliding puzzle mini-game, in which the original prize for winning a puzzle was 30 single Rupees in the Japanese version; four blue Rupees were added to make the total 50, and the total given for the 16th completed puzzle was 56 rather than 200.
Japan | US/Europe |
---|---|
As for the Triforce Charts, in the Japanese version, sinking the Golden Ship at Needle Rock does not give you Triforce Chart 5, but rather Treasure Chart 16, which you have to use to get the Triforce Chart as such:
- Sail to Shark Island to get Treasure Chart 28
- Sail to Needle Rock to get Treasure Chart 3
- Sail to Eastern Fairy Island to get Treasure Chart 40
- Finally, sail to Headstone to get Triforce Chart 5
As this sort-of fetch quest was removed, the Treasure Charts were also moved:
- Treasure Chart 16 is now the reward for killing the Wizzrobes on the Seven-Star Isles. In the Japanese version, you'd get a Red Rupee, Golden Feather and a Bokobaba Seed.
- Treasure Chart 28 was moved to the center of Horseshoe Island and replaced the Heart Piece that was there in the Japanese version. This Heart Piece in turn is now the reward for lighting the Windfall lighthouse, instead of just a few rupees.
- Treasure Chart 3 was moved to one of the small islands at Forest Haven and also replaced a Heart Piece. This Heart Piece is now the reward for decorating Windfall with 14 items; in the Japanese version you'd just get 100 rupees which is totally pointless because the items themselves cost 140 rupees.
- Treasure Chart 40 is now the reward for destroying all the cannons on Southern Fairy Island and replaced a single Golden Feather.
Bombs
Bombs behave a little bit differently between game versions. On the Japanese version hitting the button you have bombs equipped to while holding a bomb will make Link place the bomb down as if you hit R. On the US and European version the button you have bombs equipped to will cause Link to throw a bomb as if you hit A. On the Japanese version you can not equip and unequip Iron Boots while holding a bomb. On the US and European versions you can.
Hyrule Alterations
Among the minor glitch fixes are the invisible walls preventing the player from ever climbing the bridge railing or accessing the fields in Hyrule. But because they were so low on the Japanese version, it was nevertheless possible to access those areas by using the Deku Leaf. More invisible walls were added on top of the already existing walls from the Japanese version.
Japan | US/Europe |
---|---|
Japan | US/Europe |
---|---|
Japan | US/Europe |
---|---|
In addition to this, the scene in which Link shatters the barrier to the final dungeon happens differently. In the Japanese version, the game fades to black as Link approaches the bouncy shield, and the action occurs automatically. In the international versions, one final "puzzle" was added before the path can be cleared, in which Link must slash at it before the cinema suddenly cuts in.
Tetra's Name
In the Italian release of The Wind Waker, Tetra is called Dazel, an anagram of Zelda.
Molgera Crash
The Japanese and European versions can occasionally crash at the Molgera fight if you pull out his tongue in mid-air during the second phase of the fight and finish him off with a quickspin. It's not exactly known why this happens but it appears to be related to memory/CPU overload; in any case, this never happens in the American version.
Forsaken Fortress
At the beginning of Link's first visit to Forsaken Fortress, there's a short cutscene where Link is introduced to the Pirate's Charm. In the Japanese version it's possible to simply sidehop over the cutscene trigger, which then leads to an unwinnable situation later in the game because Link never gets his sword back. The cutscene trigger was made larger in the other versions; it's still possible to skip this cutscene but you pretty much have to do it on purpose.
Fire Mountain and Ice Ring Isle
The international versions of Wind Waker added a check to see if you actually froze/thawed Fire Mountain or Ice Ring Isle when you enter the cave; if not you void out immediately. In the Japanese version you can simply make it to the loading zone to enter the respective caves and skip the whole puzzle and the timer thing.
Pirate Ship
In the Japanese version, the collision for the Pirate Ship is present on the Outset Island map right from the start, even though the graphics are not loaded, so you can use glitches to make it there to get the Spoils Bag right away. The international versions changed this so the collision for the Pirate Ship is only loaded when the actual ship is present (i. e. after the cutscene of Tetra being saved by the pirates).
Bird-Man Contest
In the Japanese version, participating in the Bird-Man Contest loads the wrong version of the overworld, meant for when you visit Forsaken Fortress for the second time. This means that the Skull Hammer will be there for you to pick up, and it's possible from here to revert the overworld further, spawning the Pirate Ship at Outset Island (see above).
The Legend of Zelda series | |
---|---|
NES | The Legend of Zelda (Prototype) • Zelda II: The Adventure of Link |
SNES | A Link to the Past |
Nintendo 64 | Ocarina of Time • Majora's Mask (Prototypes) |
GameCube | The Wind Waker • Twilight Princess • Four Swords Adventures • Ocarina of Time Master Quest (Debug Version) • Collector's Edition |
Wii | Twilight Princess (Prototype) • Skyward Sword (Prototype) (Save Data Update Channel) |
Wii U | The Wind Waker HD • Twilight Princess HD • Breath of the Wild |
Nintendo Switch | Breath of the Wild |
Game Boy (Color) | Link's Awakening • Oracle of Ages • Oracle of Seasons |
Game Boy Advance | A Link to the Past and Four Swords • The Minish Cap |
Nintendo DS | Twilight Princess Preview Trailer • Phantom Hourglass • Spirit Tracks |
Nintendo 3DS | Ocarina of Time 3D • A Link Between Worlds • Majora's Mask 3D • Tri Force Heroes (Prototype) |
Spin-offs and Related Games | |
Satellaview | BS Zelda no Densetsu • BS Zelda no Densetsu: Inishie no Sekiban |
CD-i | Link: The Faces of Evil • Zelda: The Wand of Gamelon |
Nintendo DS | Tingle no Balloon Fight DS • Freshly-Picked Tingle's Rosy Rupeeland • Irodzuki Tingle no Koi no Balloon Trip |
Wii | Link's Crossbow Training |
Wii U | Hyrule Warriors |
Nintendo 3DS | Hyrule Warriors Legends |
Categories:
- Games developed by Nintendo
- Games published by Nintendo
- GameCube games
- Games released in 2002
- Games with unused animations
- Games with unused areas
- Games with unused code
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused music
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- To do
- Legend of Zelda series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2002
Games > Games by series > Legend of Zelda series
if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));
try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}
if(window.mw){
mw.config.set({"wgBackendResponseTime":425});
}