Skip to main content

Game & Wario









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Game & Wario



From The Cutting Room Floor



Jump to: navigation, search







Title Screen


Game & Wario

Developers: Nintendo SPD Group No. 1,
Intelligent Systems
Publisher:
Nintendo
Platform:
Wii U
Released in JP: March 28, 2013
Released in US: June 23, 2013
Released in EU: June 28, 2013
Released in AU: June 29, 2013




GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.








Hmmm...

To do:

  • more unused content.source:https://www.mariowiki.com/List_of_Game_%26_Wario_pre-release_and_unused_content

  • Look for more unused audio. There are 6 dog sounds in wav, only 2 aren't raw.

  • Investigate the Patchwork (Puzzle) minigame.

  • There is a folder called Import in content. Investigate that.

  • Look inside the Japanese PHYSICAL version for anything.



Game & Wario is notably different from previous WarioWare installments, as microgames aren't the main focus.



Contents




  • 1 Subpages


  • 2 Unused Music


  • 3 Unused Sounds


  • 4 Demo Leftovers


  • 5 Internal Game Names


  • 6 Empty Directories


  • 7 Obscured Screenshots


  • 8 Internal Project Name




Subpages





Game&Wario DRCHold Hand2.png

Unused or Early Graphics
Come check out our collection of left out graphics! (No refunds)

Unused Music


test0



stream/test0.bfwav is a long, repetitive drum beat.


py_amb_last1



This ambient music appears to be for when you reach the final phase in Bird.


Unused Sounds


Unused



This voice clip is of the Adventure King stating exactly what this voice clip is. Found in content/Sound/userManagementFiles/GROUP_SP.bfgrp.


Demo Leftovers


Leftovers for the European kiosk demo exist in the folder DemoEU. Similarly, DemoUS is present in the North American release but is completely empty.


Internal Game Names


All of the games are nicknamed differently then what is seen in-game. Only Arrow and Ski are consistent.



































































Internal In-game
Arrow2 Islands
Bowl Bowling
Broom Ashley
Draw Sketch
Draw2 Miiverse Sketch
Find Fruit
Jump Kung Fu
Measure
(The name originates from the original tech demo version from E3 2011 called Measure Up)
Design
Nintendo Gamer
Puzzle Patchwork
Pyoro Bird
Remote Taxi
Search Shutter
ShieldPose
(The name originates from the original tech demo version from E3 2011 called Shield Pose)
Pirate
VsBeat Disco

Empty Directories


A few empty folders are present in content. These folders consist of _dev, _Viewer, Story, and Test; with Test having the most to offer. There is also an empty folder named _original in CommonMsgUS_$LANG$. The strange thing about these folders is they only exist in the physical release and not the digital release.



/Test
* /Agl
* /Archive
* /Benchmark
* /Compressor
* /Data
* /Draw2
* /Face
* /Lyt
* /Shader
* /Lyt
* /Matsubara
* /Shader
* /ShadowPicture
* /Shushi
* /TestJames
* /Yamanaka

Obscured Screenshots


G&W Obscuredshot1.pngG&W Obscuredshot2.pngG&W Obscuredshot3.png

These three screenshots used for the minigame tip cards all share a similar oddity: they're all unaltered due to the fact the minigame tip card's front graphic obscures their borders.


Internal Project Name


Game & Wario is referred to as Slate. This is likely because of the game taking advantage of the Wii U GamePad's features. The game also contains "slate"-like objects for each of its minigames. The internal name may also be reflected in the game's two-letter code "SA" (Slate).





























































Retrieved from "https://tcrf.net/index.php?title=Game_%26_Wario&oldid=567638"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"mw.PopUpMediaTransform":"loading","site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=mw.PopUpMediaTransformu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":218});
}

Popular posts from this blog

Mario Kart Wii

What does “Dominus providebit” mean?

Antonio Litta Visconti Arese