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Persona 2: Innocent Sin (PlayStation)









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Persona 2: Innocent Sin (PlayStation)



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Title Screen


Persona 2: Innocent Sin

Also known as: Persona 2: Tsumi
Developer:
Atlus
Publisher:
Atlus
Platform:
PlayStation
Released in JP: June 24, 1999




AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.





Persona 2: Innocent Sin is the first half of the Persona 2 duology, and the only one that Western audiences originally didn't get - until the PSP era, in which it was the only one we did get. Thanks, Atlus.





Hmmm...

To do:
  • There's apparently a unused boss called "Devil Joker" who has animations, sprites, and the boss fight itself in the game files. Check that out and record footage of it.



Contents




  • 1 Unused voices and Music


  • 2 Shop Test Menu


  • 3 Debug Patch


    • 3.1 Michi Menu


      • 3.1.1 Sound Test




    • 3.2 Aso Menu


      • 3.2.1 Summon Demo Message


      • 3.2.2 Font


      • 3.2.3 Message




    • 3.3 Kosaka Menu


      • 3.3.1 Set Parameter For Debug




    • 3.4 t-sakamo@ Menu


      • 3.4.1 Portrait Viewer


      • 3.4.2 Music Test


      • 3.4.3 Numeric Window Viewer


      • 3.4.4 Unit Viewer




    • 3.5 Takagi Menu


    • 3.6 Katsuyama Menu


    • 3.7 Nagai Menu






Unused voices and Music









There exists unused dialouge and music from the game.


The unused dialouge is when the party faces Devil Joker, a unused boss event that's still in the game, although unused. As well unused dialouge from Tatsuya, who barely talks at all due to being the silent protagonist of Innocent Sin.


Eikchi theme is unused, although strangely remade in the PSP remaster, went unused again. However they eventually get used in it's sequel, Eternal Punishment for the PSP.


There's a unused theme in the game when the player get defeated, however it's impossible to hear it in the game because once the player gets defeated, they're immediately sent to philemon lair, and thus hear Philemon theme until they are sent to the main menu.


Shop Test Menu


Using the following Action Replay / GameShark codes will replace all shop and Velvet Room menus with a test menu that contains almost every possible shop menu selection at once:


D0093000 01AC
80093B1E AE60





Hmmm...

To do:
screenshot

(Source: Original TCRF research)


Debug Patch


Innocent Sin has some extensive debug features which can be enabled using a patch (in both US and Japanese versions). The sequel has a mostly identical menu, as well as a leaked prerelease build revealing several additional debug features that were more or less completely removed from both that game and probably also this one.






Download.png

Download Persona 2 Debug Patches

File: persona2debug.zip (8 KB (compressed)) (info)



Persona2-debug-jp.png

After applying the patch, press Select+Start at nearly any point during the game (starting from the title screen) to access the menu, which has various sub-menus corresponding to the game's multiple programmers. The shoulder buttons can be used to increase/decrease selected values on certain menus.


Along with Eternal Punishment, this game had various debug text removed from the final executable, causing a couple of the remaining debug features to have much less useful functionality than they used to.



Michi Menu


The first menu is named for Michishito Ishizuka (credited as system programmer) and contains these options:




  • Stable Random (on/off)


  • Sound Test: opens a detailed sound test screen


  • Movie / Movie Volume: shows FMVs


Sound Test


Persona2is-soundtest.png

This sound test allows you to play various sounds (primarily voices), view info about memory usage, and more. Select cycles through the on-screen windows and Start opens a menu allowing you to exit back to the main debug menu (along with a disabled "Load from PC" option).



Aso Menu


The second menu is named for Hisakata Aso (window and shop programmer) and contains these options:




  • edit


    • Plate Window Color: Allows you to preview various window background styles. Hold L1 to move the window, R1 to resize it, L2/R2 to cycle through window styles, and Select/Start to cycle through window types.


    • Bit Editor: Not really usable in the final game due to the missing text. The version of the menu in the prerelease build of Eternal Punishment supposedly allows you to load/save and manipulate game data, but the menu doesn't seem fully functional in that version either.




  • debug

    • Summon Demo Message: view graphics/dialogue of different Personas



  • test


    • Font: display font graphics


    • Help/Warning: displays flashing red "error" banner at the top of the screen


    • Message: tests various on-screen text displays


    • List Window: shows a list of items with their buy/sell(?) prices


    • Stationary Graphic: allows you to view various graphics using the D-pad. Pressing Select switches to a screen which lets you test color fades using Up/Down.




  • name entry: Tests the character name entry screen.


Summon Demo Message


Persona2is-summondemo.png

This sprite shows the name, summon message, sprite, and tarot card of a single Persona at a time; you can cycle through them using Left/Right.



Font


Persona2-fontdraw-jp.png

This screen shows the entire alphabet rendered in one of two fonts. Available controls:





  • L2: reset display (needed for most changes to actually take effect)


  • Left/Right: change horizontal position of text


  • Up/Down: change number of lines of text displayed on screen


  • Square: switch fonts


  • Triangle: enable/disable drop shadow




Message


Persona2is-message.png

This screen is mainly for testing dialogue boxes, but also shows a list of character names near the top of the screen.


In Eternal Punishment, this screen also draws several miniature text boxes in the background and allows you to cycle through various test messages for the dialog box, but here this screen seems to always crash before getting that far.



Kosaka Menu


The third menu is named for Yujiro Kosaka (2D map and command programmer) and contains these options:




  • 2D Map: go to one of the overworld locations (note that attemping to enter a location from the overworld will cause a crash)


  • Command Test: test the ingame menu, from which you can also load/save a game


  • Set Parameter For Debug: opens a menu allowing you to modify various game variables


  • Title: show the title screen (surprise!)


Set Parameter For Debug


Persona2is-setparam.png

This menu allows you to edit various properties of the currently-loaded game, including money, items, party members, Personas, and more.



t-sakamo@ Menu


The fourth menu is named for Takumi Sakamoto (event programmer) and contains these options:




  • EVENT_GROUP / EVENTA / EVENTB / VELVETTE: supposed to allow you to view various cutscenes and other ingame events, but does not work properly in the final game


  • NU-DBMENU


    • (face): view character portraits


    • ブルブルマッサージ ("buruburu massage"): controller vibration test(?)


    • MUSIK: music test


    • 数字プレート: numeric window viewer


    • バランスシートMAKER ("balance sheet maker"): prompts you to press a button, then dumps a bunch of unknown text to the debug console




  • MAP FACTORY: no longer functional


  • UNIT VIEWER: allows you to place various sprites in a mockup battle scene


  • EVENT A/B EDITER / EFFECTS!! / HIT DEBUG!!: also all no longer functional


Portrait Viewer


Persona2is-portraitview.png

This screen shows two character portraits facing each other and allows you to cycle through them using the D-pad (for the left side) and face buttons (for the right side). Pressing Select inverts the colors on both currently displayed portraits and pressing Start returns to the debug menu.


The default image on both sides is a dummy/placeholder image, which appears several times throughout the selection of images.



Music Test


Persona2is-musictest.png

This is another sound test screen, this one much simpler than the other and primarily focused on playing music. The "XA" option also allows you to play voice clips.



Numeric Window Viewer


Persona2-numwindow.png

This screen shows a small window with the number 0, allowing you to freely position it on screen and showing its coordinates and various memory-related statistics.



Unit Viewer


Persona2is-unitviewer.png

The unit viewer allows you to basically create a mockup battle scene with a specific environment/background. Controls:




  • D-pad: move cursor


  • L1/R1/L2/R2: rotate camera


  • Triangle: show/hide debug info


  • X (US) / Circle (JP):


Pressing X/O button leads to a Japanese text. Surprisingly, it's actually telling you what character you'll make appear on the map. It goes from 1 to 309. It's a very detailed list, so let's get down on it.



1. Tatsuya standing.


2.Tatsuya standing with his hands in his pockets.


3. Tatsuya standing forwards. Same as #2.


4. Tatsuya in battle position without his sword.


5. Shadow Tatsuya standing.


6. Child Tatsuya standing.


7. Ginko standing.


8. Ginko standing with her hands together.


9. Ginko in battle position.


10. Shadow Ginko standing.


11. Ginko in her singing outfit.


12. Child Ginko wearing a mask.


13. Michael standing.


14. Micheal standing with his hands in his pockets.


15. Michael in his battle position.


16. Shadow Michael standing.


17. Child Michael wearing a mask.


18. Maya standing.


19. Maya with her arms crossed.


20. Maya in battle position.


21. Shadow Maya standing.


22. Child Maya standing.


23. Child Maya in a different outfit.


24. Yukino standing.


25. Yukino standing with her arms on her hips.


26. Yukino in battle position without her dagger.


27. Shadow Yukino standing.


28. Jun standing.


29. Jun with his arm against his chest.


30. Jun in battle position.


31. Child Jun standing.


32. Tatsuya standing again.


33. Joker standing.


34. Small animation of Joker becoming Devil Joker. Note, Devil Joker is a unused alternative boss for Persona 2: Innocent Sin as originally you could face devil or angel Joker. The final game only has Angel Joker.


35. Tatsuya standing again.


36. Butterfly flying, which is actually Philemon.


37. Fake Jun father standing.


38. Hitler standing.


39. One of Hitler robots minons. It's white.


40. One of Hitler robots minons. It's black.


41. Nazi solider standing.


42. Nazi general standing.


43. Nazi solider carrying a gun.


44. Anna standing.


45. Anna standing in her casual clothes.


46. King Leo standing.


47. Young Tatsuya Sudou holding a knife.


48. Prince Taurus standing.


49. Ginji standing.


50. Jun mom wearing her masked circle outfit, standing.


51. Jun mom in her normal outfit.


52. Golden Jun mom standing.


53. Akari standing with her weapon.


54. A demon standing.


55. A another demon standing.


56. A man wearing a white tracksuit.


57. Principal of Sevens high.


58. Statute of the principal.


59. Yasuo standing.


60. Hiroki standing while holding his knife.


61. Statute of #56?


62. Tamaki standing.


63. Tamaki in a odd cat outfit.


64. Tadashi standing.


65. Tadashi in a odd cat outfit.


66. Daisuke standing.


67. Miyabi standing.


68. Miyabi standing but skinny.


69. Okamura standing.


70. Ulala standing.


71. Ulala standing without her boxers on.


72. Ginko friend standing.


73. Ginko friend standing in her singing outfit.


74. Ginko friend standing.


75. Ginko friend standing in her singing outfit.


76.Micheal friend standing.


77. Michael friend standing.


78. A classmate standing.


79. Tatsuya teacher standing.


80. Janitor standing.


81. Janitor lady standing.


81. Teacher.


82. Maya father.


83. Micheal father.


84. Golden Micheal father.


85. Ginko father.


86. Ginko friend wearing a mask.


87. A man standing. Tatsuya father?


88, Same as #86.


89. Man with a coat behind his back.


90.School girl.


91. Some guy with a weapon in his hand?


92. A normal man.


93. A skimpy girl.


94. A chubby man in gym clothes.


95. Mailman? Cop?


96. School boy.


97. Look at #96.


98. Look at #90.


99. Look at #90.


100. Look at #90.


101. Look at #96.


101. Look at #90.


102. Look at #90.


103. Look at #96.


104. Look at #96.


105. A average guy.


106. A average guy.


107. A guy with his arms crossed.


108. Masked circle solider. Red.


109. Female teacher.


110. Fat small child.


111.Tatsuya standing.......again.


112.Tatsuya standing once more.


113. Young skinny child.


114.same as #113


115. Young skinny girl.


116. Same as #115.


117. A boy.


118-119. Kids.


120. Eriko standing.


121.Hidehiko standing.


122: Kei standing.


123. A guy standing. Likely that one guy from the snow queen route in the original persona.


124. Mai standing. From the original persona.


125. Katsuya standing.


126. Fishermen.


127. Fishermen injured.


128. Woman standing.


129.A uh.....black guy standing. Bodyguard?


130. A guy in a chair. Most likely a movie producer.


131. Camera guy.


132. Guy holding a mirror.


133. Joker becoming Angel Joker.


134. Guy sitting.


135. Woman sitting.


136. A guy wearing ancient japan clothes.


137. Look at #136.


138. A cross that hold Jun parents at the end of the game.


139. A guy.


140. A fairy. Looks cute.


141. Some chubby guy wearing a suit.


142. Cop or Mailman.


143. #142 but different color outfit.


144. This is interesting. This is the protagonist of the first Persona game!


145. Young Mai.


146. The male protagonist of SMT IF......


147. A female school girl wearing smt if school clothes.


148. A girl.


149. A girl again.


150. A girl again once more.


151. A male teacher.


152. A female teacher.


153. A monk.


154. A another male teacher.


155. A another female teacher.


156. A teacher again.


157. Lady wearing a red dress.


158. Some guy with purple hair.


159. A girl wearing a green dress.


160. Igor sitting.


161. The singer in the velet room.


162. Piano guy from the velet room.


163. The artist from the velet room.


164. Some guy wearing odd clothes.


165. That one chicken from the noodle shop.


166. Some guy.


167. A guy in a lab coat.


168. A lady.


169. A lady wearing a pink outfit.


170. A guy wearing summer clothes.


171. A lady waitress?


172. Male waiter.


173. A lady wearing something odd on her head.


174. A guy crossing his arms.


175. A man wearing a skull apron.


176. A guy wearing a Scottish skirt.


177. Some female teacher.


178. Some odd lady wearing egpt clothes.


179. A guy.


180. A lady.


181. Old man.


182. A another old man.


183. Flowers?


184. Micheal and Miyabi standing together. Used at the final moments of the game.


185. Yukino with her bag. Used at the final moments of the game.


186. Maya with her bag. Used at the final moments of the game.


187. Jun with his bag. Used at the final moments of the game.


188. Tatsuya.....STANDING AGAIN. Probably used for the final moments of the game.


189-192. Demoms.


193. Nazi solider.


194. Masked circle solider laying on the floor.


195. Tatsuya sitting. At least he's not standing.


196. Maya sitting.


197. Ginko sitting.


198. Tatsuya doing his thing. The standing.


199. A old guy.


200. A female teacher.


201. Punching bag.


202. Tatsuya standing again. Why is there so many of these?


203. Ixquic standing.


204. Child Tatsuya wearing a mask.


205. Child Jun wearing a mask.


206. Philemon.


207.Anna in her masked circle outfit.


208. King Leo.


209. Tatsuya doing his thing in this list.


210-211. Ginko friends in their singing outfit.


212-225. Assortment of people having the masked circle mask on their face.


226. Man in a suit.


227. A female worker.


228. A female in a track suit.


229. Ixquic wearing her mask.


230. Miyabi holding snacks. Happens at the end of the game.


231. Joker stepping on Michael and choking Tatsuya. Happens at the beginning of the game.


232. Yukino holding someone injured.


233.Tatsuya laying on the floor while Ginko sitting next to him.


234. Ginko and Maya hugging!


235. Ixquic and Maya hugging!


236. Michael holding two kids.


237. Tatsuya holding two kids.


238. Tatsuya and Maya hugging.


239. Miyabi and Michael hugging.


240. A different hug of #289.


241. Yukino and Anna.


242. Shadow Yukino and Anna holding each other.


243. Ginko in a kimono.


244. Child Jun and his dad.


245. King Leo grabbing Ixquic.


246. Maya sitting next to a laying down Jun.


247. A stabbed Maya kneeling down.


248. Tatsuya crawling on something?


249. Maya crawling on something?


250. Ugh......Tatsuya standing.


251. Tatsuya again.


252-255. Demons.


256. Principal holding a weapon.


257. A guy holding a weapon.


258. A guy with his fists up.


259. Prince Taurus looking away.


260. Ixquic standing.


261. King Leo holding his sword.


262. Shadow Maya in her battle position.


263. Shadow Yukino in her battle position.


264. Anna in battle position.


265. Joker in battle position.


266. Shadow Tatsuya in battle position.


267. Shadow Ginko in battle position.


268. Shadow Michael in battle position.


269. Hitler in battle position.


270. Joker Persona.


271. Hitler Persona.


272-279. A assorment of Personas.


280. Tatsuya main Persona.


281. Ginko Persona.


282. Michael persona.


283. Maya Persona.


284. Jun persona.


285-8. Persona and demons.


289. Tatsuya standing again for millionth time. How nice.


290. One of Hitler robots minons. It's white.


291. One of Hitler robots minons. It's black.


292-294. Tatsuya.....why you must stand?


295. Angel Joker.


296. Golden Jun mom.


297. Golden Micheal father.


298. A demon?


299. Tatsuya does the standing.


300-303. Atlus, why do you like Tatsuya standing?


304. Masked solider ready to fight.


305 Nazi general.


306. Nazi solider.


307. Nazi with a gun.


308. Nazi with a gun.


309. Demon with a knife?


310. I don't know what this is. Trying to bring it up lags the game up as it's just a glitchy mess. Could be Great Father, aka the final boss.




After selecting a character, press X/O brings up a list for what to do with it. You can bring a another character in the map by moving the red circle from the other character.


1. Just let's you bring up a another character.


2.Repeats the character animation by pressing X/O.


3. Leads to a completely short list of itself.
All of these basically turns the head on some characters. Rest will crash the game.


4.Basically turns the characters around if you desire.


5. Use L2 and R2 to turns the character around.


6. Leads to a different short list. With this, you can make the character run or walk by pressing the red cursour on something. Imagine moving around by clicking.


7. Like 6, but they don't walk via animation.


8. You can make the character jump to area by moving the cursor over.


9. Change on the lightning on the character.


10. Same as #9.


11. Change colors on the charchter.


12. Sends you back out of the menu.


13.You know how Persona looks in this game via color? You can do that here.


14. Increases the shadow behind their feet.


15. Shows a graph the area models.


16. Shows a complete list of animation the characters can do.


17. Deletes the model.



  • Start: Effects that causes the enviroment to slightly change.

TOD: Things that messes with the models of the environment. It can result from the 3D models of the area to bounce, fall, or rise to the sky, camera to spin around the area, makes the area glitch with random text noises that can possibly lead the game to crash. Would not recommend to mess with unless you can read Japanese.


AIRTH QUAKE: Causes the area to shake, depending on how from 1 to 7.


CLUT: Supposedly, changes the color of the area or sprites. It either doesn't work, or needs to work on a specific area. Would look further if you can read Japanese.


MODEL BLIGHT: Same thing as CLUT, but now you can see what model is highlighted.


RASTER_TEST: There's 5 options that purely messes on how the area looks. Would look more into it, if you can read Japanese.


Takagi Menu


The fifth menu, named for lead and dungeon programmer Hidetoshi Takagi, contains only the option "GO! Dungeon" which, predictably, allows you to warp to a dungeon of your choosing. In the final builds of this game this doesn't quite work as intended, always placing you out-of-bounds.


A small, empty test map based on Seven Sisters HS (but much smaller and with no NPCs or encounters) is available as option 27, but is not usable from this menu for the same reason as the others.


Katsuyama Menu


The sixth menu is named for Futoshi Katsuyama (battle programmer) and contains battle-related options:



  • Battle Start!! - start a battle with the parameters selected below

    • Rotation

    • LoadSystemType

    • BGM Type

    • Btl Evt

    • Contact



Nagai Menu


The seventh and last menu, named for casino programmer Yasuaki Nagai, allows you to go to one of the casino games. You may wish to give yourself some coins with the Set Parameter menu in order to make the games actually playable.


(Source: Original TCRF research)





































































































































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