Skip to main content

Persona 2: Eternal Punishment (PlayStation)









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Persona 2: Eternal Punishment (PlayStation)



From The Cutting Room Floor



Jump to: navigation, search







Title Screen


Persona 2: Eternal Punishment

Also known as: Persona 2: Batsu
Developer:
Atlus
Publisher:
Atlus
Platform:
PlayStation
Released in JP: July 29, 2000
Released in US: December 22, 2000




DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.




ProtoIcon.pngThis game has a prototype article


Persona 2: Eternal Punishment is the second half of the Persona 2 duology, and the only one of the two to originally be released outside of Japan. However the PSP remaster unfortunately never was released outside of Japan.







Hmmm...

To do:
  • There's tons of unused sprites and including text. Check that out when you can.



Contents




  • 1 Unused Sprites


  • 2 Shop Test Menu


  • 3 Debug Patch


    • 3.1 Shop Debug Menu


    • 3.2 Main Debug Menu


    • 3.3 Michi Menu


      • 3.3.1 Sound Test




    • 3.4 Aso Menu


      • 3.4.1 Summon Demo Message


      • 3.4.2 Font Draw


      • 3.4.3 Message




    • 3.5 Kosaka Menu


      • 3.5.1 Set Parameter




    • 3.6 t-sakamo@ Menu


      • 3.6.1 Portrait Viewer


      • 3.6.2 Music Test


      • 3.6.3 Numeric Window Viewer


      • 3.6.4 Unit Viewer




    • 3.7 Takagi Menu


    • 3.8 Katsuyama Menu


    • 3.9 Nagai Menu






Unused Sprites


[[1]]
There's unused placeholder icons for party members that's Jack Frost.






Shop Test Menu


Persona2-ep-shoptest.png

Using the following Action Replay / GameShark codes in the US version of the game will replace all shop and Velvet Room menus with a test menu that contains almost every possible shop menu selection at once:


D0097000 0200
800971CA AC40


Using the debug patch (see below) will add the "Debug" option to this menu as well, allowing you to change some parameters of whichever shop you're currently visiting.


(Source: Original TCRF research)


Debug Patch


Eternal Punishment has some extensive debug features which can be enabled using a patch (in both US and Japanese versions). A well-known English prerelease version of the game has these and several other debug features available by default; while many of them were completely removed in retail versions, some is still present on the disc, but normally inaccessible.






Download.png

Download Persona 2: Debug Patches

File: persona2debug.zip (8 KB (compressed)) (info)



Shop Debug Menu


Persona2-shopdebug1.pngPersona2-shopdebug2.png


With the patch applied, all shop menus (and the Velvet Room) will have "Debug" as an option at the end of the menu. Selecting it will open a debug menu with various related items.





Hmmm...

To do:
describe them

Main Debug Menu


Persona2-debug-us.png

Also, after applying the patch, press Select+Start at nearly any point during the game (starting from the title screen) to access the menu, which has various sub-menus corresponding to the game's multiple programmers. The shoulder buttons can be used to increase/decrease selected values on certain menus.


The menu in the US version of the game is only partially translated; captions that appear at the bottom of the screen when selecting menu items may show unreadable garbage. Also, both the final US and Japanese versions had various debug text removed from the final executable causing a couple of the remaining debug features to have much less useful functionality than they used to.



Michi Menu


The first menu is named for Michishito Ishizuka (credited as system programmer) and contains these options:




  • Stable Random (on/off)


  • Sound Test: opens a detailed sound test screen


  • Movie / Movie Volume: shows FMVs


Sound Test


Persona2-soundtest.png

This sound test allows you to play various sounds (primarily voices), view info about memory usage, and more. Select cycles through the on-screen windows and Start opens a menu allowing you to exit back to the main debug menu (along with a disabled "Load from PC" option).



Aso Menu


The second menu is named for Hisakata Aso (window and shop programmer) and contains these options:




  • edit


    • Plate Window Color: Allows you to preview various window background styles. Hold L1 to move the window, R1 to resize it, L2/R2 to cycle through window styles, and Select/Start to cycle through window types.


    • Event Bit: Not really usable in the final game due to the missing text. The version of the menu in the prerelease build supposedly allows you to load/save and manipulate game data, but the menu doesn't seem fully functional in that version either.




  • debug


    • Summon Demo Message: view graphics/dialogue of different Personas.


    • Name Entry: display the character name entry screen (only works in the Japanese version).




  • test


    • Font Draw: display font graphics.


    • Help/Warning: displays flashing red "error" banner at the top of the screen.


    • Message: tests various on-screen text displays.


    • List Window: shows a list of items with their buy/sell(?) prices.


    • Stationary Graphic: allows you to view various graphics using the D-pad. Pressing Select switches to a screen which lets you test color fades using Up/Down.


    • String Input: tests a text entry window.


    • Display Effect: tests a screen transition effect, with a now-invisible config menu that uses some removed text. Pressing X and Triangle will play the effect from left to right or vice-versa.




Summon Demo Message


Persona2-summondemo.png

This sprite shows the name, summon message, sprite, and tarot card of a single Persona at a time; you can cycle through them using Left/Right.


In the prerelease version, additional graphics-related debug text is displayed in the upper left corner, which can be expanded by pressing Square.



Font Draw


Persona2-fontdraw.png

This screen shows the entire alphabet rendered in one of two fonts. Available controls:





  • L2: reset display (needed for most changes to actually take effect)


  • Left/Right: change horizontal position of text


  • Up/Down: change number of lines of text displayed on screen


  • Square: switch fonts


  • Triangle: enable/disable drop shadow




Message


Persona2-message.png

This screen is mainly for testing dialogue boxes, but also shows several mini-windows and a list of characters near the top of the screen. The US version of this screen also has a "hellow world" [sic] message from programmer Hisakata Aso.


Pressing Square cycles through various filler messages in the dialogue box, which differ in content and quantity between the US and Japanese versions (as well as between the prerelease and final US versions). The current message can be moved around using the D-pad and restarted using R2. Pressing Triangle regenerates the mini-windows behind the character names.


In the prerelease version, pressing X also displays various debugging information.



Kosaka Menu


The third menu is named for Yujiro Kosaka (2D map and command programmer) and contains these options:




  • Set Parameter: opens a menu allowing you to modify various game variables


  • 2D Map: go to one of the overworld locations (note that attemping to enter a location from the overworld in the final game will cause a crash)


  • Command Test: test the ingame menu, load/save menus, and item menu


  • Title / StaffRoll / RESULT: show the title screen / credits / end-of-game ranking


Set Parameter


Persona2-setparam.png

This menu allows you to edit various properties of the currently-loaded game, including money, items, party members, Personas, event flags, and more. The US version of the menu also exclusively features a "Convert" option, presumably to allow importing save data from Innocent Sin, a feature which is normally only available in the Japanese version.



t-sakamo@ Menu


The fourth menu is named for Takumi Sakamoto (event programmer) and contains these options:




  • EVENT_GROUP / EVENTA / EVENTB: supposed to allow you to view various cutscenes and other ingame events, but does not work properly in the final game


  • NU-DBMENU


    • (face): view character portraits


    • ブルブルマッサージ ("buruburu massage"): controller vibration test(?)


    • MUSIK: music test


    • 数字プレート: numeric window viewer


    • バランスシートMAKER ("balance sheet maker"): prompts you to press a button, then dumps a bunch of unknown text to the debug console




  • MAP FACTORY: no longer functional


  • UNIT VIEWER: allows you to place various sprites in a mockup battle scene


  • EFFECTS!!: also no longer functional


Some of the above menu item names are taken from the Japanese version of the menu, due to being mostly illegible in the English version.


Portrait Viewer


Persona2-portraitview.png

This screen shows two character portraits facing each other and allows you to cycle through them using the D-pad (for the left side) and face buttons (for the right side). Pressing Select inverts the colors on both currently displayed portraits and pressing Start returns to the debug menu.



Music Test


Persona2-musictest.png

This is another sound test screen, this one much simpler than the other and primarily focused on playing music. The "XA" option also allows you to play voice clips.



Numeric Window Viewer


Persona2-numwindow.png

This screen shows a small window with the number 0, allowing you to freely position it on screen and showing its coordinates and various memory-related statistics.



Unit Viewer


Persona2-unitviewer.png


The unit viewer allows you to basically create a mockup battle scene with a specific environment/background. Controls:




  • D-pad: move cursor


  • L1/R1/L2/R2: rotate camera


  • Triangle: show/hide debug info


  • X (US) / Circle (JP): place a unit or modify an existing unit


  • Start: show visual effects menu






Hmmm...

To do:
write about the unit/effect menus, they're pretty detailed


Takagi Menu


The fifth menu, named for lead and dungeon programmer Hidetoshi Takagi, contains only the option "GO! Dungeon" which, predictably, allows you to warp to a dungeon of your choosing. In the final builds of this game this doesn't quite work as intended, always placing you out-of-bounds, and the test map listed as option 2F is no longer present and will crash the game if selected.


Katsuyama Menu


The sixth menu is named for Futoshi Katsuyama (battle programmer) and contains battle-related options:



  • Battle Start!! - start a battle with the parameters selected below

    • Rotation

    • LoadSystemType

    • BGM Type

    • Btl Evt

    • Contact



Nagai Menu


The seventh and last menu, named for casino programmer Yasuaki Nagai, allows you to go to one of the casino games. You may wish to give yourself some coins with the Set Parameter menu in order to make the games actually playable.


(Source: Original TCRF research)




































































































































Retrieved from "https://tcrf.net/index.php?title=Persona_2:_Eternal_Punishment_(PlayStation)&oldid=632560"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":248});
}

Popular posts from this blog

Mario Kart Wii

The Binding of Isaac: Rebirth/Afterbirth

What does “Dominus providebit” mean?