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Driver (PlayStation)



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Title Screen


Driver

Also known as: Driver: You Are the Wheelman (US), Driver: Sennyuu! Car Chase Daisakusen (JP)
Developer:
Reflections Interactive
Publisher:
GT Interactive
Platform:
PlayStation
Released in JP: March 9, 2000
Released in US: June 30, 1999
Released in EU: June 25, 1999




AreasIcon.png This game has unused areas.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.








SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH

This page sucks.
If you could make it suck less, that would be awesome.





So very stubbly.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?




Hmmm...

To do:

  • Differences between NTSC versions 1.0 and 1.1.

  • Convert Europe version codes to the US version.

  • Cover the unused area in more detail - are there areas that go unseen during the credits?

  • What render does the Windows version use before The Casino Job?

  • Check how far RENDER17.str plays in US version, normally only 24 out of 30 seconds are used, and is it the same in the Windows version? In the European version it plays as intended.

  • There is a way to win the last mission by drowning. (One method of doing so is by going out of bounds)

  • Japanese version oddly "translates" only the audio - text is mostly kept as-is, with some text changes (like Felony -> Criminal, for legibility purposes) and the loading screen was also changed.

  • Japanese versions of RENDER37 and RENDER64.

  • Prototype pages for the rolling demo featured on Euro Demo 43 (SCED-01153) and early playable demo featured on Euro Demo 44 (SCED-01818).



Driver is the PlayStation classic where you go across four cities while working undercover for some criminals using your car. That is, if you could pass the first "mission".



Contents




  • 1 Unused Cutscenes


  • 2 Copyright Screen


  • 3 Unused Audio


  • 4 Hidden Map


  • 5 Unused Mission Part


  • 6 Regional differences


    • 6.1 Japanese version






Unused Cutscenes


The cutscenes RENDER37.str and RENDER64.str aren't used at all during gameplay. RENDER64.str is for the end of The Briefcase and RENDER37.str is an informational cutscene in The Mercy Mission which the game skips over. These are localized in the Japanese release.











Copyright Screen


This screen, seen when starting up the game, is different between regions. The US version also moves the text around.











Europe US
DriverPS1-Legal-EU.png DriverPS1-Legal-US.png

Unused Audio


There is an audio file for receiving four messages on the answering machine, although the most you'll ever get is three.



Hidden Map


The English city of Newcastle upon Tyne (where Reflections is based) is featured in the credits sequence. By using a cheat device or modding, you can play in it. Note that actual modelling is not fully present, although what is modelled can be driven on. When using a cheat device to play, the music is Miami Night. There isn't a map, and only the Damage bar is visible.


Use the Gameshark code 8009625C 003D to access Newcastle in the European version.


Unused Mission Part







Hmmm...

To do:
If one listens to the used cutscenes, it seems the first or second cutscene with information is skipped. It would be the second that's skipped, I'm not sure. The cutscene that comes before part three makes more sense before the lost fourth part.

In the Windows version, "The Mercy Mission" has four parts, but on the PlayStation version it has only three parts. Due to this, an cutscene is skipped. This is somewhat obvious if one looks at the cutscene after the third part, where the place in the cutscene is noticeably different. The skipped cutscene and the fourth part actually exist and can be played.


This works best if you complete the third part of said mission normally, as the game saves your position after the mission and since there isn't a scripted starting point, if you complete another mission, you are thrown to that mission's end point, or if you haven't done any mission, you are thrown to the default (?) location somewhere out of bounds.
Gameshark code 8009625C 003D can be used to access the lost part in the European version.



Regional differences



  • Cutscenes seem to be softer and more compressed on US version.

  • Map screen says "Press Any Button To Return To The Pause Menu" in NTSC-U and NTSC-J, PAL version says "Press Any Button To Exit".

  • In the end of the opening cutscene (RENDER0.str) the game name is displayed. The European version has DRIVER with yellow text. The US version instead says DRIVER: YOU ARE THE WHEELMAN with DRIVER in blue.











PAL NTSC-U/NTSC-J
Driver-Cutsc-Name-EU.png Driver-Cutsc-Name-US.png

  • In RENDER39.str, a different animation is used during the part where you look though the scope. This causes the US version to have a visible jump when the weapon is fired.










US Europe

  • In RENDER6.str, some dialog was removed during the end of the scene on the US version.










US Europe

  • RENDER14.str is missing entirely from the US version. This cutscene is used before The Maddox Hit, as the middle cutscene in the European version.




Europe




  • Some unused cutscenes found in the US version:



























  • The cutscenes RENDER29.str, RENDER52.str, RENDER53.str, RENDER54.str, RENDER56.str and RENDER61.str are not present in the European version.

  • The Windows version uses RENDER29.str as the cutscene before "The Casino Job", and it uses the dialog found in the US version. The PlayStation versions use RENDER55.str instead, which then freezes and you'll hear the same audio, in which the last line is different in European version.


Japanese version



  • Japanese version has different default sound settings, both Music and SFX are at 50, PAL and NTSC-U have Music at 50 SFX at 100 at default.

  • Controls screen is different.

  • This version allows you to move on even if you fail the training mission.

  • Motel room exit option is called "EXIT: Quit Undercover" instead of "Quit Back To Title Screen".

  • Game mode "Pursuit" is called "Chase The Target".

  • High scores menu has a few things: "View Tables" is called "View High Scores", "Load Hi-Scores" and "Save Hi-Scores" are called "Load High Scores" and "Save High Scores"

  • "Felony" is "Criminal", though in a Japanese Demo it was called "Felony".

  • After a successful mission the game says "Mission Clear" instead of "Mission Over" and "Continue" is called "Next Mission".



























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