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Godzilla (Game Boy)









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Godzilla (Game Boy)



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Title Screen


Godzilla

Also known as: Godzilla-Kun: Kaijuu Daikessen (JP)
Developer:
Compile
Publishers: Toho (US/JP),
Nintendo (EU)
Platform:
Game Boy
Released in JP: December 18, 1990
Released in US: October 1990
Released in EU: 1991




DevMessageIcon.png This game has a hidden developer message.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.





Godzilla, the puzzle-platformer, based on the 1985 Japan-only MSX game. Well, people seemed to like it, so...



Contents




  • 1 Sound Test


  • 2 Developer Messages


    • 2.1 Message to Norie


    • 2.2 Programmer's Friends


    • 2.3 Message to Coats (International versions only)


    • 2.4 Message to Testers (Japanese version only)




  • 3 Regional Differences


    • 3.1 Title Screen


    • 3.2 Monster Movements






Sound Test


Gbgodzilla-sound.png


During the game, hold A + B + Start and press Select for the Sound Test.


Developer Messages


At the title screen, choose Continue, then Password 18, then enter one of the below passwords to see the corresponding message (Note: Underscores in the below passwords represent spaces).


Message to Norie


Godzilla GB Norie Message.png


&?K1N/R1_ T/_N/R1=_ (International), YUK1N0R1_ T0_N0R1E_ (Japan)


Programmer's Friends


Godzilla GB Programmers Friends Message.png


PR/GR#M=R S_FR1=NDS (International), PR0GRAMER S_FR1ENDS (Japan)


Message to Coats (International versions only)


Godzilla GB Coats Message.png


D#RR=N___ C/#TS____


Message to Testers (Japanese version only)


Godzilla-kun GB Test Players Message.png


TEST_____ PLAYERS__




(Source: cah4e3)

Regional Differences





Hmmm...

To do:
Add the remaining regional differences (gameplay and graphics).

Title Screen











Japan US/Europe
AWWWWWWWW AHHHHHHHH

The Japanese title screen features a very cute and cartoony rendition of the classic movie monster, whereas the US/European version opts for a much more realistic version. The music used during the title screen in the Japanese version is also used for the monster roll-call in the US/European version, with the US/European version using an original composition for the title screen itself.


Monster Movements


The monsters in the US/European version move exactly as they do in the original Godzilla-kun. The Japanese version, on the other hand, makes some changes to the monsters' behaviors:



  • Godzilla now moves at double his original speed.

  • Baragon sometimes pauses to yawn in place.

  • MechaGodzilla now doesn't move unless Godzilla is moving, and he usually prefers to do his own thing as opposed to chasing Godzilla.

  • Rodan no longer homes in directly on Godzilla; instead he usually flies above Godzilla waiting to ambush him with a dive attack.

  • Hedorah stops moving at random intervals, and when punched he melts into a puddle and cannot damage Godzilla, as opposed to being knocked back with no visible injuries.



















































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