Godzilla (Game Boy)
Godzilla (Game Boy)
Godzilla |
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Also known as: Godzilla-Kun: Kaijuu Daikessen (JP) This game has a hidden developer message. |
Godzilla, the puzzle-platformer, based on the 1985 Japan-only MSX game. Well, people seemed to like it, so...
Contents
1 Sound Test
2 Developer Messages
2.1 Message to Norie
2.2 Programmer's Friends
2.3 Message to Coats (International versions only)
2.4 Message to Testers (Japanese version only)
3 Regional Differences
3.1 Title Screen
3.2 Monster Movements
Sound Test
During the game, hold A + B + Start and press Select for the Sound Test.
Developer Messages
At the title screen, choose Continue, then Password 18, then enter one of the below passwords to see the corresponding message (Note: Underscores in the below passwords represent spaces).
Message to Norie
&?K1N/R1_ T/_N/R1=_ (International), YUK1N0R1_ T0_N0R1E_ (Japan)
Programmer's Friends
PR/GR#M=R S_FR1=NDS (International), PR0GRAMER S_FR1ENDS (Japan)
Message to Coats (International versions only)
D#RR=N___ C/#TS____
Message to Testers (Japanese version only)
TEST_____ PLAYERS__
Regional Differences
To do: Add the remaining regional differences (gameplay and graphics). |
Title Screen
Japan | US/Europe |
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The Japanese title screen features a very cute and cartoony rendition of the classic movie monster, whereas the US/European version opts for a much more realistic version. The music used during the title screen in the Japanese version is also used for the monster roll-call in the US/European version, with the US/European version using an original composition for the title screen itself.
Monster Movements
The monsters in the US/European version move exactly as they do in the original Godzilla-kun. The Japanese version, on the other hand, makes some changes to the monsters' behaviors:
- Godzilla now moves at double his original speed.
- Baragon sometimes pauses to yawn in place.
- MechaGodzilla now doesn't move unless Godzilla is moving, and he usually prefers to do his own thing as opposed to chasing Godzilla.
- Rodan no longer homes in directly on Godzilla; instead he usually flies above Godzilla waiting to ambush him with a dive attack.
- Hedorah stops moving at random intervals, and when punched he melts into a puddle and cannot damage Godzilla, as opposed to being knocked back with no visible injuries.
The Godzilla series | |
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MSX | Godzilla-kun |
NES | Godzilla: Monster of Monsters! • Godzilla 2: War of the Monsters |
Game Boy (Color) | Godzilla • Kaijuu-Oh Godzilla |
SNES | Super Godzilla |
Game Gear | Godzilla: Kaijuu no Daishingeki |
Dreamcast | Godzilla Generations: Maximum Impact |
Game Boy Advance | Godzilla: Domination! |
GameCube | Godzilla: Destroy All Monsters Melee |
Xbox | Godzilla: Destroy All Monsters Melee |
PlayStation 2 | Godzilla: Unleashed |
Wii | Godzilla: Unleashed |
Categories:
- Games developed by Compile
- Games published by Toho
- Games published by Nintendo
- Game Boy games
- Games released in 1990
- Games with hidden developer messages
- Games with hidden sound tests
- Games with regional differences
- To do
- Godzilla series
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Compile
Games > Games by platform > Game Boy games
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Toho
Games > Games by release date > Games released in 1990
Games > Games by series > Godzilla series
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