Quaternion angle calculation












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$begingroup$


I'm working on a programming project, in this project I'm receiving an angle as a quaternion value, I partially understand how they work but I don't find any math to get the values I need.

What I would need is the angle between a fictional line/vector going to the the quaternion point from the origin (yes I know what you are thinking, but I couldn't think of a better explanation) and the "earth" a plane that is perpendicular to the gravitational vector, in this case one of your planes of reference.

Also I would need to get the rotation of the line/vector, this time the rotation should be according to the plane perpendicular to itself.

If possible all angles should be described as an angle between -180° and 180° (that's were my troubles are from.


If someone could help me by this it would be awesome

Thank you in advanced

~TJ


In this picture γ complementary angle of the first questing and R is the secondary angle.
Angles










share|cite|improve this question









$endgroup$












  • $begingroup$
    Do you mean something like Conversion between quaternions and Euler angles?
    $endgroup$
    – Somos
    Jan 15 at 23:13










  • $begingroup$
    I actualy tried implementing that a few times but it did't give me a result between -180° and 180°, I alsways had -90° to 90°. These are the formulas I used.
    $endgroup$
    – Tim Jager
    Jan 16 at 6:12












  • $begingroup$
    gx = 2 * (xz - wy) || gy = 2 * (wx + yz) || gz = ww - xx - yy + zz || yaw = atan2(2*xy - 2*wz, 2*ww + 2*xx - 1) || pitch = atan(gx / sqrt(gygy + gzgz)) || float roll = atan(gy/gz)
    $endgroup$
    – Tim Jager
    Jan 16 at 6:19










  • $begingroup$
    You should always use atan2(y,x) instead of atan(y/x). It is a common mistake.
    $endgroup$
    – Somos
    Jan 16 at 14:59












  • $begingroup$
    That did it. Thank you Somos.
    $endgroup$
    – Tim Jager
    Jan 16 at 19:49
















0












$begingroup$


I'm working on a programming project, in this project I'm receiving an angle as a quaternion value, I partially understand how they work but I don't find any math to get the values I need.

What I would need is the angle between a fictional line/vector going to the the quaternion point from the origin (yes I know what you are thinking, but I couldn't think of a better explanation) and the "earth" a plane that is perpendicular to the gravitational vector, in this case one of your planes of reference.

Also I would need to get the rotation of the line/vector, this time the rotation should be according to the plane perpendicular to itself.

If possible all angles should be described as an angle between -180° and 180° (that's were my troubles are from.


If someone could help me by this it would be awesome

Thank you in advanced

~TJ


In this picture γ complementary angle of the first questing and R is the secondary angle.
Angles










share|cite|improve this question









$endgroup$












  • $begingroup$
    Do you mean something like Conversion between quaternions and Euler angles?
    $endgroup$
    – Somos
    Jan 15 at 23:13










  • $begingroup$
    I actualy tried implementing that a few times but it did't give me a result between -180° and 180°, I alsways had -90° to 90°. These are the formulas I used.
    $endgroup$
    – Tim Jager
    Jan 16 at 6:12












  • $begingroup$
    gx = 2 * (xz - wy) || gy = 2 * (wx + yz) || gz = ww - xx - yy + zz || yaw = atan2(2*xy - 2*wz, 2*ww + 2*xx - 1) || pitch = atan(gx / sqrt(gygy + gzgz)) || float roll = atan(gy/gz)
    $endgroup$
    – Tim Jager
    Jan 16 at 6:19










  • $begingroup$
    You should always use atan2(y,x) instead of atan(y/x). It is a common mistake.
    $endgroup$
    – Somos
    Jan 16 at 14:59












  • $begingroup$
    That did it. Thank you Somos.
    $endgroup$
    – Tim Jager
    Jan 16 at 19:49














0












0








0





$begingroup$


I'm working on a programming project, in this project I'm receiving an angle as a quaternion value, I partially understand how they work but I don't find any math to get the values I need.

What I would need is the angle between a fictional line/vector going to the the quaternion point from the origin (yes I know what you are thinking, but I couldn't think of a better explanation) and the "earth" a plane that is perpendicular to the gravitational vector, in this case one of your planes of reference.

Also I would need to get the rotation of the line/vector, this time the rotation should be according to the plane perpendicular to itself.

If possible all angles should be described as an angle between -180° and 180° (that's were my troubles are from.


If someone could help me by this it would be awesome

Thank you in advanced

~TJ


In this picture γ complementary angle of the first questing and R is the secondary angle.
Angles










share|cite|improve this question









$endgroup$




I'm working on a programming project, in this project I'm receiving an angle as a quaternion value, I partially understand how they work but I don't find any math to get the values I need.

What I would need is the angle between a fictional line/vector going to the the quaternion point from the origin (yes I know what you are thinking, but I couldn't think of a better explanation) and the "earth" a plane that is perpendicular to the gravitational vector, in this case one of your planes of reference.

Also I would need to get the rotation of the line/vector, this time the rotation should be according to the plane perpendicular to itself.

If possible all angles should be described as an angle between -180° and 180° (that's were my troubles are from.


If someone could help me by this it would be awesome

Thank you in advanced

~TJ


In this picture γ complementary angle of the first questing and R is the secondary angle.
Angles







quaternions angle






share|cite|improve this question













share|cite|improve this question











share|cite|improve this question




share|cite|improve this question










asked Jan 15 at 22:38









Tim JagerTim Jager

11




11












  • $begingroup$
    Do you mean something like Conversion between quaternions and Euler angles?
    $endgroup$
    – Somos
    Jan 15 at 23:13










  • $begingroup$
    I actualy tried implementing that a few times but it did't give me a result between -180° and 180°, I alsways had -90° to 90°. These are the formulas I used.
    $endgroup$
    – Tim Jager
    Jan 16 at 6:12












  • $begingroup$
    gx = 2 * (xz - wy) || gy = 2 * (wx + yz) || gz = ww - xx - yy + zz || yaw = atan2(2*xy - 2*wz, 2*ww + 2*xx - 1) || pitch = atan(gx / sqrt(gygy + gzgz)) || float roll = atan(gy/gz)
    $endgroup$
    – Tim Jager
    Jan 16 at 6:19










  • $begingroup$
    You should always use atan2(y,x) instead of atan(y/x). It is a common mistake.
    $endgroup$
    – Somos
    Jan 16 at 14:59












  • $begingroup$
    That did it. Thank you Somos.
    $endgroup$
    – Tim Jager
    Jan 16 at 19:49


















  • $begingroup$
    Do you mean something like Conversion between quaternions and Euler angles?
    $endgroup$
    – Somos
    Jan 15 at 23:13










  • $begingroup$
    I actualy tried implementing that a few times but it did't give me a result between -180° and 180°, I alsways had -90° to 90°. These are the formulas I used.
    $endgroup$
    – Tim Jager
    Jan 16 at 6:12












  • $begingroup$
    gx = 2 * (xz - wy) || gy = 2 * (wx + yz) || gz = ww - xx - yy + zz || yaw = atan2(2*xy - 2*wz, 2*ww + 2*xx - 1) || pitch = atan(gx / sqrt(gygy + gzgz)) || float roll = atan(gy/gz)
    $endgroup$
    – Tim Jager
    Jan 16 at 6:19










  • $begingroup$
    You should always use atan2(y,x) instead of atan(y/x). It is a common mistake.
    $endgroup$
    – Somos
    Jan 16 at 14:59












  • $begingroup$
    That did it. Thank you Somos.
    $endgroup$
    – Tim Jager
    Jan 16 at 19:49
















$begingroup$
Do you mean something like Conversion between quaternions and Euler angles?
$endgroup$
– Somos
Jan 15 at 23:13




$begingroup$
Do you mean something like Conversion between quaternions and Euler angles?
$endgroup$
– Somos
Jan 15 at 23:13












$begingroup$
I actualy tried implementing that a few times but it did't give me a result between -180° and 180°, I alsways had -90° to 90°. These are the formulas I used.
$endgroup$
– Tim Jager
Jan 16 at 6:12






$begingroup$
I actualy tried implementing that a few times but it did't give me a result between -180° and 180°, I alsways had -90° to 90°. These are the formulas I used.
$endgroup$
– Tim Jager
Jan 16 at 6:12














$begingroup$
gx = 2 * (xz - wy) || gy = 2 * (wx + yz) || gz = ww - xx - yy + zz || yaw = atan2(2*xy - 2*wz, 2*ww + 2*xx - 1) || pitch = atan(gx / sqrt(gygy + gzgz)) || float roll = atan(gy/gz)
$endgroup$
– Tim Jager
Jan 16 at 6:19




$begingroup$
gx = 2 * (xz - wy) || gy = 2 * (wx + yz) || gz = ww - xx - yy + zz || yaw = atan2(2*xy - 2*wz, 2*ww + 2*xx - 1) || pitch = atan(gx / sqrt(gygy + gzgz)) || float roll = atan(gy/gz)
$endgroup$
– Tim Jager
Jan 16 at 6:19












$begingroup$
You should always use atan2(y,x) instead of atan(y/x). It is a common mistake.
$endgroup$
– Somos
Jan 16 at 14:59






$begingroup$
You should always use atan2(y,x) instead of atan(y/x). It is a common mistake.
$endgroup$
– Somos
Jan 16 at 14:59














$begingroup$
That did it. Thank you Somos.
$endgroup$
– Tim Jager
Jan 16 at 19:49




$begingroup$
That did it. Thank you Somos.
$endgroup$
– Tim Jager
Jan 16 at 19:49










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You should always use atan2(y,x) instead of atan(y/x). It is a common mistake. – @Somos




Thank you, apparently that did it!






share|cite|improve this answer









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    $begingroup$


    You should always use atan2(y,x) instead of atan(y/x). It is a common mistake. – @Somos




    Thank you, apparently that did it!






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      $begingroup$


      You should always use atan2(y,x) instead of atan(y/x). It is a common mistake. – @Somos




      Thank you, apparently that did it!






      share|cite|improve this answer









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        $begingroup$


        You should always use atan2(y,x) instead of atan(y/x). It is a common mistake. – @Somos




        Thank you, apparently that did it!






        share|cite|improve this answer









        $endgroup$




        You should always use atan2(y,x) instead of atan(y/x). It is a common mistake. – @Somos




        Thank you, apparently that did it!







        share|cite|improve this answer












        share|cite|improve this answer



        share|cite|improve this answer










        answered Jan 16 at 17:53









        Tim JagerTim Jager

        11




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