Star Trek: Armada II
Star Trek: Armada II
Star Trek: Armada II |
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Developer: This game has unused code. |
Star Trek: Armada II is a real-time strategy game taking place in the well-known universe. The Federation fights against yet another Borg invasion, the Klingons fight against the Cardassians, and the Borg forms an alliance with the Federation to fight against Species 8472.
This game does not work properly on modern systems, requiring a third-party patch.
Unused AI parameters
In the game folder AI/AIPs
, there's plenty of AIP files that allow adjusting how the opponents behave. These apply mission-specific AI settings, normally used for the campaign.
A sample excerpt from a2_fed01_build_list.api
(the first Federation mission) shows some commented-out entries in the enemy's build list:
// "bbattle2", 1,0, // tactical cube
// "bspecial", 1,0, // diamond
// "bbattle1", 1,0, // cube
// "borpod8", 1,0, // sw: nanites (diamond)
// "bspecial", 1,0, // diamond
// "bbattle1", 1,0, // cube
// "borpod7", 1,0, // sw: computer override (diamond)
// "bsuperbl", 1,9, // transwarp gate
// "bturret2", 2,9, // photon turret
// "borpod6", 1,0, // sw: shield remodulation (diamond)
// "borpod11", 1,0, // weapon upgrade level 2
// "borpod12", 1,0, // shield upgrade level 2
// "borpod13", 1,0, // sensor upgrade level 2
// "borpod14", 1,0, // engine upgrade level 2
// "borpod15", 1,0, // life support upgrade level 2
// "borpod21", 1,0, // weapon upgrade level 3
// "borpod22", 1,0, // shield upgrade level 3
// "borpod23", 1,0, // sensor upgrade level 3
// "borpod24", 1,0, // engine upgrade level 3
// "borpod25", 1,0, // life support upgrade level 3
// "brecycle", 1,10, // recycler
// "bturret2", 2,10, // photon turret
// "bhub", 1,0, // collective hub
// "bbattle3", 1,0, // fusion cube
// "bbattle4", 1,0, // tactical fusion cube
If a player chooses to remove all commented out entires, the net result is that the opponent will produce the more dangerous ships in the first fFderation mission. Even on easy difficulty, the human player will need to construct three full fleets of Federation ships in order to repel the enemy, and needs to make multiple waves when trying to destroy the enemy base. In addition, it enables the Borg colony ship, which also requires the player to identify other planets that the Borg tries to claim.
While there's plenty of missions with minor commenting-out to mask a few build entries, a2_kling01_build_list.aip
, a2_kling02_build_list.aip
, a2_borg02_build_list.aip
, and a2_borg02_federation_build_list.aip
all have significant portions commented out.
The final mission, a2_borg10_8472basic.aip
, simply comments out the entire build list in that file.
The Star Trek series | |
---|---|
Commodore VIC-20 | Strategic Operations Simulator |
DOS | The Kobayashi Alternative • 25th Anniversary • Judgment Rites |
NES | 25th Anniversary |
SNES | Starfleet Academy Starship Bridge Simulator |
The Next Generation | |
DOS | The Transinium Challenge |
Mac OS Classic | The Transinium Challenge |
NES | The Next Generation |
Genesis | Echoes From the Past |
SNES | Future's Past |
PlayStation | Invasion |
Game Boy | The Next Generation |
Game Gear | The Next Generation |
Deep Space Nine | |
Genesis | Crossroads of Time |
SNES | Crossroads of Time |
Voyager | |
Windows/Macintosh | Elite Force (Prototype) |
Misc. | |
Windows | Armada • Armada II |
PlayStation Portable | Tactical Assault |
Categories:
- Games developed by Mad Doc Software
- Games published by Activision
- Windows games
- Games released in 2001
- Games with unused code
- Star Trek series
Games > Games by content > Games with unused code
Games > Games by developer > Games developed by Mad Doc Software
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2001
Games > Games by series > Star Trek series
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