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Miner 2049er (Apple II)









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Miner 2049er (Apple II)



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Title Screen


Miner 2049er

Developer:
Livesay Computer Games
Publisher:
Micro Fun
Platform:
Apple II
Released in US: 1982




SourceIcon.png This game has uncompiled source code.





Miner 2049er has Bounty Bob trying to traverse through every tiny square meter in each mine, but this version also has loads of Apple logos.


Source Code Remnants





Hmmm...

To do:
Get the offsets from a legit disk copy.

Scattered throughout the disk are some source code remnants.



S ;RETURN TO SYSTEM.
;
;-----------------------------
;
IF (* AND 00FFH)=0FFH
DB 00
ENDIF
:ACTION_PTR: DW 0
;
; STATE TABLE
;
:ST_TABLE:
DW :ST0
DW :ST1
DW :ST2
DW :ST3
DW :ST4
DW :


DY #OIACOUNT ;SET DOT A COUNT TO 0
LDA #0 ;TO MAKE SURE IT IS PLOTTED
STA [:DOTPTR],Y ;ON BOTH SCREENS
LDY #OISTATE
LDA #2
STA [ELVPTR],Y
:ST1EXIT:
RTS
;
;------------------------------
;
; - STATE 2 -
;
;------------------------------
;
:ST2:
LDY #OIDETECT
LDA #TRUE
STA [BOBPTR],Y
LDY #OIACOUNT
LDA [:DOTPTR],Y
BEQ :ST2DOTOK
TAX
DEX
TXA
STA [:DOTPTR],Y
JMP :ST2EXIT
:ST2DOTOK:
LDY #OIPLOT
LDA #FALSE
STA [:DOTPTR],Y
LDA BOB_DEAD
BNE :ST2HALT
LDA HALT
BNE :ST2HALT
JMP :ST2NHLT
:ST2HALT:
LDY #OIDETECL
73,79
DB 122,126 ;#4
DB 101,143
:LVL9:
DB 5
DB 128,132
DB 39,44
DB 114,118
DB 66,71
DB 122,126
DB 93,98
DB 110,114
DB 120,125
DB 126,130
DB 147,167
:LVL10:
DB 1
DB 122,126
DB 148,167
;
;
SLD



DB 101,143
DB 5
32
DB 39
114,118
DB 122,1
93,98
DB
DB 120,
126,130
167

 :LVL1
VL1
DW :LVL2
DW :LVL3
DW :LVL4
DW :LVL5
DW :LVL6
DW :LVL7
DW :LVL8
DW :LVL9
DW :LVL10
:LVL1:
DB 00
:LVL2:
DB 7 ;NUMBER OF SLIDES
DB 130,141 ;(X,Y) CAPTURE #1
DB -1,+1 ;(X,Y) VECTOR #1
DB 46,102 ;#2
DB +1,+1



:ST2OK:
STA [CANPTR],Y
RTS
;



AY
LDA PLATPTRS,Y
STA PLTFPTR
LDA PLATPTRS+1,Y
STA PLTFPTR+1
TXA
PHA
LDY #OIACT
LDA [PLTFPTR],Y
BEQ :NOTACTIVE
JSR PLATFORM_STATE_MACHINE
:NOTACTIVE:
PLA
TAX
INX
CPX PLTS_SPAWNED
BCC :NXTPLATFORM
LDA HALT ;IF HALT FLAG SET THEN
BEQ :EXIT ;CHECK TO SEE IF PLATFORM IS ACIVE
LDX #00
:NXTCHK:
TXA
ASL A
TAY
LDA PLATPTRS,Y
STA PLTFPTR
LDA PLATPTRS+1,Y
STA PLTFPTR+1
LDY #OIACT
LDA [PLTFPTR],Y
BEQ :OK
LDY #OIRDY
LDA [PLTFPTR],Y
BEQ :NOTRDY
:OK:
INX
CPX PLTS_SPAWNED
BCC :NXTCHK
LDA #TRUE
STA LDM_READY
LDA #00
STA PLTS_SPAWNED
:NOTRDY:
:EXIT:
RTS
;
:VIPTR: EQU PTR1
;
:INDVPTR: DW 0000H
;
:NOPLATFORMS: DB 00
;
;*****************************
;
PLTFPTR: EQU PTR0
;
;*****************************
;PROCEDURE:PLATFORM_STATE_MACHINE
;INPUTS: PLTFPTR - PTR TO OIBLOCK
;OUTPUTS:NONE
;CALLS:
;DESTROYS:ALL
;DESCRIPTION: DOES PLATFORM LOGIC.
;
PLATFORM_STATE_MACHINE: PROC
LDY #OIPRIOR
LDA [PLTFPTR],Y
TAX
LDA PRIORITY_FLAGS,X
BEQ :ALRIGHT
RTS
:ALRIGHT:
LDY #OIXVECT ;GET PI PTR
LDA [PLTFPTR],Y
STA :VIPTR
LDY #OIYVECT
LDA [PLTFPTR],Y
STA :VIPTR+1
LDA HALT
BEQ :NOHALT
LDY #OIDETECT ;CHECK DETECTED FLAG
LDA [PLTFPTR],Y
BNE :NOHALT
LDA #4
LDY #OISTATE
STA [PLTFPTR],Y
:NOHALT:
LDY #OISTATE
LDA [PLTFPTR],Y
ASL A ;STATE NO.
TAX
LDA :ST_TABLE,X
STA :ACTION_PTR
LDA :ST_TABLE+1,X
STA :ACTION_PTR+1
JMP [:ACTION_PTR] ;GOTO PROPER STATE
;
:VIPTR: EQU PTR1
;
;-----------------------------
;
; - STATE 0 -
;
;--------------------------
;
:ST0:
LDY #OIPLOT ;SET PLOT
LDA #TRUE
STA [PLTFPTR],Y
LDY #OIFUNC ;SET DRAW
LDA #FDRSHP
STA [PLTFPTR],Y
LDY #OISTINX ;SET AI TO PLATFORM POS
LDA #00
STA [PLTFPTR],Y
LDY #VIXLOC
LDA [:VIPTR],Y
LDY #OINX ;GET XPOS
STA [PLTFPTR],Y
LDY #VIYLOC
LDA [:VIPTR],Y
LDY #OINY
STA [PLTFPTR],Y
LDA #FALSE ;RESET READY
LDY #OIRDY
STA [P



TITLE 'SIGNON LEVEL DATA MODULE (6)'
;******************************
;
; SIGNON LEVEL DATA MODULE
;
;******************************
;
; REVISION LOG:
;
; 06/09/82 - FILE CREATED
;
;*****************************
;
; JUMP'S:
;
LDM_INIT:
DS 3
LDM_ENTRY:
JMP RUN_LVL
;
;******************************
;
; DATA STRUCTURE'S:
;
LDMSTB:
DW MICROFUN_IMG ; DS
























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