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Minecraft: Wii U Edition









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Minecraft: Wii U Edition



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Minecraft: Wii U Edition

Developers: 4J Studios,
Mojang AB
Publisher:
Microsoft Studios
Platform:
Wii U
Released in JP: December 17, 2015
Released in US: December 17, 2015
Released in EU: December 18, 2015
Released in AU: December 18, 2015




AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.





Minecraft: Wii U Edition is a port of the original Minecraft to the Nintendo Wii U.







Hmmm...

To do:
PS3 leftovers, and some odd SWF files.


Contents




  • 1 Unused Graphic


  • 2 Debug Client File Path for Wii U Edition


  • 3 Unused Areas


    • 3.1 Present in Every Mode


      • 3.1.1 Cavern


      • 3.1.2 Glide


      • 3.1.3 All maps








Unused Graphic


Arena is still a better name.


What appears to be a placeholder image that would've been displayed when choosing DLC for the Battle mini-game. A completely different icon is used instead, showing the actual DLC instead of this. An early name for the mini-game is also present.


Debug Client File Path for Wii U Edition


A file path is listed containing the directory structure for the debug client. Cafe is an SDK used for Wii U development.


C:UsersbuildDocumentsTFSStoriesParkMinecraftMinecraftConsoles-devCafeContentPackageMinecraft.Client.rpx.BUILD_TYPE.NDEBUG

Unused Areas





Hmmm...

To do:
Get screenshots of these, get more information, and detail exactly which versions these pertain to.

All of the maps used in the Battle and Tumble Mini Games are quite bigger than what can be seen. To elaborate, only a small part of the maps are actually used; things like background details and small Easter eggs can be found out of bounds.


Present in Every Mode


A copy of the Lobby can be found out of sight in all maps and modes.


Cavern


A lot of unused scenery is present out of bounds.


Glide


A number of secrets were added to the Lobby, including hidden music discs and mob heads.


All maps


The background arena is a little bigger than what can be seen in-game.































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