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Gyruss (Arcade)









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Gyruss (Arcade)



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Title Screen


Gyruss

Developer:
Konami
Publishers: Konami (JP/EU),
Centuri (US)
Platform:
Arcade (custom)
Released in JP: March 1983
Released in US: April 1983
Released in EU: 1983




CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.





Gyruss beats Roc 'N Rope by having not one, but two members who left / were fired from Konami and eventually worked at Capcom. Oh well, I'm sure they didn't work on anything that successful after this game.


Anyway, Gyruss is an omnidirectional tube shooter wherein the player travels from Neptune to Earth. As in most shooters, things will shoot and be shot at.



Contents




  • 1 Developer Credits


  • 2 Unused Graphics


  • 3 Regional Differences


    • 3.1 High Score List


    • 3.2 Extra Life Settings






Developer Credits


A set of developer credits are hidden in the ROM, beginning at 0x1E9A in gyrussk.1:


 PROGRAMED BY TOSHIO ARIMA
CREATIVE BY YOSHIKI OKAMOTO
CHARACTER BY HIDEKI OOYAMI
SOUND BY MASAHIRO INOUE
WE ARE MAKED TIME PILOT

(Source: Original TCRF research)

Unused Graphics












Whoa, dude, look at the colors

A sphere with circling arcs of light. Is it an enemy? A power-up? A planet? Nobody knows.

You call that a bonus?
While the point bonus of 200 is never displayed, it is the score value associated with the satellites. The 500 just beside it in the image is used when shooting the Orange-version of the unused sprite above. The bigger bonuses start at 1,000.

(Source: Original TCRF research)

Regional Differences


Centuri licensed Gyruss in the U.S., while Konami distributed the game elsewhere.


High Score List











Konami Centuri
Konami OO Centuria?

Centuri changed the top four names on the default high score list to their own. Makes sense, right?


Extra Life Settings


For whatever reason, Centuri saw fit to adjust the bonus life settings to make the game more difficult.




















Konami
Centuri
Easy
30,000; 90,000; every 60,000 after
50,000; 120,000; every 70,000 after
Hard
40,000; 110,000; every 70,000 after
60,000; 140,000; every 80,000 after


(Source: Original TCRF research)








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