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Skylanders Swap Force (Xbox 360)









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Skylanders Swap Force (Xbox 360)



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Skylanders Swap Force

Developer:
Vicarious Visions
Publisher:
Activision
Platform:
Xbox 360
Released internationally: October 13, 2013




CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.





Skylanders Swap Force is a sequel to Skylanders Giants, now with toys with alternating rears?


Early Character Names


As with Giants, many of the characters have their names used from the development phase left on their related files, however this only applies to most of the characters brand new to this game, as the originals now use their official names.



























































































































Final
Early
Boom Jet
Aviator
Blast Zone
Fire Knight
Bumble Blast
Bee Tree
Countdown
DaBomb
Doom Stone
Statue
Drilla Grilla
Gorilla
Free Ranger
Stormbird
Fire Kraken
Fireworks
Freeze Blade
Freeze
Grim Creeper
Reaper
Hoot Loop
Fortune
Magna Charge
Magnet
Night Shift
Vampire
Pop Thorn
Puffer
Punk Shock
Eel Girl
Rattle Shake
Cowboy
Rip Tide
Swordfish
Roller Brawl
Topsy Derby
Rubble Rouser
Miner
Scorp
Scorpion
Scratch
Cat Gryphon
Slobbertooth
Lockjaw
Smolderdash
Sun Girl
Spy Rise
Spyder
Star Strike
Fan Girl
Stink Bomb
Ninja
Trap Shadow
Panther
Wash Buckler
Pirate
Zoo Lou
Shaman

Chase Variant Checks


In addition, several of the chase variants the game will recognize as 'Special' or 'Rare' and separate from regular toys have official descriptors within the portrait and toydata files, otherwise not seen or mentioned.































Name
Description
Amazon
Specific to the 'gold' Flameslinger sold as an amazon.com promotion
Glow
Glow in the dark
Flocked
White snow-like fiber covering the entire toy
Iridescent
Metallic purple finish
Sparkle
White sparkly finish
Stone
Black with gray streaks

Older toys from before Giants have no descriptor due to lack of a flag to check for such, while others such as 'Halloween' Eye Brawl were released after the game was in production.


In addition, the game also has a check designed for a 'Legendary' Fright Rider (figures exclusive to ToysRUs), though unlike the other toys does not designate it as Legendary, and no actual named Legendary Fright Rider exists. However, the same check *does* also refer to it as a glow in the dark toy, which does exist.


	<object refname="FrightRider_Legendary_variantIdentifier" type="CVariantIdentifier" root="true">
<var name="_decoId" value="kTfbSpyroTag_DecoID_GlowDark"/>
<var name="_yearCode" value="eSG_Giants2012"/>
<var name="_variantText" value="Special"/>
<var name="_toyCollectionMaterial" ref="Collection_FrightRider_Special.Collection_FrightRider_Special"/>
</object>

<object refname="FrightRider_ToyData_variants" type="CVariantIdentifierList" root="true" count="1">
<listitem ref="this.FrightRider_Legendary_variantIdentifier"/>
</object>

A similar check is also done for a special version of Wind-Up, with the W replaced with 'VV', presumably for Vicarious Visions. However, unlike the above no special text is assigned to the toy as a descriptor, meaning while the game looks for it, it doesn't indicate it as anything different than a regular Wind-Up.


	<object refname="igLocalizedString" type="igLocalizedString">
<var name="_string" value="VVind-up"/>
<var name="_object" ref="Windup_ToyData.Windup_Vicarious_variantIdentifier"/>
<var name="_field" ref="metafield.CVariantIdentifier::_toyName"/>
</object>

Template Template


'Template Template' is an unused playable character in the game, and served as the starting file for all characters that made use of the swapping functionality, thus Template being the name of both its upper and lower halves. Unlike Debug in Giants, template is fully formed, appearing as a green bodied humanoid with large eyes, a purple shirt, jeans, black shoes, and a tail. It makes use of several placeholder items, including a specific temp portrait and strings for its upgrade paths. In addition to all this, he is fully animated; when you check the upgrade screen he will scratch his behind, pressing A will do a short hop that has him slam forward with both fists, B will do a spin attack, and X has him push his hands outward to sissy-slap enemies. Unfortunately he can't actually *hit* anything, making his attacks useless.

















































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