Skip to main content

Gone Home (Windows)









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Gone Home (Windows)



From The Cutting Room Floor

(Redirected from Gone Home)


Jump to: navigation, search







Title Screen


Gone Home

Developer:
The Fullbright Company
Publisher:
The Fullbright Company
Platform:
Windows
Released internationally: August 15, 2013




GraphicsIcon.png This game has unused graphics.








Hmmm...

To do:
Only the textures have been checked for unused content so far; the other assets, including text & audio, need to be checked as well.


Contents




  • 1 Alternate Control Scheme


  • 2 Development Assets


    • 2.1 AllParams


    • 2.2 CameraMouse


    • 2.3 checker


    • 2.4 EditorPreview


    • 2.5 EditorPreviewShow


    • 2.6 EditorScreenshot


    • 2.7 PresetDialogs


    • 2.8 Shooter


    • 2.9 WeaponPivot


    • 2.10 WeaponPosition


    • 2.11 WeaponRendering






Alternate Control Scheme


It seems that at some point in development, another, less interactive control scheme was used, where the player would only use the mouse and spacebar. The file is called gui_explorer_controls internally, while the image matching the current control scheme is called gui_fps_controls, though this image also goes unused. In the final game, a modified version of gui_fps_controls, called Controls_Handdrawn, is used on the 'New Game' screen. The mouse and the keys were aligned vertically to reduce the vertical height, and the mouse was redrawn.













'Explorer' Controls (Unused)
Early FPS Controls Layout (Unused)
Current FPS Controls Layout (Used)

GoneHome-gui explorer controls.png

GoneHome-gui fps controls.png

GoneHome-Controls Handdrawn.png

Development Assets


There are a number of development assets left over, including screenshots of the IDE, presumably used by the developers for quick reference.


AllParams



GoneHome-AllParams.png


This shows a number of parameters used by the engine.



CameraMouse


GoneHome-CameraMouse.png


checker


GoneHome-checker.png

A simple black and white checkerboard pattern.



EditorPreview


GoneHome-EditorPreview.png


EditorPreviewShow


GoneHome-EditorPreviewShow.png


EditorScreenshot


GoneHome-EditorScreenshot.png

PresetDialogs


GoneHomePresetDialogs.png

Shooter



GoneHomeShooter.png



WeaponPivot


GoneHomeWeaponPivot.png


WeaponPosition


GoneHomeWeaponPosition.png


WeaponRendering


GoneHomeWeaponRendering.png








Retrieved from "https://tcrf.net/index.php?title=Gone_Home_(Windows)&oldid=368375"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":894});
}

Popular posts from this blog

Mario Kart Wii

The Binding of Isaac: Rebirth/Afterbirth

What does “Dominus providebit” mean?