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Postal III









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Postal III



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Title Screen


Postal III

Developers: Trashmasters,
Running With Scissors
Publisher:
Akella
Platform:
Windows
Released internationally: November 23, 2011




DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.








Hmmm...

To do:
Everything. This game is a horrific mess that barely limped over the finishing line. It's probably mostly unfinished stuff.


Contents




  • 1 Unused Voice Actor


  • 2 Development Related


  • 3 Unused Text


    • 3.1 unusedcontent.cfg




  • 4 Early Player Model


  • 5 Placeholder Video




Unused Voice Actor


Shortly after the first press demos were completed, the original actor for the Postal Dude had to leave the project due to obligations elsewhere. The stuff he recorded for the game is still present in the data files, and a good chunk of it was eventually snuck into Postal 2 Complete in a patch.





Hmmm...

To do:
Rip, convert and upload raw files


Development Related











Original Translated
Сюда класть энвмапы, которые хочется чтобы были свои для каждого уровня

В vmt прописывается:
"$envmap" "#blablabla"

При загрузке, например, уровня level2 будет искаться текстура level2_blablabla.vtf
Если ее нет, то ищется просто level2.vtf
Ну а если и ее нет, то будет наша любимая эмо-текстура
Put the envmaps here you want to be used on each level

Write into the vmt:
"$envmap" "#blablabla"

When loading, for example, level2, the level2_blablabla.vtf texture will be searched for
If there isn't one, it'll look for level2.vtf
If even that's missing, there'll be our lovely emo-texture

A developer message in Russian telling them to put environment map directories in a .vmt file.


Unused Text


unusedcontent.cfg


unusedcontent
{
"dir" "maps"
"dir" "materials"
"dir" "models"
"dir" "scenes"
"dir" "sound"
"ignore" ""
"ignore" "reslists"
}

A leftover from Portal 2. Its purpose is unknown.


Early Player Model



Postal3-betadude.png


An early, surprisingly different version of the Dude's player model can be found in models/main_menu/dude_main_menu.mdl. It lacks the lower half of his trenchcoat, and only has a single animation, for the main menu lazing around.



Placeholder Video



A placeholder video in the media folder.











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