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Crash Bandicoot N. Sane Trilogy









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Crash Bandicoot N. Sane Trilogy



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Title Screen


Crash Bandicoot N. Sane Trilogy

Also known as: Crash Bandicoot: Buttobi San-dan Mori! (Japan)
Developer:
Vicarious Visions
Publishers: Activision (INT),
Sony Interactive Entertainment (JP/PS4),
Sega (JP/Nintendo Switch)
Platforms: PlayStation 4,
Windows,
Nintendo Switch
Released internationally: June 30, 2017 (PlayStation 4), June 29, 2018 (Windows, Nintendo Switch)
Released in JP: August 3, 2017 (PlayStation 4), October 18, 2018 (Nintendo Switch)




AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
ObjectIcon.png This game has unused objects.




PrereleaseIcon.pngThis game has a prerelease article


Crash Bandicoot N. Sane Trilogy is a remaster of the orange marsupial's original three games that helped form the PlayStation into the console it's become today.



Contents




  • 1 Test Levels


    • 1.1 C2 Level End Test


    • 1.2 C3 Level End Test


    • 1.3 Crates




  • 2 Unused Cutscenes


    • 2.1 C2_Cortex_Crystal_05






Test Levels



There are currently three known test levels, referred to as "whiterooms" in the game's files. They are accessible in the Windows version without hacking or modding, and are confirmed to be in the PlayStation 4 and Nintendo Switch versions.


C2 Level End Test


This level was used to test items related to the mechanic of finishing a level in Crash 2. It can be seen at the beginning of the video.




To access this level, edit the launch options of the game in Steam and include this:
--overridemap whiterooms/wr_c2_levelendtest/wr_c2_levelendtest


C3 Level End Test


This level was used to test items related to the mechanic of finishing a level in Crash 3. It can be seen at around 1:05 in the video.




To access this level, edit the launch options of the game in Steam and include this:
--overridemap whiterooms/wr_c3_levelendtest/wr_c3_levelendtest


Crates


This level not only tests crates, but a whole bunch of other features. Not everything is functional, though. Some unused variants of crates can also be seen here. It can be seen at around 1:23 in the video.




To access this level, edit the launch options of the game in Steam and include this:
--overridemap whiterooms/wr_crates/crash_crates/crash_crates


(Source: https://www.youtube.com/watch?v=7vIIeCCWUKs)

Unused Cutscenes


C2_Cortex_Crystal_05



A fully animated and voice acted remaster of the original cutscene that plays when you get 5 Power Crystals in Crash Bandicoot 2 is present in the game, but unused. There's no reason for it to be used, either; you no longer use the center platform to fight bosses, as they are instead located where the old save/load area used to be. However, there's an oversight: Cortex still says he will talk to you when you get 5 Power Crystals like he does in the original. This, of course, never happens.


Currently, this cutscene can only be triggered via modding.


(Source: https://www.youtube.com/watch?v=3DjI4H1vQzY)






































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