Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy |
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Developer: This game has unused graphics. This game has a prototype article This game has a prerelease article |
Jak and Daxter: The Precursor Legacy is the first game in the Jak and Daxter series. One of the first platformers for the PlayStation 2, it was revolutionary for its time. You play as a mute teenage boy teamed up with his wisecracking best friend who was accidentally turned into an otter/weasel hybrid.
Contents
1 Sub-Pages
2 Unused Text
2.1 Missions
3 Unused Music
4 Demo Leftovers
4.1 Screens
5 Debug Mode
6 Regional Differences
6.1 Europe/Australia
6.2 Japan
Sub-Pages
Unused Dialogue |
Unused Text
Text strings in the file 0COMMON.TXT which are unused.
BIRD WATCHER'S HOUSE
BLUE SAGE'S LAB
EXIT DEMO
FARMER'S HOUSE
FISHERMAN'S HOUSE
FLUT FLUT
FORBIDDEN TEMPLE
GREEN ECO HARVESTERS
GREEN SAGE'S LAB
JAK'S UNCLE'S HOUSE
KEIRA'S GARAGE
LEVITATING MACHINE
MAYOR'S HOUSE
MOUNTAIN GONDOLA
ORB ORACLE
RED SAGE'S LAB
RIDE THE GONDOLA?
ROCK LAKE
SCULPTOR'S HOUSE
TRANS-PAD
Missions
Some text strings refer to missions which were either never implemented or given different titles.
BLAST BOULDERS IN TAR
DEFEAT THE CAVE BATS
FIND THE RED VENT SWITCH
GET TO THE CENTER OF THE SWAMP
JUMP OVER THE LAKE
PROTECT THE MINERS' GEMS IN THE STUMP
REACH THE TOP OF THE MOUNTAIN
SHOOT THE BIRDS
STOP THE DRILLING LURKERS
STOP THE LURKER ATTACK TROOP
STOP THE LURKER GLACIER TROOP
SWING ON THE POLES TO CROSS THE TAR
Unused Music
Track | Level | Comments |
---|---|---|
Sandover Village | A variation which is very similar to the music that plays in Samos' hut. | |
Forbidden Jungle | A different version of the temple theme. | |
Misty Island | Two variations of the main theme. | |
Fire Canyon | A variation of the used theme, similar to a track located in the files of the game's demo. | |
Boggy Swamp | Two variations of the main theme. | |
Snowy Mountain | A variation of the main theme. | |
Gol and Maia's Citadel | This track is technically not unused. It plays whenever Jak is next to Samos' cage, but the only way to reach the cage involves falling past it, which doesn't give the music enough time to start playing. | |
An unknown variation. | ||
N/A | A file titled CREDITS.MUS which contains similar music to the final boss battle theme, with three variations. The file is also in Jak II, once again unused. | |
Demo Leftovers
There is an unused checkpoint which spawns the introduction to the game's demo releases. This consists of three screens, two of which differ between regions in the same way as the demos themselves, followed by a cutscene in Samos' hut then spawning the player on Misty Island. Although in the demos the cutscene is always Samos instructing Jak to go to the island, in the final game it depends on the player's progress:
- Before completing Geyser Rock: Cutscene after leaving Geyser Rock through the warp gate for the first time
- Before completing "Unblock the eco harvesters": Samos reminding Jak to unblock the harvesters
- After completing "Unblock the eco harvesters" and before completing "Stop the cannon" on Misty Island: Samos instructing Jak to go to Misty Island (cutscene used in the demos)
- After this, it will either play the cutscene where Samos tells Jak to collect power cells and to leave him alone or no cutscene will play and the game will instead go to Misty Island after a pause
Only the cutscene and level immediately after Geyser Rock will load properly, all others will lead to a black screen with the audio. The Misty Island level does not behave as it does in the demo, for example catching the Sculptor's Muse will not immediately give the player a power cell. The boat cannot be used to return to the mainland if the player has not completed the mission "Catch 200 pounds of fish".
Screens
USA | EU/AU |
---|---|
Debug Mode
To do: Describe the error messages in more detail Document these text displays |
Debug mode can be accessed by entering the following button combinations during gameplay. There are two parts to the full combination and if each part is entered correctly, a sound effect used in the pause screen will play. The mode can be turned off using the same combinations.
- First part: while holding down L3 press (using the D-Pad, not the analog stick) Up, Up, Down, Down, Left, Right, Left, Right, ✕, ✕, ◻, O, ◻, O
- Second part: while holding down L3 press (using the D-Pad) O, ◻, O, ◻, ✕, ✕, Right, Left, Right, Left, Down, Down, Up, Up
Debug mode unlocks the following features when pressing specific button combinations:
R2: Jak will levitate. This also applies to the Zoomer and Flut-flut.
R2 immediately after taking damage: 1 HP will be restored. This also prevents instant death, such as with Lurker sharks.
L1 + R1 + L2 + R2: Turns on free camera mode, while making Jak disappear. The mode is turned off by pressing the same buttons.- (using the D-Pad) Up + Left + Select: Restarts the game. If used in free camera mode, it instantly respawns all the level's objects and all inventory items are lost.
L1 + R1 when on the Power Cell section of the pause screen: Unlocks the selected Power Cell if it hasn't been collected. Unlocking it won't remove it from the world and if it is collected after unlocking it, the cell counter won't increase.
L3 + O when stood next to a warp gate: Allows access to all warp gate destinations
L3 when stood on a trans-pad: Spawns the Zoomer or Flut-flut if they are not already present- Holding down L3 when stood on the Fisherman's boat or gondola: Allows the player to use the transport, even if they have not been unlocked
If a second controller is plugged in, it can be used for the following:
- Holding down R3: Displays debug text
△: Toggles the visible debug text
Debug mode also results in the following:
- All levels will be viewable on the pause screen
- On the pause screen, the text "AUTO SAVE ON" or "AUTO SAVE OFF" will be just below the percentage counter, used to indicate the auto save status
- Text will appear on the top-left side of the screen during certain events. It usually consists of error messages such as "outside of bsp"
Regional Differences
Europe/Australia
- There is an option to select a video frequency of 50Hz or 60Hz.
- The text at the warp gate is changed from "USE D-PAD TO SELECT LEVEL" to "USE DIRECTIONAL BUTTONS TO SELECT LEVEL".
USA | EU/AU |
---|---|
Japan
The sound when Jak falls into Dark Eco is different in the Japanese version. In the US/EU/AU versions, three audio samples are used while in the Japanese version only two of them are used.
US/EU/AU | JP |
---|---|
The Jak and Daxter series | |
---|---|
PlayStation 2 | The Precursor Legacy (Prototype) • Jak II (Prototypes) • Jak 3 (Prototypes) • Jak X: Combat Racing (Prototypes) • The Lost Frontier |
PlayStation Portable | Daxter (Prototype) • The Lost Frontier |
PlayStation Vita | Jak and Daxter Collection |
Categories:
- Games developed by Naughty Dog
- Games published by Sony Computer Entertainment
- PlayStation 2 games
- Games released in 2001
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with regional differences
- To do
- Jak and Daxter series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Naughty Dog
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment
Games > Games by release date > Games released in 2001
Games > Games by series > Jak and Daxter series
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