Skip to main content

Jak 3









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Jak 3



From The Cutting Room Floor



Jump to: navigation, search









Title Screen


Jak 3

Developer:
Naughty Dog
Publisher:
Sony Computer Entertainment
Platform:
PlayStation 2
Released in US: November 9, 2004
Released in EU: November 26, 2004
Released in AU: November 2004
Released in KR: May 19, 2005




GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.




ProtoIcon.pngThis game has a prototype article





Hmmm...

To do:
Document leftover Japanese text from Jak 2

Jak 3 is the final game in the Jak and Daxter trilogy. Now with 50% more desert and driving!



Contents




  • 1 Unused Graphics


  • 2 Unused Music


  • 3 Debug Mode




Unused Graphics


DESCREEN.STR contains leftover instructions from the game's demo release, although the torpedo instructions do not appear in any currently known demos:
Jak 3 unused screen 1.pngJak 3 unused screen 2.pngJak 3 unused screen 3.png


The file also contains leftovers from Jak II demos which are present in the file of the same name in the final version of Jak II:
Jak II unused screen 1.pngJak II unused screen 2.pngJak II unused screen 3.pngJak II unused screen 4.png



WOMAP.STR, which stores the game's maps, contains a placeholder map for the Catacombs level. The Precursor text says "CATACOMBS".
Jak 3 Catacombs.png


Unused Music




































Track
Internal name
Comments


havcity1
A slightly different version of the Haven City theme.


satelite
The Jak II final boss theme in better quality. The filename suggests that it was going to be used for the satellite boss fight in the desert.


dogshit1
A track resembling the Metal Head Hunt theme.


dogshit2
Themes with unknown purposes.


unused2


unused3

(Source: Luminar - Discovery)

Debug Mode





Hmmm...

To do:
Describe the error messages in more detail.

Debug mode can be accessed by entering the following button combinations. There are two parts to the full combination and if each part is entered correctly, a sound effect from the menu screens of the Jak II prototype demos will play. The mode can be turned off using the same combinations. The combinations don't always reliably work but have a better chance of working when entered in the pause menu.



  • First part: while holding down L3 press (using the D-Pad, not the analog stick) Up, Up, Down, Down, Left, Right, Left, Right, , , , O, , O

  • Second part: while holding down L3 press (using the D-Pad) O, , O, , , , Right, Left, Right, Left, Down, Down, Up, Up


Debug mode unlocks the following features when pressing specific button combinations:




  • L1 + R1 + L2 + R2: Turns on free camera mode, while making Jak disappear. The mode is turned off by pressing the same buttons.


  • R2 immediately after taking damage: Health will be restored. This also prevents instant death, unless Jak is attacked by one of the ocean tentacles.


  • L2 + R2: Jak will levitate. While levitating, R2 makes Jak ascend and L2 makes him descend. It is turned off by pressing L1 or .

  • Holding down L2 + R2 inside the Dark Maker bot: The suit will levitate, but will fall once the buttons are released. Levitation also works this way in the debug mode for Jak and Daxter: The Precursor Legacy.

  • (using the D-Pad) Up + Left + Select: Restarts the game. If used in free camera mode, it instantly respawns all the level's objects and all inventory items are lost.


  • L1 or R1 during a cutscene: Changes the speed of the scene whilst displaying text that shows the speed rate. Holding L1 slows it down while holding R1 speeds it up. Pressing restores the normal speed.


  • during a cutscene: Pauses the scene and shows the text "scene paused"


  • L1 in a minigame: The game is automatically lost


  • R1 in a minigame: The game is automatically won


  • R2 while the game is paused with Select: The game unpauses for one frame then re-pauses


  • L2 + R1 on the Start menu: Replaces the menu options with the following:











































Normal function
Debug function
Description
Show Map
Select Start
Allows any mission to be played from the beginning. Functions in the same way as "Level Select" in the main menu.
Missions
Select Pre-Start
Allows any mission to be played from its introductory cutscene.
High Scores
Demo Missions
A small number of missions are playable.
Inventory
Scene Player Act 1
Functions in the same way as "Scene Player Act 1" in the main menu.
Controls
Scene Player Act 2
Functions in the same way as "Scene Player Act 2" in the main menu.
Options
Scene Player Act 3
Functions in the same way as "Scene Player Act 3" in the main menu.
Secrets
Secrets
Shows the "Secrets" menu from the main menu screen instead of the in-game pause screen.

If a second controller is plugged in, it can be used for the following:



  • Holding down R3: Displays debug text


  • : Toggles debug text


  • L3 + : Toggles debug text


  • L3 + O: Toggles debug text


  • L3 + : Gives Jak 1000 skull gems and Precursor orbs. Unlocks JET-Board and all guns, Dark Jak and Light Jak powers.


  • L3 + R1 during a cutscene: Toggles debug text


Debug mode also results in various error and warning messages appearing in the top-left screen such as "outside of bsp".




(Source: Jak and Daxter Technical Wiki)


















Retrieved from "https://tcrf.net/index.php?title=Jak_3&oldid=634464"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"mw.PopUpMediaTransform":"loading","site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=mw.PopUpMediaTransformu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":227});
}

Popular posts from this blog

Mario Kart Wii

The Binding of Isaac: Rebirth/Afterbirth

What does “Dominus providebit” mean?