Haunted Castle
Haunted Castle
Haunted Castle |
---|
Also known as: Akumajou Dracula (JP) This game has unused graphics. |
Haunted Castle is one of the forgotten Castlevania titles, released for arcades without any explicit connection to the series (at least in America and Europe). It's also hella hard. Good music, though.
To do: There's likely more revisional differences...and wasn't there some third version, too? |
Unused Graphics
A weapon icon for an unused book or Bible subweapon.
Graphics for what appears to be the Holy Water weapon used in other Castlevania games. A bomb is used instead.
An alternate graphic set for the Holy Cross weapon which flies across the screen in a much more similar manner to the classic Castlevania version. Note that these are not mirrored – each frame is separate from the other.
Two sets of filler icons, used in different areas of the ROM. They both read "kara", which means "empty" in Japanese.
Another filler word. This one reads "ikeru", which means "to go".
More filler data: a beetle with "Danny" written underneath, and a smaller version of said beetle. The palette may be incorrect on both of these. "Danny" may be a mistransliteration of "Dummy".
Revisional Differences
There are two revisions of the game: Version K, and Version M. The former is the original version, while the latter has fewer enemy drops and harder-hitting enemy attacks.
The Castlevania series | |
---|---|
NES | Castlevania • Castlevania II: Simon's Quest • Castlevania III: Dracula's Curse • Akumajou Special: Boku Dracula-kun |
MSX2 | Vampire Killer |
Arcade | Haunted Castle |
Game Boy | Castlevania II: Belmont's Revenge • Castlevania Legends • Kid Dracula |
SNES | Super Castlevania IV • Dracula X |
Sharp X68000 | Akumajou Dracula |
TurboGrafx-CD | Akumajou Dracula X: Chi no Rondo |
Genesis | Castlevania: Bloodlines (Prototypes) |
PlayStation | Castlevania: Symphony of the Night (Prototype) • Castlevania Chronicles |
Sega Saturn | Akumajou Dracula X: Gekka no Yasoukyoku |
Nintendo 64 | Castlevania • Castlevania: Legacy of Darkness |
Game Boy Advance | Castlevania: Harmony of Dissonance • Castlevania: Aria of Sorrow |
Windows | Konami Collector's Series: Castlevania & Contra |
Nintendo DS | Castlevania: Dawn of Sorrow (Prototype) • Castlevania: Portrait of Ruin • Castlevania: Order of Ecclesia |
PlayStation 2 | Castlevania: Curse of Darkness |
PlayStation Portable | Castlevania: The Dracula X Chronicles (Prototype) |
WiiWare | Castlevania: The Adventure ReBirth |
Xbox 360 / PlayStation 3 | Castlevania: Harmony of Despair |
Categories:
- Games developed by Konami
- Games published by Konami
- Arcade games
- Games released in 1988
- Games released in 1998
- Games with unused graphics
- Games with revisional differences
- To do
- Castlevania series
Cleanup > To do
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Konami
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1988
Games > Games by release date > Games released in 1998
Games > Games by series > Castlevania series
if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));
try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}
if(window.mw){
mw.config.set({"wgBackendResponseTime":366});
}