Castlevania III: Dracula's Curse
Castlevania III: Dracula's Curse
Castlevania III: Dracula's Curse |
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Also known as: Akumajou Densetsu (JP) This game has debugging material. This game has a notes page |
Castlevania III: Dracula's Curse actually takes place hundreds of years before Castlevania, having you play as Simon's ancestor. There are also multiple routes you can take through the castle.
Contents
1 Subpages
2 Sound Test
3 Debug Menu
3.1 Options 1, 2, 3
3.2 Option 4
4 Unused Graphics
5 Build Dates
Subpages
Regional Differences A surprising amount for a NES game. |
Sound Test
At the title screen hold A or B (or both), then press Start. The sound test was designed to fit at the bottom of the Japanese version's title screen; the routine wasn't altered to take the larger title screen of the US version into account, and displays it over the copyright text as a result. The European version does a better job of not displaying anything over anything else.
Japan | US | Europe |
---|---|---|
Debug Menu
Game Genie code KVEVPYEP sets memory address $0018 (a global event/menu index) to $07 when beginning a game, which is one byte higher than normal and hence allows access to the debug menu. Note that the menu is very similar to the one in the Teenage Mutant Ninja Turtles prototype, right down to the cross-shaped cursor.
When starting a level from this menu, the first 100 points you score will instantly give you a 1up.
Controls:
- A - Increase value.
- B - Decrease value.
- Select - Move cursor.
- Start - Begin game.
Options 1, 2, 3
This allows you to choose which stage, act and screen you want to start out on. For a full list of every room, see the Notes page.
- 00: Stage 1-01
- 01: Stage 2-01
- 02: Stage 3-00
- 03: Stage 4-0A (after the second flight of stairs)
- 04: Stage 5-0A
- 05: Stage 6-0A
- 06: Stage 4-01 (starts you off in a wall, unable to move)
- 07: Stage 5-01 (after the first flight of stairs)
- 08: Stage 6-01 (after the first flight of stairs)
- 09: Stage 6-01 (the cave area)
- 0A: Stage 7-01
- 0B: Stage 7-0A
- 0C: Stage 8-01
- 0D: Stage 9-01
- 0E: Stage A-01 (after the autoscrolling part)
Option 4
This allows you to choose which partner you start out with:
- 00: Nobody
- 01: Sypha
- 02: Grant
- 03: Alucard
Unused Graphics
There are graphics for melted sub-weapons that went unused.
Build Dates
At the end of the PRG ROM is a text string identifying the date on which that version of the game was compiled. A similar ID is found in many other Konami games.
Japan | US | Europe |
---|---|---|
SAMP891007 | MAST900000 | MAST920117 |
"MAST" means it's the "master" version of the game, and the numbers represent the date. The Japanese version was originally a Sample ("SAMP") version built on October 7, 1989; the US version was built at some point in 1990; and the European version was built on January 17, 1992.
The Castlevania series | |
---|---|
NES | Castlevania • Castlevania II: Simon's Quest • Castlevania III: Dracula's Curse • Akumajou Special: Boku Dracula-kun |
MSX2 | Vampire Killer |
Arcade | Haunted Castle |
Game Boy | Castlevania II: Belmont's Revenge • Castlevania Legends • Kid Dracula |
SNES | Super Castlevania IV • Dracula X |
Sharp X68000 | Akumajou Dracula |
TurboGrafx-CD | Akumajou Dracula X: Chi no Rondo |
Genesis | Castlevania: Bloodlines (Prototypes) |
PlayStation | Castlevania: Symphony of the Night (Prototype) • Castlevania Chronicles |
Sega Saturn | Akumajou Dracula X: Gekka no Yasoukyoku |
Nintendo 64 | Castlevania • Castlevania: Legacy of Darkness |
Game Boy Advance | Castlevania: Harmony of Dissonance • Castlevania: Aria of Sorrow |
Windows | Konami Collector's Series: Castlevania & Contra |
Nintendo DS | Castlevania: Dawn of Sorrow (Prototype) • Castlevania: Portrait of Ruin • Castlevania: Order of Ecclesia |
PlayStation 2 | Castlevania: Curse of Darkness |
PlayStation Portable | Castlevania: The Dracula X Chronicles (Prototype) |
WiiWare | Castlevania: The Adventure ReBirth |
Xbox 360 / PlayStation 3 | Castlevania: Harmony of Despair |
Categories:
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- NES games
- Games released in 1989
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Games with regional differences
- Castlevania series
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