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Castlevania: Curse of Darkness (PlayStation 2)









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Castlevania: Curse of Darkness (PlayStation 2)



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Title Screen


Castlevania: Curse of Darkness

Also known as: Akumajō Dracula: Yami no Juin (JP)
Developer:
Konami
Publisher:
Konami
Platform:
PlayStation 2
Released in JP: November 24, 2005
Released in US: November 1, 2005
Released in EU: February 24, 2006




AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.





Taking place three years after Castlevania III: Dracula's Curse, Castlevania: Curse of Darkness released on both the PS2 and Xbox has you traversing Valachia as Hector in his quest for revenge. As a Devil Forgemaster, Hector can create Innocent Devils and use them as allies in battle. After completing the Hector campaign, players may go through the adventure as legendary vampire hunter Trevor Belmont.



Contents




  • 1 Unused Items & Item Graphics


    • 1.1 Rare Items


    • 1.2 Trevor's Sub-Weapons


    • 1.3 Miscellaneous Field Pick-ups




  • 2 Unused Bestiary Entries- & Pictures


  • 3 Unused Text


    • 3.1 Register Memorial Ticket


    • 3.2 Location Names


    • 3.3 Enemy Text


    • 3.4 Auto-generated Innocent Devil Names




  • 4 Test Maps


  • 5 Hector's Unused Heart Stat




Unused Items & Item Graphics


Rare Items


There are twelve unused "Rare Items": Four map scrolls and eight scrolls reserved for "Old Text".








Unused Map Items
Infinite Corridor Map
Map (Real Castle 1)
Map (Real Castle 2)
Map (Real Castle 3)

Castlevania-cod unused-maps.png


The item description column to these are all empty. No map item is ever picked up for the Infinite Corridor area. No map items are picked up for the three sections of Dracula's Castle, nor for Tower of Eternity and Tower of Evermore. With the two towers not employing menu maps at all, it seems likely that the three "Real Castle" map items refer to the three maps devoted to Dracula's Castle.












Unused Old Text Scrolls
Old Text 1
Old Text 2
Old Text 3
Old Text 4
Old Text 5
Old Text 6
Old Text 7
Old Text 8

Castlevania-cod old-text 1-4.pngCastlevania-cod old-text 5-8.png


The item description columns are empty, ergo no "old text" to be found. The blue scroll used to represent these items, both the 2D icon and the 3D model, are unused as well.


Castlevania-CoD old-text-scroll-3D.png


The previous Castlevania game on PlayStation 2, Castlevania: Lament of Innocence, employed four blue-tinted scrolls of "Ancient Text" numbered one through four. These contained hints for the player and the same may have been planned for the "Old Text" items in Curse of Darkness. The final game includes four examples of old/ancient text inscribed on certain walls which may only be read using the Innocent Devil fairy Tiramisu.


Trevor's Sub-Weapons


Castlevania-CoD Trevor-subweapon-pickups.png


When playing as Trevor Belmont his five sub-weapons are available at all times and can never be dropped. It appears that the sub-weapons were originally intended as field pick-ups, in classic Castlevania gameplay style, as these have unused item ID spots, complete with 2D icons and 3D models. These unused field pick-ups have different designs from what is seen in the final game. The description columns for all five items are empty.


Castlevania-CoD knife-sub-weapon unused.pngCastlevania-CoD axe-sub-weapon-unused.pngCastlevania-CoD holy-water-sub-weapon-unused.pngCastlevania-CoD stopwatch-weapon-unused.pngCastlevania-CoD crucifix-weapon-unused.png


The name for each sub-weapon also constitutes as unused text since they are never shown to the player.


Miscellaneous Field Pick-ups


Some items that never appear in any menu list still have 2D icons to represent them.


Castlevania-cod pickups-misc.png


The full names for both Heart types are never spelled out in the game nor are their 2D icons shown anywhere.


The unseen 2D icons for Meat, Large Meat and Rosario are exactly the same as they were in Castlevania: Lament of Innocence. In Lament of Innocence however, Meat and Large Meat were added to an inventory and could be viewed in menus. In Castlevania: LoI, the Rosario icon is unused as well.


Unused Bestiary Entries- & Pictures





Castlevania-CoD Abel enemy-subpage.png

Unused Bestiary Entries- & Pictures
Information about dummied out enemy entries & enemy pictures

Unused Text


Register Memorial Ticket


Memorial Tickets teleport the player to a registered save room of their choosing.


The used line for registering a save room, text entry #76 in the table, reads as follows:


Register as location for Memorial Ticket?

The unused line, text entry #75, has slightly different wording.


Register as a Memorial Ticket warp point?

Location Names


There are unused text entries (#1526- #1537 in the text table) that read the game's main areas. They stand out due to being preceded by an ellipsis and a ◎ symbol.


The text entries are placed adjacent to the map menu text about markers, thus it seems likely that these entries were intended for the area map menu.















◎…Garibaldi Temple
◎…Eneomaos Machine Tower
◎…Tower of Eternity
◎…Tower of Evermore
◎…Aiolon Ruins
◎…Abandoned Castle
◎…Dracula's Castle
◎…Forest of Jigramunt
◎…Infinite Corridor
◎…Mortvia Aqueduct
◎…Cordova Town
◎…Baljhet Mountains

Enemy Text


This content can also be found in the section about unused enemy entries but for easy reference here are all the unused/hidden enemy names.











Dummy
Heal Zone
Skull Fish
Abel
Black Dragon
Black Yeti
Black Rasetz
Legion Zombie

Heal Zone is presumably the blue pillar of healing light that appears after certain boss battles are finished.


Skull Fish is the creature that Skeleton Diver, the boss of Mortvia Aqueduct, rides on.


Abel, Black Dragon, Black Yeti and Black Rasetz are the devils summoned by Isaac.


Legion Zombie is what its name reveals: The zombie-type enemy that constantly appears during your battle against Legion.


The only unused enemy descriptions are those for Dummy and the one for the encounter with Trevor in Garibaldi Temple.











Name
Description
Dummy
Dummy Instruction










Name
Description
Trevor
A true Vampire Hunter. His destruction of Dracula

made the Belmont name famous among the people.



Auto-generated Innocent Devil Names


In the list of auto-generated names for Innocent Devils, the following are never used. These are found in text entries #933 - #942.













Lilian
Ruth
Rufus
Rachel
Leopold
Roland
Loran
Rowyle
Wyatt
Wanda

Each Innocent Devil type (Fairy/Battle/Bird/Mage/Devil/Pumpkin) has its own set of randomly picked names. The unused names appear at the end of the full name list, after the names for the Mage type. It is unknown what Innocent Devil type(s) the ignored names may have been intended for.


Test Maps


Located in the 0th world are 37 rooms where different terrains and environmental graphics were seemingly tested.


Test Map 0 is a pathway that is longer than even the longest straight path in the normal player-accessible parts of the game.





Test Map 2 includes eight no-collision boxes that change transparency in different ways depending on the player's- and camera's position.


Castlevania-cod test-map-02.png



Test Map 8 shows a picture of the main character from the manga Princess Knight (リボンの騎士 Ribon no Kishi, lit. Knight of the Ribbon), along with the text リボンの生地 which can be translated as "Ribbon Fabric". The two last kanji were changed to differentiate from the actual reference, probably as a pun on the texture or "fabric" test that the room was used for.


Castlevania-cod test-map-08.png



Hector's Unused Heart Stat


A bar displaying Hearts is reserved for Innocent Devils and for Trevor Belmont. Hector, when alone, doesn't use any Hearts. It exists however as an invisible stat for Hector and it grows as he levels up. Nothing Hector does ever consumes any Hearts. If you lower your Hearts to be less than maximum, it will be restored to max when you enter a Save Room or when you talk to Julia. Performing a Perfect Guard will not restore Hector's Hearts.



















































































































































































































































































































































































































Hector's Level
Hector's Maximum Hearts
1
50
2
59
3
63
4
68
5
72
6
77
7
81
8
86
9
90
10
95
11
100
12
104
13
109
14
113
15
118
16
122
17
127
18
131
19
136
20
140
21
145
22
150
23
154
24
159
25
163
26
168
27
172
28
177
29
181
30
186
31
190
32
195
33
200
34
204
35
209
36
213
37
218
38
222
39
227
40
231
41
236
42
240
43
245
44
250
45
254
46
259
47
263
48
268
49
272
50
277
51
281
52
286
53
290
54
295
55
300
56
304
57
309
58
313
59
318
60
322
61
327
62
331
63
336
64
340
65
345
66
350
67
354
68
359
69
363
70
368
71
372
72
377
73
381
74
386
75
390
76
395
77
400
78
404
79
409
80
413
81
418
82
422
83
427
84
431
85
436
86
440
87
445
88
450
89
454
90
459
91
463
92
468
93
472
94
477
95
481
96
486
97
490
98
495
99
500














































































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