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Donkey Kong Country (Game Boy Advance)









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Donkey Kong Country (Game Boy Advance)



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Title Screen


Donkey Kong Country

Also known as: Super Donkey Kong (JP)
Developer:
Rare
Publisher:
Nintendo
Platform:
Game Boy Advance
Released in JP: December 12, 2003
Released in US: June 9, 2003
Released in EU: June 9, 2003




AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.





The second remake of Donkey Kong Country, this time on the Game Boy Advance.



Contents




  • 1 Unused Graphics


  • 2 Error Messages


  • 3 Debug Text


  • 4 Music Test


  • 5 Unused Levels


    • 5.1 James Test Map


    • 5.2 SPRITE GRID


    • 5.3 Trevors Test Map


    • 5.4 BR SELECTION




  • 6 Regional Differences


    • 6.1 Title Screen


    • 6.2 Pause Graphic






Unused Graphics


DKCGBA-numbers.png


Small numbers from 1 to 6.











Background In Game
DKCGBA-templebackground.png DKCGBA-templeingame.png

These numbers are actually used in the temple themed levels but are always covered up by a torch.




(Source: Ferrox)

Error Messages


Quite a lot of error messages relating to the game's sound engine can be found within the rom. This text can also be found in Rare's other GBA games.


AUDIO ERROR, freq of sample unusually high. (>3 times normal)
AUDIO ERROR, pitch frequency too low
AUDIO ERROR, pitch frequency too high
AUDIO ERROR, adsr_acts table exceeded
AUDIO ERROR, midi_command table exceeded
AUDIO ERROR, midi delta time too big
AUDIO ERROR, midi delta time of 4 bytes unsupported
AUDIO ERROR, too many notes on channel 0.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 1.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 2.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 3.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 4.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 5.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 6.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 7.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 8.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 9.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 10.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 11.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 12.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 13.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 14.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 15.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, not enough space to put audio RAM code
AUDIO ERROR, more than 16 tracks in song
AUDIO ERROR, tune num > max tunes available
AUDIO ERROR, MIDI note on command before MIDI prog chng command
AUDIO ERROR, requested playback freq exceeds max freq
AUDIO ERROR, incorrect note mapping for rhythm_set
AUDIO ERROR, incorrect note mapping for keysplit
AUDIO ERROR, invalid fx number
AUDIO ERROR, invalid tune number

Debug Text


A significant amount of debug text is found in the game. This can be found starting at ROM offset 9ACD8 in the European version, 99FC0 in the American version, or 9AA34 in the Japanese version.


The text has been formatted for ease of readability.





Hmmm...

To do:
Is there a way to view this text in the game?

Game_menu hero
Game_menu normal
Pg 19 picture book
Pg 18 picture book
ANIMAL BONUS CHEAT
WARP ROOM PICTURE
STATS PAGE
SCROLLING LEAVES
2PLY Draw
CREDITS BACKDROP
2PLY DK Win
2PLY DK Lose
2PLY Diddy Win
2PLY Diddy Lose
CANDYS HIGHSCORE PAGE
MAIN MENU BACKDROP
DK ATTACK
BR SELECTION
Candys Hut Wld6
Candys Hut Wld5
Candys Hut Wld4
Candys Hut Wld3
Candys Hut Wld2
Candys Hut Wld1
FUNKYS HIGHSCORE PAGE
Pg 17 picture book
Pg 16 picture book
Pg 15 picture book
Pg 14 picture book
Pg 13 picture book
Pg 12 picture book
Pg 11 picture book
Pg 10 picture book
Pg 9 picture book
Pg 8 picture book
Pg 7 picture book
Pg 6 picture book
Pg 5 picture book
Pg 4 picture book
Pg 3 picture book
Pg 2 picture book
Pg 1 picture book
The Banana Hoard
SPELL IT OUT PICTURE
GET THE PRIZE PICTURE
BASH THE BADDIES PICTURE
STOP THE BARREL PICTURE
LOOK 4 EXIT PICTURE
JUMP 4 NANAS PICTURE
WINKY PICTURE
RAMBI PICTURE
EXPRESSO PICTURE
ENGUARDE PICTURE
Trevors Test Map
SPRITE GRID
James Test Map
Funkys Hut
Candy's World 6
Candy's World 5
Candy's World 4
Candy's World 3
Candy's World 2
Candy's World 1
Warp Bridge
Crankys Hut
Funky Fishing 6
Funky Fishing 5
Funky Fishing 4
Funky Fishing 3
Funky Fishing 2
Funky Fishing 1
GAME OVER PAGE
UNUSED
KONG ISLAND MAP
CHIMP CAVERNS MAP
KREMKROC IND. MAP
GORILLA GLACIER MAP
VINE VALLEY MAP
MONKEY MINES MAP
DK'S TREEHOUSE
KONGO JUNGLE MAP
BR - Oil Drum Alley (single banana secret)
DK ATTACK 100
BR -Platform Perils
BR - Platform Perils
BR - Loopy Lights
BR - Misty Mine
BR - Manic Mincers
BR - Tanked Up Trouble
BR - Blackout Basement
BR - Mine Cart Madness
BR - Elevator Antics
BR - Trick Track Trek
BR - Oil Drum Alley
BR - Rope Bridge Rumble
BR - Torchlight Trouble
BR - Torchligh Trouble
BR - Ice Age Alley
BR -Slipslide Ride
BR -Snow Barrel Blast
BR - Snow Barrel Blast
BR - Orangutan Gang
BR - Temple Tempest
BR - Forest Frenzy
BR - Tree Top Town
BR - Vulture Culture
BR - Millstone Mayhem
BR - Stop & Go Station
BR - Bouncy Bonanza
BR- Winky's Walkway
BR- Barrel Cannon Canyon
BR - Barrel Cannon Canyon
BR - Reptile Rumble
BR- Ropey Rampage
BR - Jungle Hijinxs 1
BR- Jungle Hijinxs 2
ANIMAL BONUS - Winky
ANIMAL BONUS - Enguarde
ANIMAL BONUS - Expresso
ANIMAL BONUS - Rambi
Necky's Revenge
Boss Dumb Drum
Really Gnawty Rampage
Bumble B Rumble
Necky's Nuts
Very Gnawty Beaver
Gangplank Galleon
Platfrom Peril
Loopy Lights
Misty Mine
Manic Mincers
Tanked Up Trouble
Blackout Basement
Mine Cart Madness
Poison Pond
Elevator Antics
Trick Track Trek
Oil Drum Alley
Rope Bridge Rumble
Torchlight Trouble
Croctopus Chase
Ice Age Alley
Slipslide Ride
Snow Barrel Blast
Clam City
Orang-Utan Gang
Temple Tempest
Forest Frenzy
Tree Top Town
Vulture Culture
Millstone Mayhem
Stop & Go Station
Bouncy Bonanza
Mine Cart Carnage
Winky's Walkway
Barrel Cannon Canyon
Coral Capers
Reptile Rumble
Ropey Rampage
Jungle Hijinxs

Music Test


At the file select screen, hold down Select, then press B, A, L, L, A, Down.


(Source: mowmeowmeow (GameFAQs))

Unused Levels





Hmmm...

To do:
European/Japanese codes

To access these levels, use the following code in the USA version: 03000078 000000??. Replace ?? with one of the below values, then choose any stage.


James Test Map


DKCGBA-jamestestmap.png


Value: 67


A small map containing four Mincers that bounce up and down.


"James" is most likely the first name of J. Simmons, listed as a programmer in the credits.


SPRITE GRID


DKCGBA-spritegrid.png


Value: 68


A small empty cave. It was most likely a sprite viewer at one point.


Trevors Test Map


DKCGBA-trevorstestmap.png


Value: 69


A small map containing three Klaptraps that spit banana bunches when attacked.


Trevor Attwood was the main programmer for this port.


BR SELECTION


DKCGBA-brselection.png


Value: 8D


A test map that takes place in a glitched version of Jungle Hijinx. It contains all sorts of objects found throughout the game.




(Source: Ferrox)


Regional Differences


Title Screen











North America/Europe Japan
DKCGBA titlescreen.png DKCGBAJ-title.png

The Japanese version uses a different logo.


Pause Graphic











North America/Europe Japan
DKCGBA-pause.png DKCGBAJ-pause.png

In the Japanese version, the paused graphic was changed from PAUSED to PAUSE and has a scroll behind it.























































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