Namco Museum: 50th Anniversary (PlayStation 2, GameCube, Xbox, Windows)
Namco Museum: 50th Anniversary (PlayStation 2, GameCube, Xbox, Windows)
Namco Museum: 50th Anniversary |
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Also known as: Namco Museum: Arcade Hits! This game has unused code. |
Namco celebrates its 50th Anniversary by re-releasing their greatest arcade hits, again.
Contents
1 Debug Menu
2 Debug Functions
3 Unused Pause Menu Option
4 Development-Related Text
5 Regional Differences
Debug Menu
To do: Codes for other versions. |
A debug menu identical to the one found in Midway Arcade Treasures 2 and 3 can be enabled by using one of the below codes.
GameCube (EU)
PK67-RZ3J-NAU24
T87W-TDV0-WMMHK
N31A-U27B-6BBCF
PlayStation 2 (US)
D01F4C08 00004734
201F4C18 00000001
The first option returns you back to the pause menu. The second option would've enabled some timing graphs, but no longer functions in the final game. The third option toggles the emulator's frame limiter. The fourth option enables some game status icons at the bottom of the screen.
Debug Functions
A handful of debug functions can be enabled with the below codes. The only one that appears to work is Show FPS. Do not have these codes active while in an arcade game.
PlayStation 2 (US) codes:
Enable VSync Debug
003E9578 00000001
Show FPS
003E957D 00000001
Enable ShowPref
003E957C 00000001
Enable Showing 3D Sounds
003E957A 00000001
Ignore Asserts
003E957B 00000001
Eat asserts and reboot
003E957E 00000001
Display Safe Area
003E957F 00000001
Force no interleaving
003E9580 00000001
Force interleaving
003E9581 00000001
Unused Pause Menu Option
An unused Friends option exists in the pause menu. It does not function anymore. Apply the below code to re-enable it.
PlayStation 2 (US)
Enable Friends in Pause Menu
D01F4C08 00004734
20321C08 00000001
Development-Related Text
All present in the SLES file.
Debugger commands:
Debugger commands:
files() - list known source files.
lines(string) - list known lines for source file.
bs(string, int) - set breakboint at line x of file.
bc(string, int)
- clear breakboint at line x of file.
cc() - clear current breakpoint.
ca() - clear all breakpoints.
sb() - show all breakpints.
go() - resume execution.
ss() - single step
bk() - stop at next statement
trace(int) - turn statement trace on(1) or off (0)
stack() - print call stack
locals() - show local variables
lp() - list all known parsers by name
sa(string) - set the active parser by name
san(int) - set the active parser by parser list index
sab() - set the active parser to current breakpoint's
sn(string) - set default namesapce in the active parser
ln() - list namespaces in the active parser
gn() - show default namespace in the active parser
echo(int) - turn telnet echo on/off
setName(string) - set the parser's name
setAutoActive(int) - turn auto-set active parser on bp on/off
help() - display commands
VSync debug options:
VSync Debug: %s
yes
Show FPS: %s
Show Perf Data: %s
Enable Showing 3D Sounds: %s
Ignore Asserts: %s
Eat asserts and reboot: %s
Display Safe Area: %s
Force no interleaving: %s
Force interleaving: %s
Draw cam intersect: %s
Copyright info for an unzipping program:
unzip 0.15 Copyright 1998 Gilles Vollant
1.1.3
Regional Differences
The Japanese version replaces the licensed songs for the main menu with an original track, and has Pac-Mania and Galaga '88 unlocked from the start.
The Namco series | |
---|---|
Arcade | Namco Classic Collection Vol. 1 • Namco Classic Collection Vol. 2 |
Sharp X68000 | Namco Video Game Music Library Vol. 1 |
CD-i | Arcade Classics |
Game Boy | Namco Gallery Vol. 1 |
Dreamcast | Namco Museum |
Nintendo 64 | Namco Museum 64 |
GameCube | Namco Museum • Namco Museum: 50th Anniversary |
PlayStation 2 | Namco Museum: 50th Anniversary • Namco × Capcom |
Xbox | Namco Museum: 50th Anniversary |
Nintendo DS | Namco Museum DS |
Wii | Namco Museum Remix |
Windows | Namco Museum: 50th Anniversary |
See also... | |
Galaxian • Pac-Man • Dig Dug • Mappy • Xevious • Family Stadium • Rolling Thunder • Wagyan Land • Splatterhouse • Tales • Tekken • Soul Blade |
Categories:
- Games developed by Digital Eclipse
- Games published by Namco
- PlayStation 2 games
- GameCube games
- Xbox games
- Windows games
- Games released in 2005
- Games with unused code
- Games with hidden development-related text
- Games with unused text
- Games with debugging functions
- Games with regional differences
- To do
- Namco series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Digital Eclipse
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Bandai Namco Entertainment > Games published by Bandai Namco Games > Games published by Namco
Games > Games by release date > Games released in 2005
Games > Games by series > Namco series
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