Skip to main content

Spider-Man 2 (GameCube)









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Spider-Man 2 (GameCube)



From The Cutting Room Floor



Jump to: navigation, search







Title Screen


Spider-Man 2

Developer:
Treyarch
Publisher:
Activision
Platform:
GameCube
Released in US: June 28, 2004
Released in EU: July 9, 2004




DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.





Spider-Man 2 is Grand Theft Auto for greatly responsible radioactive spider-bite victims.


Assert Shot


Located in the root directory of the USA release (but not present in the PAL version) is the following image, assertshot.tga, with a build date.


SpiderMan2-GCN-assertshot.png


Leftover INI File(s)


Also located in the root (this time both US and European) is game.ini, listing a wide variety of settings. The file doesn't appear to be read at run-time. Below is the version from the US game.


;---------------------
; The Master GAME.INI
;---------------------
;
; The Mother of all GAME.INI's - Fear it and bow before it!

[Strings]

HERO_NAME=spiderman
SKU=DOL-GK2E

;---------------------
; Levels (uncomment only one pair at a time)
;---------------------

;SCENE_NAME=M0_ArenaScenesM0_Arena
;SCENE_NAME=M0_Arena_z
;SCENE_NAME=hardloadsshader_arenashader_arena
SCENE_NAME=citysharedcity
;SCENE_NAME=MXprototypeCprototyped
;SCENE_NAME=hardloadsprototypebmxprototypeb

;FORCE_LANGUAGE=french


;CONSOLE_EXEC=exec sh_road_rage.e
;CONSOLE_EXEC=exec sh_gang_war.e
;CONSOLE_EXEC=exec sh_purse_snatch.e
;CONSOLE_EXEC=exec monkey.e
;CONSOLE_EXEC=exec maloraround2.e

;---------------------
; Other Junk
;---------------------

LOCALE=english

;---------------------
; Ints (numeric values)
;---------------------

[Ints]
CONTROLLER_TYPE=3  ; 4-Boom 3-PS2 controller 2-Axis pad 1-Eliminator Aftershock 0-Sidewinder
RANDOM_SEED=1  ; 0 for truly random numbers
MONKEY_MODE=0  ; Monkey Modes 1, 2, and 3 are supported
FRAME_LOCK=0  ; Lock your frame-rate at a set level
RECORD_DEMO=-1  ; Demo recording and playback only on PS2
PLAYBACK_DEMO=-1
DIFFICULTY=2  ; 1=Easy, 2=Normal (default), 3 = Hard
LAUNDRY_LIST=0

; BIG MEMORY
;LISTBUFFER=1024
;GXFIFOBUFFER=1024
;VPCACHEBUFFER=8
;SCRATCHBUFFER=1024
;RENDERBUFFER=1024
;NAL_HEAP_SIZE=128

GXFIFOBUFFER=680
LISTBUFFER=352
VPCACHEBUFFER=8
SCRATCHBUFFER=128
RENDERBUFFER=700
NAL_HEAP_SIZE=256

GOD_MODE=0

;---------------------
; Flags (should only be zero(0) or one(1))
;---------------------

[Flags]
DISABLE_SOUNDS=0
DISABLE_SOUND_WARNINGS=1
; always set this flag unless you are building a demo or other release version
SHOW_FPS=0
SHOW_STREAMER_INFO=0  ; display loto style numbers indicating which districts are loaded
FLAG_INVERT_MOUSE_Y=1
INTERFACE_DISABLE=0
CHATTY_LOAD=0
SHOW_STREAMER_SPAM=0

FREE_SPIDER_SENSE=1
FREE_SPIDER_REFLEXES=1
COMBOS_ENABLED=0
EMULATE_PLAYTHROUGH=1

NO_MESSAGES=0
NO_MOVIES=0
NO_AUDIO_WARNINGS=1
NO_CD=0
NO_LOAD_SCREEN=0
NO_INTRO=0
NO_WARNINGS=1
NO_PARTICLES=0
NO_BILLBOARDS=0

DISABLE_SHADOWS=1

LOOKAROUND_RETICLE=1

SHOW_DEBUG_TEXT=0  ; allows debug text to be displayed on game screen
SHOW_DEBUG_MESSAGE=0
SHOW_DEBUG_INFO=0

PAL0_NTSC1=1

PARANOID_PATH_CHECK=0

SHOW_OBBS=0  ; debugging tool, show the obbs that spidey is close to (they appear as red wireframe boxes)
SHOW_CHUCK_DEBUGGER=0  ; display the script debugger tool
USE_NEW_SWINGING=1
CAMERA_AUTO_CORRECT=1


CAMERA_INVERT_LOOKAROUND=0 ; Invert right-analog up/down and left/right behaviour.
RUN_FROM_AMALGAPAK=1
LIVE_IN_GLASS_HOUSE=1
SHOW_RESOURCE_SPAM=0
ALLOC_ARAM=1
SHOW_MASTER_CLOCK=1
RENDER_LOWLODS=1
USE_LC=0
SCREEN_ASSERTS=0
HALT_ON_ASSERTS=0
SHOW_MEMORY_INFO=0
FREE_MINI_MAP=0
COPY_ERROR_TO_CLIPBOARD=0

Additionally, there's a leftover copy of the same file, game.ini~, presumably generated automatically by whatever Treyarch used for text editing. This version has some minor differences, with debug features like SHOW_FPS, SHOW_STREAMER_INFO, SHOW_DEBUG_TEXT, SHOW_DEBUG_MESSAGE and SHOW_DEBUG_INFO enabled.


The European version's game.ini is almost identical to the ~ version on the US disc. The SKU field is adjusted from DOL-GK2E to DOL-GK2P (standard Nintendo region naming), but it is otherwise the same, including all of the debug features being enabled.



























































Retrieved from "https://tcrf.net/index.php?title=Spider-Man_2_(GameCube)&oldid=235671"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":1004});
}

Popular posts from this blog

Mario Kart Wii

What does “Dominus providebit” mean?

Antonio Litta Visconti Arese