Rockman & Forte
Rockman & Forte
Rockman & Forte |
---|
Also known as: Mega Man & Bass This game has hidden development-related text. |
Designed as a sort of a "consolation prize" game for gamers who couldn't afford a Saturn or PlayStation to play Mega Man 8, Mega Man and Bass team up to battle King, albeit for different reasons. Notable for its impressive sprite animation and difficulty, Rockman & Forte was a Japan exclusive until eventually being ported to the Game Boy Advance as Mega Man & Bass, albeit with horrible screen crunch, grating music due to the GBA’s sound chip, and a terrible English translation.
Contents
1 Debug Menus
1.1 Map Editor
1.2 Object Viewer
1.3 Sound Test
1.4 VRAM Test
2 Unused Graphics
2.1 Bass
2.2 Cold Man
2.3 Teleporter Stage
2.4 Castle Stage 2
2.5 Castle Stage 3
3 Unused Music
4 Unused Text
4.1 Build Text
4.2 Sample Version
Debug Menus
A number of debug menus seen in the previous games return.
Map Editor
Text for a map editor seen in Mega Man X and Mega Man X3 is present, but said text is all that's left of it (similar to Mega Man X2):
POS. X
POS. Y
CH CELL NO.
CELL NO.
HIT NO.
Object Viewer
This is identical to the Object Viewer in Mega Man 7, with the addition of an additional parameter: "OBJ_USE". The code begins at SNES address C02326.
Use these Pro Action Replay codes to boot into the object viewer:
C00547EA
C005484C
C0054926
C0054A23
- Controller 1:
- Left/Right: Decrease/increase frame index.
- Hold A and move D-Pad: Move sprite.
- Y: Animate sequence.
- Hold X and Left/Right or Up/Down: FlipY or FlipX.
- Hold B and Up/Down: Decrease/increase sprite index.
- Controller 2:
- Hold Y and move D-Pad: Cursor selection.
- Select: Reset/center cursor.
Sound Test
Identical to the Sound Test in Mega Man 7, and the cursor is still invisible against the background. The code begins at SNES address C04BCE.
Use these Pro Action Replay codes to boot into the menu:
C00547EA
C005484C
C00549CE
C0054A4B
The highest valid music index is $2E, but the menu allows selection up to $35. Add PAR code C04CBC2E to lower the maximum value to $2E and prevent crashing.
VRAM Test
This needs some investigation. Discuss ideas and findings on the talk page. |
Presumably tests the different graphic layers.
VTEST COL
SCR1
SCR2
SCR3
OBJ
Unused Graphics
Bass
What appears to be an alternate jumping animation.
Cold Man
An unused "hurt" animation for the Snoler miniboss. Minibosses in the Mega Man games don't tend to have these kinds of animations.
These stick figures are used as placeholders for the Cold Man stage tileset.
Teleporter Stage
A broken teleporter. The teleporters in this stage always function, even when the rooms are cleared.
Some Japanese text 「[...] キケン」 ("[...] Danger"). Unfortunately, the lower half of this has been cut off.
Castle Stage 2
These star tiles are used as placeholders for the Castle 2 stage tileset.
Castle Stage 3
More Japanese text: 「COLĐアスダイマジ#テリー」 (COLĐ Asu Dai Maji # Terī). They appear to be the incomplete names of the bosses Cold Man, Astro Man, Dynamo Man, and Magic Man; the last name is the enemy Telly.
Alternately, "Asudai Maji" could be a name.
Unused Music
This is most likely a track for testing the sound system of the game. Use Game Genie code F071-E704 to play this track in the CD Database.
Unused Text
Other text that isn't used.
Build Text
A leftover from the ROM building process, which amusingly indicates that this game was Rockman 8.5 at one point:
F:ROCK8.5BINCOLOR.EXE
Sample Version
Text from a demo version of the game, helpfully including a build date.
The Mega Man series | |
---|---|
NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man: Dr. Wily's Revenge (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype) |
PlayStation 2 | Mega Man X7 • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star |
Mega Man Zero | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection |
Mega Man ZX | |
Nintendo DS | Mega Man ZX • Mega Man ZX Advent |
Mega Man Star Force | |
Nintendo DS | Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Rockman Xover | |
iOS/Android | Rockman Xover |
Categories:
- Games developed by Capcom
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- Games released in 1998
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- Games with unused graphics
- Games with unused music
- Games with debugging functions
- Games with hidden sound tests
- To investigate
- Mega Man series
Cleanup > To investigate
Games > Games by content > Games with debugging functions
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