Mega Man II
Mega Man II
Mega Man II |
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Also known as: Rockman World 2 (JP) This game has unused graphics. |
Mega Man II was finished five months after the first game by a completely different development team that knew very little about the Mega Man series. It shows.
Contents
1 Robot Master Select #2
2 Unused Music
3 Unused Level Tiles
3.1 Metal Man
3.2 Hard Man
3.3 Magnet Man
3.4 Needle Man
3.5 Top Man
3.6 Time Warp
4 Other Unused Graphics
4.1 Crash Man
4.2 Earth
4.3 Font
4.4 Metal Man
4.5 Odd Face
4.6 Pipi
4.7 Quint Intro
4.8 Stage Select Robot Masters
4.9 Wily Shuttle
5 Regional Differences
5.1 Top Man's Stage
5.2 Needle Man's Stage
5.3 Room Before Final Boss
5.4 End Credits
6 Oddities
Robot Master Select #2
Set memory address CF66 to 04 - 07 on the Robot Master select screen and you'll be able to choose the Mega Man 3 Robot Masters. Interestingly, they have animations and text strings that aren't used anywhere else in the game. They were clearly meant to be used, but they aren't. After beating the Robot Master, you'll be thrown back to the stage select.
Their stage select icons can be found below.
Unused Music
One track is unused in the game. It seems to be an alternate version of the ending theme.
Unused Level Tiles
Metal Man
The gears in Metal Man's stage are supposed to be animated, like in the NES version. The two gear frames are loaded into memory, but the developers never got the actual animation part of this done.
Hard Man
A rocky platform, clearly modeled after the NES version. The final game's Hard Man level is decidedly industrial in theme, though it may have changed during development.
Magnet Man
More generic foreground and background tiles. The first tile is based on the tiles used in the NES version for the inside sections of Magnet Man's stage. They were replaced by the more eye-pleasing striped tiles. The next two tiles are intended for the outside background, but aren't used. The last tile should have been placed above the magnets (similar tiles appear in the NES version, and there's even space for them in the Game Boy version), but they're not.
Needle Man
Some background and foreground tiles, as well as some spikes. The long vertical background piece (the one with the hole in it) is used in the NES version of Needle Man's stage for the inside sections. The tiles at the bottom are used in the NES version as floor tiles.
Top Man
The NES Top Man stage had spikes, so it would make sense for them to appear in the Game Boy version, but nope. The other two tiles are background tiles that never have a chance to get used. They're completely unique to the Game Boy version, too.
Time Warp
Short and long pipes. Their actual function is unknown. One part of them is actually used in the game, but it's so ill-fitting that it might be a programming error.
Other Unused Graphics
To do: There's more |
Unused graphics not related to the actual levels.
Crash Man
Early | Final |
---|---|
A poorly made early walking frame for Crash Man. Luckily, it was replaced with a much better sprite.
Earth
Full | In-Game |
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The Earth graphic is slightly larger than it appears in-game – 16 pixels are cut off from the bottom.
Font
An unused shaded font. This appears after the font used in the credits, so that's probably where it was meant to be used.
Metal Man
Early | Final |
---|---|
An early, single-framed version of the Metal Blade can be found in Metal Man's sprite set. This 16x16 sprite seems more accurate to the NES version than the final sprite, which uses two 8x8 tiles that are flipped vertically and horizontally for each frame.
Odd Face
Some kind of face thing. This appears in the Air Man stage's object set, possibly being an early version of the Petit Goblin.
Pipi
Early | Final |
---|---|
The hilarious looking early Pipi is part of Wood Man's sprite set. These enemies appear in Wood Man's stage in the NES game, but not in the Game Boy version, so their art was never updated.
Early | Final |
---|---|
The Pipi egg is a dinky 8x8 sprite in the Wood Man sprite set.
Early | Final |
---|---|
The Copipis that hatch from the egg have only one frame of animation in the Wood Man set.
Quint Intro
An unused intro animation for Quint. He just stays still in the final version.
Stage Select Robot Masters
Early | Final |
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Early versions of the Robot Masters appear in the ROM.
The early Robot Master graphics actually use the background palette. They were probably used in a stage select like the one in Mega Man: Dr. Wily's Revenge.
Wily Shuttle
Unused | Used |
---|---|
A number of different sized images for Dr. Wily's spaceship.
Regional Differences
Top Man's Stage
Japan & US | EU |
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One block was removed from this sliding tunnel. In the Japanese and American versions Mega Man would reach the end of the tunnel and stop moving but would get stuck in his sliding animation, which looked rather silly.
Needle Man's Stage
Japan & US | EU |
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The platform at the top of this screen was lengthened to keep the player from jumping on top.
Room Before Final Boss
Japan & US | EU |
---|---|
The platform with a second Scworm generator was removed, replaced with a large background bubble. Orb? Planet? Round thing.
End Credits
Japan & US | EU |
---|---|
The Have "Su" Bee's name was misspelled in earlier revisions.
Oddities
In this area from Crash Man's (or Clash Man, as it appears in the game) stage, no enemies appear when Mega Man enters for the first time, but if he moves forward a little and returns, a Telly enemy will continuously appear. While it was probably added to attack players that run away from the Blocky enemy, it is an unusual feature from the Mega Man series and can be easily missed.
The Mega Man series | |
---|---|
NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man: Dr. Wily's Revenge (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype) |
PlayStation 2 | Mega Man X7 • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star |
Mega Man Zero | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection |
Mega Man ZX | |
Nintendo DS | Mega Man ZX • Mega Man ZX Advent |
Mega Man Star Force | |
Nintendo DS | Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Rockman Xover | |
iOS/Android | Rockman Xover |
Categories:
- Games developed by Japan System House
- Games published by Capcom
- Games published by Nintendo
- Game Boy games
- Games released in 1991
- Games with unused graphics
- Games with unused music
- Games with regional differences
- To do
- Mega Man series
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Biox > Games developed by JSH > Games developed by Japan System House
Games > Games by platform > Game Boy games
Games > Games by publisher > Games published by Capcom
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1991
Games > Games by series > Mega Man series
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