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Puyo Puyo Tsuu (Genesis)









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Puyo Puyo Tsuu (Genesis)



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Title Screen


Puyo Puyo Tsuu

Developer:
Compile
Publisher:
Compile
Platform:
Genesis
Released in JP: December 2, 1994




CodeIcon.png This game has unused code.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.








Hmmm...

To do:

  • This is for revision 1; check revision 0.

  • Double-check entries, add notes, and upload voices, music, and sounds.



The second game in the Puyo Puyo series. Its addition of the rather simple offset rule pretty much changed the way we play the game, and is still affecting us today...



Contents




  • 1 Extra Options


  • 2 Sound Test


    • 2.1 Unused Music


    • 2.2 Unused Sounds


    • 2.3 Unused Voice Clips


      • 2.3.1 Arle


      • 2.3.2 Other Characters






  • 3 Sixth Color




Extra Options


PuyoPuyoTsuuMD-BattleMode.png


On the main menu, move to the Options item (farthest right) and hold C on Controller 2 until the Options screen shows up. An extra "BATTLE MODE" option will appear in the I/O Test menu, which can be set to either Sensyu or Point.


PuyoPuyoTsuuMD-ModeSelect.png


There is an additional screen of options ("MODE SELECT"), however the game does not provide a way to enter it. You can, however, force yourself in by accessing the option after the last option in the list, and you can have the game let you scroll to that invisible option with code 2833:01. The yellow puyo cursor will move to the right of I/O Test when that option is selected.


Some of the options appear to no longer do anything or are reset when leaving the options screen.





Hmmm...

To do:
Explore the options, including Battle Mode. See arcade page for reference.

Sound Test


There are several unused voice clips, music, and many sound effects found in the sound test. Most of the music would be used in later versions of the game like Super Puyo Puyo Tsu. Most of the voice clips and sound effects, however, are removed from later versions entirely.


Unused Music



  • 02 - Victory of Puyopuyo, the "game complete" theme of the original Puyo Puyo.

  • 07 - Used in later versions as the normal ending music; it is also shorter than later versions.

  • 0E - Used in later versions as the secret ending music.


Unused Sounds


Sound:


21 22 23 24 25 26 28 29 2A 2C 2F 32 33 34 35 36 37 38 39 3A 40 41 42 43 44 45 46 49 4A 4B 4C 4D 4E 4F 5E 60 64 65 66 68 6A 6B 71 77 78 79 7E 85





Hmmm...

To do:
Identify these. They may be leftovers from MUSHA (assuming the sound data is compatible; that driver appears to be completely different from this) and Puyo Puyo; 68 is most likely new to this game. (This is a good opportunity to go back through my disassembly and see just which codes are used...)

Unused Voice Clips


Arle



























































Number Sound Transcription Translation Notes
0F

ひーどん
Hidon
a spell used by Arle in some of the Madou Monogatari games; it would have likely been used as another voice clip for Arle's chains.
10

どん えーん
Don e~n
a spell used by Arle in some of the Madou Monogatari games;it would have likely been used as another voice clip for Arle's chains.

In Puyo Puyo Sun, This spell used by Witch.


11

スリープ
Sounds like "sleep" in Engrish
a spell used by Arle and Schezo in some of the Madou Monogatari games;perhaps it would have been used as another voice clip for Arle's chains?
12

やめて~!
Stop it!
perhaps used as lose quote?

Used in Puyo Puyo!! by Arle, when receiving severe damage.


13

なんで~?
Why!?
perhaps used as a lose quote?

Used in Puyo Puyo Tetris by Arle, when receiving severe damage in Big Bang mode.


14

いっきま~す。
Let's go!
used in other versions before the start of a match.
16

おしまい
The end
used in previous version.

Other Characters































Number Sound Transcription Translation Notes
51

だぞう~

Voice clip for Zoh-Daimaoh; perhaps an alternate losing clip?
55

ぐはぁ~

Voice clip for Minotaur; perhaps an alternate losing clip?
59

ふん

Voice clip for Rulue; perhaps an alternate losing clip?

Sixth Color





Hmmm...

To do:
Transcribe the disassembled routine.

According to the routine that handles color bonus scoring, a sixth color is coded in the game, not unlike what the original had, but is not picked by the randomizer due to a hard cap. It appears as a green Puyo, but will not connect to normal green Puyo.


(Source: BLueBLue)






























































































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