Silent Hill 2 (Windows)
Silent Hill 2 (Windows)
|
| Silent Hill 2 |
|---|
Developers: Konami Computer Entertainment Tokyo,
|
Silent Hill 2 is the second installment in the survival horror video game series.
Contents
1 Debug Camera
2 Hidden Stage Select
3 Unused Text
4 Unused Textures
Debug Camera
Final builds of the game feature the same debug camera which is present in E3 Trial Version on pad_x=10, although lacking the information text overlay. Debug camera operates in three modes: "CYLINDER FOR DEBUG", "FREE FOR DEBUG" and "SELFVIEW FOR DEBUG". On PC versions enabling "SELFVIEW FOR DEBUG" mode outright crashes the game.
For sh2pc.exe with MD5: 95c947643a524b92926113ea8cfb9ce4
sh2pc.exe+1B8DB60 (01F8DB60) 00000001 — enables "CYLINDER FOR DEBUG" mode
sh2pc.exe+1B8DAE0 (01F8DAE0) float — controls horizontal movement in "CYLINDER FOR DEBUG" mode
sh2pc.exe+1B8DAE4 (01F8DAE4) float — controls roll movement in "CYLINDER FOR DEBUG" mode
sh2pc.exe+1B8DAEC (01F8DAEC) float — controls vertical movement in "CYLINDER FOR DEBUG" mode
sh2pc.exe+1B8DAE8 (01F8DAE8) float — controls zoom movement in "CYLINDER FOR DEBUG" mode
sh2pc.exe+1B8DB60 (01F8DB60) 00000002 — enables "FREE FOR DEBUG" mode
sh2pc.exe+1B810F0 (01F810F0) float — controls x-axis movement in "FREE FOR DEBUG" mode
sh2pc.exe+1B810F4 (01F810F4) float — controls y-axis movement in "FREE FOR DEBUG" mode
sh2pc.exe+1B810F8 (01F810F8) float — controls z-axis movement in "FREE FOR DEBUG" mode
sh2pc.exe+1B8DB60 (01F8DB60) 00000003 — should enable "SELFVIEW FOR DEBUG" mode but crashes the game instead
Hidden Stage Select
A user Aero managed to reactivate hidden stage select options in the main menu.
For sh2pc.exe with MD5: 9751a479dff576a41541da430ce5eb63 (SILENT.HILL.2.V1.1.GIMPSRUS.NOCD)
sh2pc.exe+551458 (00951458) 00000001
sh2pc.exe+551458 (00951458) 00000002
For sh2pc.exe with MD5: 95c947643a524b92926113ea8cfb9ce4
sh2pc.exe+54D858 (0094D858) 00000001
sh2pc.exe+54D858 (0094D858) 00000002
Unused Text
| Message file path | Offset | Text | Notes |
|---|---|---|---|
dataetcmessagecommon_msg_e.mes | 0x284 | Save Game feature not availableon trial version. | A leftover from Trial version. |
dataetcmessagecommon_msg_e.mes | 0x2BE | DUALSHOCKо2 not connected | A leftover from PS2 version. |
dataetcmessagecommon_msg_e.mes | 0x2DE | Insert the analog controller(DUALSHOCKо2) into controller port 1 | A leftover from PS2 version. |
dataetcmessagecommon_msg_e.mes | 0x324 | Disc tray open | A leftover from PS2 version. |
dataetcmessagecommon_msg_e.mes | 0x338 | Disc not inserted | A leftover from PS2 version. |
dataetcmessagecommon_msg_e.mes | 0x350 | Checking disc | A leftover from PS2 version. |
dataetcmessagecommon_msg_e.mes | 0x364 | Wrong disc | A leftover from PS2 version. |
dataetcmessagecommon_msg_e.mes | 0x396 | Please reconnect the controller to controller port and press START to continue. | A leftover from PS2 version. |
dataetcmessageitem_msg_e.mes | 0x1F44 | The reverse side of the coin is a crescent moon. | Describes a reverse of the Snake coin. |
dataetcmessageitem_msg_e.mes | 0x32F4 | The reverse side shows a gravestone. | Describes a reverse of the Old Man coin. |
dataetcmessageitem_msg_e.mes | 0x331E | The reverse side shows an egg. | Describes a reverse of the Prisoner coin. |
dataetcmessagem_card_msg_e.mes | 0x328 | Checking MEMORY CARD(PS2). | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x348 | MEMORY CARD(PS2) not inserted. | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x36C | MEMORY CARD(PS2) is not formatted. | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x394 | Do you wish to format? | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x3B0 | Not a MEMORY CARD(PS2) | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x3CC | Please exchange for MEMORY CARD(PS2) with 94 KB or more of free space. | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x474 | Formatting. | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x486 | Formatting error occurred. | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x582 | MEMORY CARD slot 1 | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x59A | MEMORY CARD slot 2 | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x5C8 | Insufficient space on the MEMORY CARD(PS2). To save your game progress, your MEMORY CARD(PS2) must have 94 KB or more of free space. You cannot save during the game. Do you wish to begin anyway? | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x69E | MEMORY CARD(PS2) not inserted. To save your game progress, your MEMORY CARD(PS2) must have 94 KB or more of free space. You may lose the ability to save during the game. Do you wish to begin anyway? | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x778 | Please exchange for MEMORY CARD(PS2) with 94 KB or more of free space. | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x83C | Do not insert or remove MEMORY CARD(PS2), reset or switch off the power to the console. | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0x9DA | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 1 | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0xA1A | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 2 | A leftover from PS2 version. |
dataetcmessagem_card_msg_e.mes | 0xA1A | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 2 | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x438 | Checking MEMORY CARD(PS2). | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x458 | MEMORY CARD(PS2) not inserted. | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x47C | MEMORY CARD(PS2) is not formatted. | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x4A4 | Do you wish to format? | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x4C0 | Not a MEMORY CARD(PS2) | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x4DC | Please exchange for MEMORY CARD(PS2) with 94 KB or more of free space. | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x584 | Formatting. | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x596 | Formatting error occurred. | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x692 | MEMORY CARD slot 1 | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x6AA | MEMORY CARD slot 2 | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x6D8 | Insufficient space on the MEMORY CARD(PS2). To save your game progress, your MEMORY CARD(PS2) must have 94 KB or more of free space. You cannot save during the game. Do you wish to begin anyway? | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x7AE | A leftover from PS2 version. To save your game progress, your MEMORY CARD(PS2) must have 94 KB or more of free space. You may lose the ability to save during the game. Do you wish to begin anyway? | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x888 | Please exchange for MEMORY CARD(PS2) with 94 KB or more of free space. | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0x94C | Do not insert or remove MEMORY CARD(PS2), reset or switch off the power to the console. | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0xAEA | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 1 | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0xB2A | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 2 | A leftover from PS2 version. |
dataetcmessagem_card_x_msg_e.mes | 0xC3A | MU | |
dataetcmessagem_card_x_msg_e.mes | 0xC42 | MU 1A | |
dataetcmessagem_card_x_msg_e.mes | 0xC4E | MU 1B | |
dataetcmessagem_card_x_msg_e.mes | 0xC5A | MU 2A | |
dataetcmessagem_card_x_msg_e.mes | 0xC66 | MU 2B | |
dataetcmessagem_card_x_msg_e.mes | 0xC72 | MU 3A | |
dataetcmessagem_card_x_msg_e.mes | 0xC7E | MU 3B | |
dataetcmessagem_card_x_msg_e.mes | 0xC8A | MU 4A | |
dataetcmessagem_card_x_msg_e.mes | 0xC96 | MU 4B | |
dataetcmessagem_card_x_msg_e.mes | 0xCA2 | Memory Unit | |
dataetcmessagem_card_x_msg_e.mes | 0xCB4 | Memory Unit 1A | |
dataetcmessagem_card_x_msg_e.mes | 0xCC8 | Memory Unit 1B | |
dataetcmessagem_card_x_msg_e.mes | 0xCDC | Memory Unit 2A | |
dataetcmessagem_card_x_msg_e.mes | 0xCF0 | Memory Unit 2B | |
dataetcmessagem_card_x_msg_e.mes | 0xD04 | Memory Unit 3A | |
dataetcmessagem_card_x_msg_e.mes | 0xD18 | Memory Unit 3B | |
dataetcmessagem_card_x_msg_e.mes | 0xD2C | Memory Unit 4A | |
dataetcmessagem_card_x_msg_e.mes | 0xD40 | Memory Unit 4B | |
dataetcmessagem_card_x_msg_e.mes | 0xD54 | HD | |
dataetcmessagem_card_x_msg_e.mes | 0xDEA | Please do not remove memory units or disconnect any controllers. | |
dataetcmessagem_card_x_msg_e.mes | 0xE32 | Press the START Button. | |
dataetcmessagem_card_x_msg_e.mes | 0xE50 | Please reconnect the controller and press START to continue. | |
dataetcmessagem_card_x_msg_e.mes | 0xEDE | Memory Unit not inserted | |
dataetcmessagem_card_x_msg_e.mes | 0xF16 | Checking Memory Unit | |
dataetcmessagem_card_x_msg_e.mes | 0xF48 | Please delete data from the Xbox Dashboard. | |
dataetcmessagem_card_x_msg_e.mes | 0xF7A | Insufficient space on the Memory Unit. To save your game data, at least 6 blocks on the Hard Disk or 13 blocks on the Memory Unit are needed. You cannot save during the game. Do you wish to begin anyway? | |
dataetcmessagem_card_x_msg_e.mes | 0x105A | Insufficient space on the Hard Disk. Reserve blocks from the Xbox Dashboard. | |
dataetcmessagem_card_x_msg_e.mes | 0x10B2 | To maximize your "Silent Hill 2: Restless Dream" playing experience, we recommend that you first install the data onto your Hard Disk. | |
dataetcmessagem_card_x_msg_e.mes | 0x1142 | Install the data onto your Hard Disk? | |
dataetcmessagem_card_x_msg_e.mes | 0x116E | blocks needed | |
dataetcmessagem_card_x_msg_e.mes | 0x1184 | Approximately blocks needed | |
dataetcmessagem_card_x_msg_e.mes | 0x11A8 | Select "Install" from the Title Screen to install the data onto your Hard Disk. | |
dataetcmessagem_card_x_msg_e.mes | 0x1200 | Select "Install " from the "Option" menu to install the data onto your Hard Disk. | |
dataetcmessagem_card_x_msg_e.mes | 0x125A | Press the A Button to continue. | |
dataetcmessagem_card_x_msg_e.mes | 0x1280 | Begin install | |
dataetcmessagem_card_x_msg_e.mes | 0x1294 | Installing data. Do not switch off Xbox. | |
dataetcmessagem_card_x_msg_e.mes | 0x12C4 | Data installation completed. | |
dataetcmessagem_card_x_msg_e.mes | 0x12E6 | Data installation failed. | |
dataetcmessagem_card_x_msg_e.mes | 0x1306 | Installing effects | |
dataetcmessagem_card_x_msg_e.mes | 0x133A | End install | |
dataetcmessagem_card_x_msg_e.mes | 0x1380 | Memory unit is unusable. | |
dataetcmessagem_card_x_msg_e.mes | 0x139E | Saving to Memory Unit . | |
dataetcmessagem_card_x_msg_e.mes | 0x1426 | Press START to continue. | |
dataetcmessagem_card_x_msg_e.mes | 0x1444 | The Xbox memory unit was removed during use. | |
dataetcmessagem_card_x_msg_e.mes | 0x14DA | Insufficient space on the Hard Disk. Reserve block from the Xbox Dashboard. | |
dataetcmessagem_card_x_msg_e.mes | 0x1532 | To save your game data, at least 6 blocks on the Hard Disk or 13 blocks on the Memory Unit are needed. You cannot save during the game. Do you wish to begin anyway? | |
dataetcmessagem_card_x_msg_e.mes | 0x16D0 | Stage Null | |
dataetcmessagem_card_x_msg_e.mes | 0x16E0 | TGS Trial | |
dataetcmessagem_card_x_msg_e.mes | 0x1A2E | Eddie Boss | |
dataetcmessagem_card_x_msg_e.mes | 0x1B14 | Hotel Fire | |
dataetcmessagem_card_x_msg_e.mes | 0x1B24 | Ending Recovery | |
dataetcmessagem_card_x_msg_e.mes | 0x1B3A | Ending Maria | |
dataetcmessagem_card_x_msg_e.mes | 0x1B4C | Ending Suicide | |
dataetcmessagem_card_x_msg_e.mes | 0x1B60 | Ending Rebirth | |
dataetcmessagem_card_x_msg_e.mes | 0x1B74 | Ending Dog | |
dataetcmessageoption_msg_e.mes | 0x5EE | Retreat Turn | |
dataetcmessageoption_msg_e.mes | 0x600 | Set turn direction for retreat | |
dataetcmessageoption_msg_e.mes | 0x658 | Auto Aiming | |
dataetcmessageoption_msg_e.mes | 0x66A | Set auto-aim on/off | |
dataetcmessagestage_apart_e3fe_msg_e.mes | 0x12 | Shit! | |
dataetcmessagestage_forest_msg_e.mes | 0x178 | It's quiet. There's no sign of anyone but us. | Probably meant to be displayed at the graveyard with Angela being around. |
dataetcmessagestage_forest_msg_e.mes | 0x10D | Just a normal gravestone. It's got nothing to do with me. | Probably meant to be displayed at the graveyard. |
dataetcmessagestage_forest_msg_e.mes | 0x14C | This must be Silent Hill's graveyard. |
Unused Textures
| Texture Path | Texture Name | Texture | Notes |
|---|---|---|---|
databgcbcb90.map | tex_000 | ||
databghphp218.map | tex_005 | 南 - South | |
databghphp222.map | tex_007 | 南 - South | |
databghphp226.map | tex_011 | ||
databg2mama65.map | tex_006 | ||
databgthth13.map | tex_000 | 書斎西 - Library West | |
databgthth13.map | tex_001 | 書斎東 - Library East 書斎南 - Library South | |
databgthth13.map | tex_002 | 書斎北 - Library North | |
databgthth13.map | tex_012 | ||
datapicitemx_coinelder_ura.tex | tex_000 | Reverse of Old Man coin | |
datapicitemx_coinprisoner_ura.tex | tex_000 | Reverse of Prisoner coin | |
datapicitemx_coinprisoner_ura.tex | tex_000 | Reverse of Snake coin | |
datapicetccesa.tex | tex_000 | A leftover from NTSC-J version. | |
datapicetccomingsoon.tex | tex_000 | A leftover from Trial version. | |
datapicetckcet.tex | tex_000 | ||
datapicetcsce.tex | tex_000 | A leftover from NTSC-J version. | |
datapicetctitle.tex | tex_000 | A leftover from Trial version. | |
datapicetcstart00j.tex | tex_000 | A leftover from NTSC-J version. |
| The Silent Hill series | |
|---|---|
| PlayStation | Silent Hill (Prototype) |
| PlayStation 2 | Silent Hill 2 • Silent Hill 3 • Silent Hill: Shattered Memories |
| Windows | Silent Hill 2 |
| Game Boy Advance | Play Novel: Silent Hill |
| Arcade | Silent Hill: The Arcade |
Categories:
- Games developed by Konami Computer Entertainment Tokyo
- Games developed by Creature Labs
- Games published by Konami
- Windows games
- Games released in 2002
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Silent Hill series
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Creature Labs
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Tokyo
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2002
Games > Games by series > Silent Hill series
if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));
try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}
if(window.mw){
mw.config.set({"wgBackendResponseTime":178});
}