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Proto:Silent Hill



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This page details one or more prototype versions of Silent Hill.




So very stubbly.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?




And you were just a scroll away from being fired too...

Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Nudity





Contents




  • 1 Official U.S. PlayStation Magazine Demo Disc #16 (SCUS-94278)


    • 1.1 Item List


    • 1.2 Unused & Early Images


      • 1.2.1 Images With Developer Notes




    • 1.3 Early game mockup


    • 1.4 Unused audio




  • 2 Silent Hill Beta 22-01-99 (SLUS-00707)




Official U.S. PlayStation Magazine Demo Disc #16 (SCUS-94278)


SilentHillTrialVersion-Title.png

The demo disc was included with the Official U.S. PlayStation Magazine issue 16 and has a playable demo of Silent Hill along with a few other games. This is an early build of Silent Hill that contains some unused resources.


Item List


Some names were changed or dropped altogether in later versions. The question marks appear to be part of the name, and not control codes to affect in-game text display. The following strings appear at offset 0x1878 in the file "1ST/BODYPROG.BIN".










































































































Radio
Flashlight
Shotgun bullets
Rifle bullets
Handgun bullets
Shotgun
Hunting rifle
Handgun
Hand axe
Japanese KATANA
Chain Saw
Hammer
Nightstick
Bat
Steel pipe
Petty knife
Tablet of Ouroboros
Dagger of Magi
Ankh
Emblem of Caduceus
Amulet of Solomon
Clock stone
Meteoric iron ring
Camera
Screwdriver
Pliers
Cage's key
Motorbike's key
Magnet with line
Safe's key
Receipt
Plastic card
Torch
Videotape
Oil lighter
Medicinal alcohol
Pack of blood
Plate of Turtle
Plate of Queen
Plate of Cat
Plate of Hatter
Liquid(unidentifiable)
Plastic bottle
Talisman
Gumball
Silver medallion
Gold medallion
Lab chemical
Card key
Memo "LEVIN"?
Memo "TO_SCHOOL"?
Key of "Quetzalcoatl"
Key of "Ifrit"
Key of "Sphinx"
Key of "Bahamut"
Key of "Garuda"
Drainage's key
Key of "Emerald leo"?
Consultation room's key
Warehouse's key
Basement's key
Drawbridges's key
K.Gordon's key
Classroom's key
Stack room's key
Key of "Scarecrow"
Key of "Woodman"
Key of "Lion"
House's key?
Lobby's key
Ampul
Health drink
First-aid kit

While all these item names had been defined, descriptions only exist for the first few items you get in the game.


Unused & Early Images


Some of these images were changed in the final version of the game, and many are unused placeholders used before the final artwork was ready.



Images With Developer Notes









































































































Graphic
Description
Text
Translation

Sh-1kaizak40.png
Placeholder image
(File:1KAIZK40.TIM)
海賊版禁止
Piracy Prohibited

Sh-1kaizk41.png
Placeholder image
(File:1KAIZK41.TIM)
海賊版禁止
Piracy Prohibited

Sh-lmonster.png
Locker monster
(File:LMONSTER.TIM)
潜在する怪場
The Monster Lurks

Sh-inkennel.png
Levin St. doghouse
(File:INKENNEL.TIM)
ここに鍵がある
There's a key here.

Sh-librbook.png
Library book
(File:LIBRBOOK.TIM)
SOFTIMAGEはよくわからん。
本当はここに開いた本がある。
大口開けたトカゲと狩人の絵つき。
I'm clueless when it comes to Softimage.
Just imagine there's an open book here.
With a picture of a hunter. And a lizard with its mouth open wide.

Sh-lvtrymsg.png
Lavatory message
(File:LVTRYMSG.TIM)
レナード・ライン
「潜在する怪場」
Leonard Rhine
"The Monster Lurks"

Sh-locker0.png
School locker
(File:LOCKER0.TIM)
ロッカーの中は空っぽ

レンダリング失敗
扉が開けられない
何故に?
ダミーだからいいけど
The inside of the locker is empty.

Rendering error.
The door can't be opened.
Why...?
It's just a dummy, though, so whatever.

Sh-holekey0.png
Rooftop drain
(File:HOLEKEY0.TIM)
ここに鍵がある
There's a key here.

Sh-holekey1.png
(File:HOLEKEY1.TIM)
鍵は流れた


The key is flushed down here.

Water

Sh-elevator.png
(File:ELEVATOR.TIM)
壱 弐
 参 裏
開く
One Two
 Three Otherworld
Open

Sh-still.png
(File:STILL.TIM)
死はこの世のありと
 あらゆる苦しみの終末である。
− チョーサー「カンタベリー物語」

一枚絵
Death is the end
of every worldly sore.
- Chaucer's "Canterbury Tales"

One Image

Sh-shatvial.png
Placeholder for shattered vial image
(File:SHATVIAL.TIM)
病院の院長室の床
に壊された硝子瓶
の破片が落ちてい
てその一つの中に
はまだ少しだけ液
体が残っている!
Shards of broken bottles litter
the floor of the doctor's office.
One of them still contains
a little liquid inside!

Sh-recepdr1.png
(File:RECEPDR1.TIM)
裏世界応接室
Otherworld Reception Area

Sh-recepdr2.png
(File:RECEPDR2.TIM)
扉拡大図

ここにスリットがある
Enlarged Door Image

There's a slit right here.

Sh-receppic.png
(File:RECEPPIC.TIM)
見本
Sample

Sh-kiri.png
(File:KIRI.TIM)

Fog



(Translations: GlitterBerri)

Early game mockup


In the "TEST" directory are the 3D model "TOWN.TMD" and corresponding texture "TOWN1.TIM". These show a small portion of the town populated with three residents. The model and texture data are appropriate for use on the PlayStation, but too high quality to be used as real in-game graphics. These resources can be loaded into MilkShape 3D and give the following scene:


Sh-towndemo.png


The residents have no corresponding texture data. These assets may have been used to initially visualize what the game looked like. Another model, "OB.TMD", shows a storefront on a street corner but has no associated texture data.


Unused audio


The file "1ST/COATION.VAB" (Caution?) contains two copies of the following sound clip:



As the "1ST" folder contains resources used during startup such as the Konami/KCET logos and other warning screens, this clip may have been played for a particular screen.


Silent Hill Beta 22-01-99 (SLUS-00707)


Silenthillbetatitle.png


Silenthillcomingsoon.png


There are several images with developer notes.


Silenthillcross.png



























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