Gran Turismo 3: A-Spec
Gran Turismo 3: A-Spec
Gran Turismo 3: A-Spec |
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Developer: This game has regional differences. This game has a prototype article |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Known as Gran Turismo 2000 during development, Gran Turismo 3: A-Spec has less tracks and cars compared to its predecessor, but it went on to become an instant hit.
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Contents
1 Unused Cars
1.1 General
1.2 "Sample" cars
1.3 Body-only cars
1.4 Non-existent
2 Regional Differences
2.1 Intro Movie
2.2 Car Listings and Appearance
2.3 Prizes
2.4 Arcade Difficulty
2.5 Soundtrack
Unused Cars
General
Car and Notes | Image | ||
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Porsche 911 GT3 (996) The only Porsche to appear in the series (albeit informally) until PS4's Gran Turismo Sport, where this very car was added later in an update. This car was removed entirely in the PAL version of the game. The car was likely made unplayable (and later removed) due to licensing reasons. At the time of the game's release (and still today), Kazunori Yamauchi (creator of Gran Turismo) owned a 911 GT3 as shown here, so the addition of the car in the game might've had an original intention for that players could drive Kaz's own personal car (likely in Complex String Time Attack; a RUF RGT, based on Porsche 996, substituted it instead). This car cannot be purchased using memory card trade, and is grouped with the RUFs in CLASS_PREVIEW. | |||
Lamborghini Diablo JGTC A prize car in the Japanese version of the game, the car appeared using a licensing loophole, licensed from the constructor (JLOC, a owners club for Lamborghini in Japan, which ran the car in JGTC) rather than Lamborghini. Due to legal risks of using this loophole, the car was hidden in the US version before being removed completely in the PAL versions. Lamborghinis officially appeared in Gran Turismo (PSP) but this particular car did not return until Gran Turismo 5. | |||
Lancia Stratos Available in road and rally flavors, not available in PAL version of the game. Screenshots of this car exist from when the game was being developed under the name of Gran Turismo 2000. Neither versions can be purchased through memory card trade either, and they are also for unknown reasons absent from CLASS_PREVIEW. | |||
Nissan Skyline GT-R M-Spec (R34) A new model of Skyline GT-R that did not officially appear until Gran Turismo Concept. | |||
Extra Mazda Roadsters/Miatas/MX-5s The first one is the 1989 model and includes a uniquely placed Japanese license plate. The second one is the 1997 S-Special model and has a roll cage and a Gran Turismo license plate in it. Finally, the last one is the 1996 S-Special model with a roll cage and a Japanese license plate. These cars are probably owned by someone at Polyphony Digital, likely Kazunori Yamauchi.
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Extra Lancer Evolution VI Rally Car No differences other than the lack of nameplate. According to GT3gedit, the stored price is also higher (1,200,000 cr vs 300,000 of of the original, although the original can't normally be bought either); in garage, the car is also known simply as LANCER instead of LANCER Evolution VI Rally Car. |
"Sample" cars
"Sample" cars are intended for debugging and testing purposes. There are 10 "sample" cars in total:
Car and Notes | Image |
---|---|
Sample 001 Appears as a Mazda RX-7 LM Race Car with an incorrect frame, as if it was equipped with hydraulics or something. This was a popular engine choice for hybridding because of the car's high horsepower, which can be combined with multipliers. | |
Sample 002 A yellow TVR Cerbera Speed 6 (not available normally in this game) for testing Honda colors. It should be noted that none of the Cerberas have complete rear lights. | |
Sample 003 An Acura RSX with a reflection ball hanging over the car and the plate that reads "NISSAN COLOR" on the front and side (the latter is not shown) of the car. As the "NISSAN COLOR" plate implies, it was most likely used to test Nissan colors. | |
Sample 004 Like Sample 002, but for Toyota colors. Has a different rim, too (specifically rims that are used for rallying). | |
Sample 005 Like Sample 003, but for different Nissan colors and has a hollow rim (appears as an odd rim in Arcade Mode and races). The plate simply reads "NISSAN" for this one. | |
Sample 006 Appears as a grey box in Arcade Mode and a pair of reflection balls in races. Used to test reflections. Crashes the game by stopping to load any further cars if opened in Simulation Mode. For this reason, this car is not included in CLASS_PREVIEW. | |
Sample 007 Another Acura RSX with a reflection ball over it used to test Mitsubishi colors. Has some odd looking rims, too. | |
Sample 008 No plates or reflection balls here, used for testing Honda and Acura colors. | |
Sample 009 Another color-tester Cerbera for different Honda/Acura colors, with a different rim. | |
Sample 010 A F090/S that looks like it has misaligned wheels, plus front-wheel drivetrain (all other Sample cars except this one are FR, with the 001 having MR instead). Purpose unknown. The F090/S body was completely removed in the PAL version in order to prevent restoration of said car. |
Body-only cars
None of those cars can have the body applied permanently, because these cars do not have a primary body code (in GT3, cars have two body codes).
Car and Notes | Image |
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McLaren MP4/13 A 1998 McLaren MP4/13, as driven by Mika Hakkinen to clinch his first Formula One title. This car has "Test" in place of "West" in the sidepods, but references to West cigarettes remained elsewhere throughout the car. Possibly used to try out modelling a F1 car before going ahead with the final F1 cars. This car does not have a far LOD; it will change to Spoon S2000 Race Car if the car is too far from the camera. | |
Alfa Romeo 156 Touring Car An lower-spec race car that would have competed with low-power race cars such as the rally and GT300 cars. This particular race car was raced in 2000 European Super Touring Cup, driven by Romana Bernardoni. | |
"ho0097" Honda S2000 This particular S2000, based on the Special Color variant, has "ho0097" printed as the car's license plate, referring to in-game car filename, and default rims as used in Sample 006. Probably meant for testing. |
Non-existent
clubsport_r8_00
db7_vantage_coupe_01
delta_hf_integrale_00
eb110_00
eb18_4_veyron_00
r50_00
rx_evolv_00
The list of non-existent cars include a Bugatti EB110 (shown in an interview), HSV Clubsport R8, Mazda RX-EVOLV (mentioned in Mazda RX-8's car description), and a duplicate Lancia Delta HF Integrale (possibly the road car; re-added in GT4). R50 may likely be referring to the 2000 model first generation Mini Cooper that was launched by BMW after the original Mini brand was retired, yet this car didn't appear until Gran Turismo Concept, and even then that was the 2002 model.
Regional Differences
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Intro Movie
As with every Gran Turismo game, regional differences exist. The introduction movie has the usual different background music: the Japanese version used a new Moon Over The Castle arranged by pentagon, the North American version used a specially-mixed version of Lenny Kravitz's Are You Gonna Go My Way (also appears in races), and the PAL versions use Feeder's Just A Day.
Car Listings and Appearance
The Japanese and North American versions had 6 Formula One cars, while the PAL versions had only two. In addition, the cars are more identifiable in the US and Japanese version of the game, using the FCYY/D format (C stands for cylinder, YY stands for year, and D stands for driver). The cars in the US and Japanese version of the game are called the F686/M (Nigel Mansell's Williams FW11), the F687/S (Ayrton Senna's Lotus 99T), the F688/S (Senna's McLaren MP4/4), the F090/S (Senna's McLaren MP4/5B), the F094/S (Senna's Williams FW15), and the F094/H (Damon Hill's Williams FW15B). The PAL versions' F1 cars are the Polyphony001 (an F094/S with higher nose and slightly different rear wing) and the Polyphony002 (the F688/S with more color choices to compensate).
The PAL version has Vauxhall cars in it, but it requires the language set to (British) English. Also, the US version has Exxon instead of Esso, just like Gran Turismo 2.
An often overlooked difference exists in the Team Oreca Viper: the US version has the car number 91 on the doors and Dodge in the windshield. All other versions has the car number 51 and Chrysler (parent company of Dodge) in the windshield. PlayStation logos are also present in the Chrysler versions, while they are nowhere to be seen on the Dodge. The Dodge version sports a small American Le Mans Series logo on the doors and hood, while the Chrsyler version has the 24 Hours of Le Mans logo instead. (These logos were replaced by the Gran Turismo logo from Gran Turismo 4 onwards.)
Note that, with exception for the F1 cars, all regional versions of the cars are stored on all regions' disc, likely to ease localization of cars. (This also occurred in GT2.) However, the regionalized versions of the cars are stored differently compared to in GT2.
Another change from the Japanese version occurs with the Integra Type-R '98's power band. It increased from 0-9,000rpm to 0-10,000rpm in the other regions. This change has the knock-on effect of increasing its acceleration while its HP and torque numbers remain the same. The power band change (but not the acceleration) also affects both the Subaru Impreza WRX '00 and its Sports Wagon STi counterpart.
Furthermore, the listed power of the Celica SS-II '97 in the Toyota dealership was modified from 180ps with a torque figure of 19.5kgm/4800rpm to 200ps (197hp) and 21.00kgm/6000rpm (151.89ft.lb/6000rpm). These changes are cosmetic only, the performance of the car remains the same.
Prizes
In Gran Turismo/Simulation mode, some prize monies were adjusted between the Japanese and the other versions. Note that in the Japanese version, the prize values are mutiplied by 100. They're listed here in their base value for easier comparison. Positions not listed award the same prize.
The bug in which 4th place prize money in the Beginner Evolution Meeting is more than 3rd place remains in all versions.
Event | Japanese Prizes | US/PAL Prizes |
---|---|---|
Sunday Cup | 1st - 600 2nd - 500 | 1st - 1000 2nd - 900 |
Clubman Cup | 2nd - 500 3rd - 400 | 2nd - 900 3rd - 800 |
Beginner FF Challenge | 1st - 1200 2nd - 600 | 1st - 1500 2nd - 1000 |
Beginner FR Challenge | 2nd - 700 3rd - 400 | 2nd - 1000 3rd - 800 |
Beginner MR Challenge | 1st - 1500 2nd - 700 | 1st - 2000 2nd - 1500 |
Beginner Lightweight Kei Car | 1st - 2000 | 1st - 2500 |
Beginner Stars & Stripes Cup | 1st - 3000 | 1st - 3500 |
Beginner 80's Sports Car Cup | 1st - 2000 2nd - 500 | 1st - 2500 2nd - 1000 |
Beginner 4WD Challenge | 1st - 1500 2nd - 700 | 1st - 2000 2nd - 1500 |
Beginner Spider & Roadster Trophy | 1st - 2000 2nd - 500 | 1st - 2500 2nd - 1000 |
Beginner Race of Turbo Cars | 2nd - 500 3rd - 400 | 2nd - 2500 3rd - 1500 |
Beginner Race of NA Sports | 2nd - 500 3rd - 400 | 2nd - 2500 3rd - 1500 |
Beginner Legend of the Silver Arrows | 2nd - 1000 | 2nd - 2500 |
Beginner Evolution Meeting | 2nd - 2000 | 2nd - 2500 |
Beginner Type-R Meeting | 2nd - 2000 | 2nd - 2500 |
Beginner Vitz/Yaris Race | 1st - 2000 2nd - 500 | 1st - 5000 2nd - 1500 |
Beginner Beetle Trophy | 2nd - 2000 | 2nd - 2500 |
Amateur Japanese Car Cup | 1st - 5000 | 1st - 7500 |
Amateur European Championship | 1st - 5000 | 1st - 7500 |
Amateur American Championship | 1st - 5000 | 1st - 7500 |
Amateur Race of Turbo Cars Races 2 & 3 Only | 1st - 12000 2nd - 6500 | 1st - 15000 2nd - 3000 |
Amateur Race of NA Sports Races 2 & 3 Only | 1st - 12000 2nd - 6500 | 1st - 15000 2nd - 3000 |
Amateur GT All Stars Races 2 and on | 3rd - 7000 4th - 5500 | 3rd - 4000 4th - 0 |
Arcade Difficulty
As well as selecting the number of laps, the difficulty levels also nerfs the opposition cars performance to varying degrees. These degrees are also different between regions. Professional level involves no nerfs in any version.
Class/Level | Japanese | US/PAL |
---|---|---|
S Easy | Power: 85%, Cornering speed: 75% | |
S Normal | Power: 95%, Cornering speed: 90% | Power: 90%, Cornering speed: 85% |
S Hard | Power: 100%, Cornering speed: 100% | Power: 95%, Cornering speed: 95% |
A Easy | Power: 75%, Cornering speed: 70% | |
A Normal | Power: 90%, Cornering speed: 85% | Power: 85%, Cornering speed: 80% |
A Hard | Power: 100%, Cornering speed: 100% | Power: 95%, Cornering speed: 95% |
B Easy | Power: 80%, Cornering speed: 70% | |
B Normal | Power: 90%, Cornering speed: 90% | Power: 85%, Cornering speed: 85% |
B Hard | Power: 100%, Cornering speed: 100% | Power: 95%, Cornering speed: 95% |
Upper C Easy | Power: 90%, Cornering speed: 75% | Power: 90%, Cornering speed: 70% |
Upper C Normal | Power: 95%, Cornering speed: 90% | Power: 90%, Cornering speed: 85% |
Upper C Hard | Power: 100%, Cornering speed: 100% | Power: 95%, Cornering speed: 95% |
Lower C Easy | Power: 90%, Cornering speed: 80% | |
Lower C Normal | Power: 95%, Cornering speed: 90% | Power: 90%, Cornering speed: 85% |
Lower C Hard | Power: 100%, Cornering speed: 100% | Power: 95%, Cornering speed: 95% |
R Easy | Power: 75%, Cornering speed: 75% | |
R Normal | Power: 85%, Cornering speed: 85% | Power: 85%, Cornering speed: 80% |
R Hard | Power: 100%, Cornering speed: 100% | Power: 95%, Cornering speed: 95% |
Soundtrack
The in-race music also differs between the PAL and NTSC-U versions. All three regions use music composed by Daiki Kasho, and the menu music remains the same in all three regions. However, the rest of the music is not the same in all three versions.
Here's some in-race music that wasn't featured in every version:
NTSC-U/C | PAL |
---|---|
Lenny Kravitz - "Are You Gonna Go My Way? (Gran Turismo Remix)" | Ash - "Shark" |
8stops7 - "Satisfied" | Death In Vegas - "Aisha" |
Apollo 440 - "Stop the Rock (Mint Royale Mix)" | Feeder - "Seven Days in the Sun" |
BT - "Mad Skills - Mic Chekka" | Feeder - "Buck Rogers" |
CiRRUS - "Break In" | Feeder - "Just a Day (Alan Moulder Mix)" |
Dave Audé - "Go Gran Turismo" | Grand Theft Audio - "Avarice" |
Elite Force - "Call it Brisco (And Why Not?)" | Grand Theft Audio - "Dead Man Leaving" |
Goldfinger - "99 Red Balloons" | Grand Theft Audio - "Wake Up in Your Own Mind" |
Grand Theft Audio - "As Good as it Gets" | Muse - "Sober (Saint US Mix)" |
Grinspoon - "Champion" | Overseer - "Screw Up" |
Jimi Hendrix - "Stone Free" | Overseer - "Stompbox" |
Junkie XL - "Def Beat" | Overseer - "Supermoves" |
Methods of Mayhem - "Crash" | |
Mötley Crüe - "Kickstart My Heart" | |
Papa Roach - "Never Enough" | |
Powerman 5000 - "Supernova Goes Pop" | |
Raekwon - "Determination" | |
Snoop Dogg - "Dogg's Turismo 3" | |
The Cult - "She Sells Sanctuary" | |
Judas Priest - "Turbo Lover" |
The Gran Turismo series | |
---|---|
PlayStation | Gran Turismo (Prototype) • Gran Turismo 2 (Prototype) |
PlayStation 2 | Gran Turismo 3: A-Spec (Prototype) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4 |
PlayStation Portable | Gran Turismo |
PlayStation 3 | Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 • Gran Turismo 6 (Prototype) |
PlayStation 4 | Gran Turismo Sport |
Categories:
- Games developed by Polyphony Digital
- Games published by Sony Computer Entertainment
- PlayStation 2 games
- Games released in 2001
- Games with regional differences
- Stubs
- To do
- Gran Turismo series
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by Sony Computer Entertainment > Games developed by Polyphony Digital
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment
Games > Games by release date > Games released in 2001
Games > Games by series > Gran Turismo series
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