Skip to main content

Eragon (Game Boy Advance)









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Eragon (Game Boy Advance)



From The Cutting Room Floor


Revision as of 09:26, 25 July 2018 by Sterophonick (Talk | contribs)


(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)



Jump to: navigation, search







Title Screen


Eragon

Developer:
Amaze Entertainment
Publisher:
Sierra Entertainment
Platform:
Game Boy Advance
Released in US: November 14, 2006
Released in EU: November 24, 2006
Released in AU: November 23, 2006




DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.





An old-school-ish RPG based on the movie, which is based on a book.


Cheat Menu


Eragongbacheatmenu.PNG


A cheat menu can be accessed in the U.S. version with the CodeBreaker codes 730051C4 0200 and 83005660 0004. At any point in the game overworld, the player can press L.




  • Combat - Choose a line-up of enemies to fight with


  • Jump to Section - Go to any section of the game's story


  • Map Select - Go to a particular area of a section


  • Music/SFX Test - Tests the music tracks and the sound effects


  • Quest - Variety of options relating to quests


  • Party - Can either heal the whole party, give all spells and/or attacks


  • Inventory - The player can choose whether to fill the inventory with many of the items from the game or wipe out all items




(Source: Ace)

Build Date


A build date for the Krawall sound engine can be found at FA32E0.


$Id: Krawall $Id: version.h 8 2005-04-21 12:24:45







Retrieved from "https://tcrf.net/index.php?title=Eragon_(Game_Boy_Advance)&oldid=585027"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":559});
}

Popular posts from this blog

Mario Kart Wii

Partial Derivative Guidance.

Understanding the size os this class of aleatory events