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Bubble Symphony (Arcade)









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Bubble Symphony (Arcade)



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Title Screen


Bubble Symphony

Also known as: Bubble Bobble II
Developer:
Taito
Publisher:
Taito
Platform:
Arcade (Taito F3)
Released internationally: October 1994




DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.





Eight years after the first game, they're still Bubblin' and Bobblin'.



Contents




  • 1 Unused Enemies


    • 1.1 Shadow Enemy


    • 1.2 Unfinished Boss




  • 2 Unused Graphics


  • 3 Tutorial Level Name


  • 4 Error Text


  • 5 Developer Text




Unused Enemies


Two unused (but almost finished) enemies can be found in the game's tiles.


Shadow Enemy


Turning around in the darknessHooray!I get knocked down

An odd shadowy enemy. Seems it would spin around and do, uh, something. Walking?
Jane, stop this crazy thing!You're dead now buddyTiny little thing

A panicked version of the spinning animation is present as well, and so is a tiny version of this enemy. The tiny version could be a sprite for when this unused enemy is captured by a bubble.


Unfinished Boss


Flying aroundYou're copying Shadow Guy!Point, click, kill

An unused boss! This is a giant version of the Dranko enemy. The pointing animations would be used for attacks.


What a world, what a worldStandard Anime expressions

Along with the standard death animation, a range of different emotions are available for this boss. The last frame has not been finished, missing the complicated shading found on the other frames.


Not Ptolemy from The Fairyland Story, honest

However, one of the Super Dranko sprites did make it into the game; it was altered and used in the background of the fifth Treasure Room you can visit during one play-through.


I hope my beer bottle doesn't breakOh no!Okay, don't break this one guysDamn it!

Two different bottles that would have been thrown by Super Dranko.


Large fiery deathSmall, still deadlyA growing star

Small and large fireballs, as well as a big star. This is basically a giant version of the Dranko enemy's attack.


Bolt of bignessSlightly slantedSmall strikeA bit skewed

These lightning bolt graphics, however, aren't similar to any attack by the Dranko enemies. This might have been spawned by the silver bottle.




(Source: Random Talking Bush)

Unused Graphics


Books? This is a video game, not no liburry!

An unused level icon. These books are in the same styles as the one found in the prologue, and are most likely from a scrapped stage.


No need for this

This is a level icon for the starting stage. Since there's no door that leads to the first stage, there's no use for this icon.




(Source: Random Talking Bush)

Tutorial Level Name


Gasp!

By moving up a level from the Hyper Drunk stage, the player will enter the training stage, displaying an otherwise unseen level name: "Cursed Room". Completing this level leads to World A-2.


(Source: Original TCRF research)


Error Text


BubbleSymphony-error.png


--------- BUS ERROR --------------------
--------- ADDRESS ERROR ----------------
--------- ILLEGAL INSTRUCTION ----------
--------- ZERO DIVIDE ------------------
--------- CHK INSTRUCTION --------------
--------- TRAPV INSTRUCTION-------------
--------- PRIVILEGE INSTRUCTION --------
--------- TRACE ------------------------
--------- 1111 EMULATOR ----------------
--------- STACK ERROR ------------------
--------- WORK RAM ERROR ---------------
DEBUG ME! USE THE FORCE!
DEBUG ME! WHERE DOES THE ANSWER LIE?

When an error occurs, a screen appears along with an encouraging message for the debugger.


(Source: Original TCRF research)


Developer Text


An incomplete set of internal sound names can be found, fragmented, on various ROM chips.



JACK*WARAI-1 UNNAMEDLAYER JACK*WARAI-2 JACK*TAMA JACK*OKORI JACK*DEAD SLEIGHBELL TILE*HAGARE
AWA*WARI NAGERU PROPERA EXP*MINI PARTS*TOBASI S*DRANK-WARA WIND*AWA BANE
WARNING 1UP COUNT WARI*NORM IWA*KUDAKE SUIBOTU LADIES AND
GENTLEMAN THIS IS TITLE*1 DRUM*ROLL BUUU AWA*1 SP*AWA
EXTEND*AWA ITEM DOOR*IN SIBIRE MOERU AWA*MATOME P*DEAD FIRE
NAGARE EXP ZISIN STAR BALL*1 BALL*2 LARGE*RACKA CDOOR*OPEN
DRIUS*WAR DRIUS*DETA DRIUS*TAMA MANUKE OKORI EXTEND GATTAI INV*1
INV*2 INV*3 INV*4 DRANKO COUNT SIBIRE*2 SUZU CAKE
BEEM ITEM*2 COMIC*RACKA COMIC*CHAKU ATAMA*HAZUMU MAHO IWA*1 KASA
THUNDER FOOD KO*MONSTA CURSOL AWA*JUMP JUMP TITLE*2 ICE
COMICAL*TMP HAKUSHU BOSS*TOBU TAMA BOSS*HIT COIN INV**HIT EXTRA*WARI
BIN BIN*2 G+ROCK PIANO SLOW BOSS*HIT-2 IWA*BIG CATLE
LASER UFO*HIT UFO*HIKO DARIUS*SHOT CELLO VIOLIN SNARE PAR

(Source: Original TCRF research)
























































































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