Tony Hawk's Underground 2 (PlayStation 2)
Tony Hawk's Underground 2 (PlayStation 2)
Tony Hawk's Underground 2 |
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Developer: This game has hidden development-related text. This game has a prerelease article |
Take a skateboarding game, add more story, maps, and characters, and you get...a skateboarding game. That's also basically a Jackass game.
Contents
1 Unused Scripts
1.1 debug
1.2 gamecube
1.3 xbox_scripts
1.4 online.qpt
1.5 p4
Unused Scripts
debug
This script, stored in /scripts/engine/, contains some code for a basic debug display.
:i $METRIC_TIME$ = %i(1,00000001)
:i $METRIC_ARENAUSAGE$ = %i(2,00000002)
:i $METRIC_TOTALPOLYS$ = %i(4,00000004)
:i $METRIC_POLYSPROC$ = %i(8,00000008)
:i $METRIC_VERTS$ = %i(16,00000010)
:i $METRIC_RESOURCEALLOCS$ = %i(32,00000020)
:i $METRIC_TEXTUREUPLOADS$ = %i(64,00000040)
:i $METRIC_VU1$ = %i(128,00000080)
:i $METRIC_DMA1$ = %i(256,00000100)
:i $METRIC_DMA2$ = %i(512,00000200)
:i $METRIC_VBLANKS$ = %i(1024,00000400)
:i $METRIC_DRAWTIME$ = %i(2048,00000800)
:i $METRIC_IHANDLERTIME$ = %i(4096,00001000)
:i $METRIC_SKYCACHE$ = %i(8192,00002000)
:i $METRIC_VIDEOMODE$ = %i(16384,00004000)
:i $METRIC_VRAMUSAGE$ = %i(32768,00008000)
:i $METRIC_MEMUSED$ = %i(65536,00010000)
:i $METRIC_MEMFREE$ = %i(131072,00020000)
:i $METRIC_REGIONINFO$ = %i(262144,00040000)
:i :end
gamecube
A leftover from the GameCube version, found in the root of the disc, which contains a number of messages related to disc errors (in multiple languages) and video modes.
:i $allow_dvd_errors$ = %i(1,00000001)
:i function $ngc_dvd_fatal_f$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(24,"Une erreur est survenue.")$y$ = %i(128,00000080)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(22,"Eteignez la console et")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(15,"référez-vous au")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(21,"manuel d'instructions")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"Nintendo GameCube pour")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(28,"de plus amples informations.")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(2,"TM")$x$ = %i(410,0000019a)$y$ = %i(238,000000ee)$scale$ = %f(0.500000)
:i endfunction
:i function $ngc_dvd_retry_f$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(30,"La lecture du disque a échoué.")$y$ = %i(128,00000080)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(31,"Veuillez vous référer au manuel")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(33,"d'instructions Nintendo GameCube ")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(33,"pour de plus amples informations.")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(2,"TM")$x$ = %i(550,00000226)$y$ = %i(178,000000b2)$scale$ = %f(0.500000)
:i endfunction
:i function $ngc_dvd_cover_open_f$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(24,"Le couvercle est ouvert.")$y$ = %i(160,000000a0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"Pour continuer à jouer,")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(29,"veuillez fermer le couvercle.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_dvd_no_disk_f$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(26,"Veuillez insérer le disque")$y$ = %i(160,000000a0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(26,"Tony Hawk's Underground 2.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_dvd_fatal_d$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(27,"Ein Fehler ist aufgetreten.")$y$ = %i(128,00000080)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(22,"Bitte schalten Sie den")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(32,"Nintendo GameCube aus und lesen")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(31,"Sie die Bedienungsanleitung, um")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(34,"weitere Informationen zu erhalten.")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(2,"TM")$x$ = %i(348,0000015c)$y$ = %i(182,000000b6)$scale$ = %f(0.500000)
:i endfunction
:i function $ngc_dvd_retry_d$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(26,"Diese Game Disc kann nicht")$y$ = %i(128,00000080)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(15,"gelesen werden.")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(19,"Bitte lesen Sie die")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"Bedienungsanleitung des")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(29,"Nintendo GameCube um weitere")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(26,"Informationen zu erhalten.")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(2,"TM")$x$ = %i(370,00000172)$y$ = %i(240,000000f0)$scale$ = %f(0.400000)
:i endfunction
:i function $ngc_dvd_cover_open_d$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(29,"Der Disc-Deckel ist geöffnet.")$y$ = %i(160,000000a0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(32,"Bitte den Disc-Deckel schließen,")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(30,"um mit dem Spiel fortzufahren.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_dvd_no_disk_d$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(19,"Bitte legen Sie die")$y$ = %i(160,000000a0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(35,"Tony Hawk's Underground 2-Disc ein.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_dvd_fatal_e$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(22,"An error has occurred.")$y$ = %i(128,00000080)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"Turn the power off and ")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(30,"refer to the Nintendo GameCube")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"Instruction Booklet for")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(25,"for further instructions.")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(2,"TM")$x$ = %i(533,00000215)$y$ = %i(179,000000b3)$scale$ = %f(0.500000)
:i endfunction
:i function $ngc_dvd_retry_e$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(32,"The Game Disc could not be read.")$y$ = %i(128,00000080)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(15,"Please read the")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(17,"Nintendo GameCube")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"Instruction Booklet for")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(17,"more information.")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(2,"TM")$x$ = %i(455,000001c7)$y$ = %i(185,000000b9)$scale$ = %f(0.500000)
:i endfunction
:i function $ngc_dvd_cover_open_e$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"The Disc Cover is open.")$y$ = %i(160,000000a0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"If you want to continue")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(27,"the game, please close the ")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(11,"Disc Cover.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_dvd_no_disk_e$
:i call $ngc_bgcolor$ arguments
$r$ = %i(64,00000040)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(17,"Please insert the")$y$ = %i(160,000000a0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(25,"Tony Hawk's Underground 2")$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(10,"Game Disc.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_dvd_fatal$
:i if $french$
:i $ngc_dvd_fatal_f$
:i else
:i if $german$
:i $ngc_dvd_fatal_d$
:i else
:i $ngc_dvd_fatal_e$
:i endif
:i endif
:i endfunction
:i function $ngc_dvd_retry$
:i if $french$
:i $ngc_dvd_retry_f$
:i else
:i if $german$
:i $ngc_dvd_retry_d$
:i else
:i $ngc_dvd_retry_e$
:i endif
:i endif
:i endfunction
:i function $ngc_dvd_cover_open$
:i if $french$
:i $ngc_dvd_cover_open_f$
:i else
:i if $german$
:i $ngc_dvd_cover_open_d$
:i else
:i $ngc_dvd_cover_open_e$
:i endif
:i endif
:i endfunction
:i function $ngc_dvd_no_disk$
:i if $french$
:i $ngc_dvd_no_disk_f$
:i else
:i if $german$
:i $ngc_dvd_no_disk_d$
:i else
:i $ngc_dvd_no_disk_e$
:i endif
:i endif
:i endfunction
:i function $ngc_dvd_wrong_disk$
:i if $french$
:i $ngc_dvd_no_disk_f$
:i else
:i if $german$
:i $ngc_dvd_no_disk_d$
:i else
:i $ngc_dvd_no_disk_e$
:i endif
:i endif
:i endfunction
:i function $ngc_dvd_unknown$
:i if $french$
:i $ngc_dvd_fatal_f$
:i else
:i if $german$
:i $ngc_dvd_fatal_d$
:i else
:i $ngc_dvd_fatal_e$
:i endif
:i endif
:i endfunction
:i function $ngc_widescreen$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(22,"Do you want to display")$y$ = %i(160,000000a0)$scale$ = %f(1.300000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(20,"in Progressive Mode?")$scale$ = %f(1.300000)
:i call $ngc_menu$ arguments
$font$ = %s(12,"newtrickfont")$sr$ = %i(128,00000080)$sg$ = %i(128,00000080)$sb$ = %i(0,00000000)$sa$ = %i(255,000000ff)$ur$ = %i(64,00000040)$ug$ = %i(32,00000020)$ub$ = %i(0,00000000)$ua$ = %i(255,000000ff)$items$ = %i(2,00000002)$item0$ = %s(3,"Yes")$item1$ = %s(2,"No")$scale$ = %f(1.300000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(1," ")
:i endfunction
:i function $ngc_license$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(20,"Licensed by Nintendo")$y$ = %i(192,000000c0)$scale$ = %f(1.300000)
:i call $ngc_message$ arguments
$font$ = %s(5,"small")$text$ = %s(1," ")
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(1," ")
:i call $ngc_message$ arguments
$font$ = %s(12,"newtimerfont")$text$ = %s(1," ")
:i endfunction
:i function $ngc_progressive$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(19,"Screen has been set")$y$ = %i(192,000000c0)$scale$ = %f(1.300000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(19,"to Progressive Mode")$scale$ = %f(1.300000)
:i endfunction
:i function $ngc_progressive_off$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(20,"Progressive Mode has")$y$ = %i(192,000000c0)$scale$ = %f(1.300000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(19,"been turned to off.")$scale$ = %f(1.300000)
:i endfunction
:i function $ngc_select0$
:i $ngc_setstandard$
:i call $ngc_set480p$ arguments
$showmessage$ = %GLOBAL%$showmessage$
:i endfunction
:i function $ngc_select1$
:i $ngc_setstandard$
:i $ngc_set480i$
:i endfunction
:i function $ngc_pal60_e$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(25,"Would you like to display")$y$ = %i(160,000000a0)$scale$ = %f(1.300000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(14,"in 60 Hz mode?")$scale$ = %f(1.300000)
:i call $ngc_menu$ arguments
$font$ = %s(12,"newtrickfont")$sr$ = %i(128,00000080)$sg$ = %i(128,00000080)$sb$ = %i(0,00000000)$sa$ = %i(255,000000ff)$ur$ = %i(64,00000040)$ug$ = %i(32,00000020)$ub$ = %i(0,00000000)$ua$ = %i(255,000000ff)$items$ = %i(2,00000002)$item0$ = %s(3,"Yes")$item1$ = %s(2,"No")$scale$ = %f(1.300000)
:i endfunction
:i function $ngc_pal60_f$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(20,"Voulez-vous afficher")$y$ = %i(160,000000a0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(22,"l'image en mode 60 Hz?")$scale$ = %f(1.000000)
:i call $ngc_menu$ arguments
$font$ = %s(12,"newtrickfont")$sr$ = %i(128,00000080)$sg$ = %i(128,00000080)$sb$ = %i(0,00000000)$sa$ = %i(255,000000ff)$ur$ = %i(64,00000040)$ug$ = %i(32,00000020)$ub$ = %i(0,00000000)$ua$ = %i(255,000000ff)$items$ = %i(2,00000002)$item0$ = %s(3,"Oui")$item1$ = %s(3,"Non")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_pal60_d$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(23,"Soll die Darstellung im")$y$ = %i(160,000000a0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(20,"60Hz-Modus erfolgen?")$scale$ = %f(1.000000)
:i call $ngc_menu$ arguments
$font$ = %s(12,"newtrickfont")$sr$ = %i(128,00000080)$sg$ = %i(128,00000080)$sb$ = %i(0,00000000)$sa$ = %i(255,000000ff)$ur$ = %i(64,00000040)$ug$ = %i(32,00000020)$ub$ = %i(0,00000000)$ua$ = %i(255,000000ff)$items$ = %i(2,00000002)$item0$ = %s(2,"Ja")$item1$ = %s(4,"Nein")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_pal60$
:i if $french$
:i $ngc_pal60_f$
:i else
:i if $german$
:i $ngc_pal60_d$
:i else
:i $ngc_pal60_e$
:i endif
:i endif
:i endfunction
:i function $ngc_60hz_e$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(27,"Screen display has been set")$y$ = %i(192,000000c0)$scale$ = %f(1.300000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(13,"to 60 Hz mode")$scale$ = %f(1.300000)
:i endfunction
:i function $ngc_60hz_f$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(18,"L'affichage est en")$y$ = %i(192,000000c0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(11,"mode 60 Hz.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_60hz_d$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(25,"Die Bildschirmdarstellung")$y$ = %i(192,000000c0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(22,"erfolgt im 60Hz-Modus.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_60hz$
:i if $french$
:i $ngc_60hz_f$
:i else
:i if $german$
:i $ngc_60hz_d$
:i else
:i $ngc_60hz_e$
:i endif
:i endif
:i endfunction
:i function $ngc_50hz_e$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(27,"Screen display has been set")$y$ = %i(192,000000c0)$scale$ = %f(1.300000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(13,"to 50 Hz mode")$scale$ = %f(1.300000)
:i endfunction
:i function $ngc_50hz_f$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(18,"L'affichage est en")$y$ = %i(192,000000c0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(11,"mode 50 Hz.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_50hz_d$
:i call $ngc_bgcolor$ arguments
$r$ = %i(0,00000000)$g$ = %i(0,00000000)$b$ = %i(0,00000000)$a$ = %i(255,000000ff)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(25,"Die Bildschirmdarstellung")$y$ = %i(192,000000c0)$scale$ = %f(1.000000)
:i call $ngc_message$ arguments
$font$ = %s(12,"newtrickfont")$text$ = %s(22,"erfolgt im 50Hz-Modus.")$scale$ = %f(1.000000)
:i endfunction
:i function $ngc_50hz$
:i if $french$
:i $ngc_50hz_f$
:i else
:i if $german$
:i $ngc_50hz_d$
:i else
:i $ngc_50hz_e$
:i endif
:i endif
:i endfunction
:i function $ngc_selectPAL0$
:i $ngc_setstandard$
:i $ngc_set60Hz$
:i endfunction
:i function $ngc_selectPAL1$
:i $ngc_setstandard$
:i $ngc_set50Hz$
:i endfunction
:i :end
xbox_scripts
Another leftover, this time from the Xbox version.
:i $AnimLODInterleave2$ = %f(800.000000)
:i $AnimLODInterleave4$ = %f(1200.000000)
:i $LOD0DistanceMultiplier$ = %f(1.000000)
:i $LOD1DistanceMultiplier$ = %f(1.000000)
:i $SuspendDistanceMultiplier$ = %f(1.000000)
:i $EnvMapDisableDistance$ = %f(200.000000):end
online.qpt
A file that was meant to contain script patches for online gaming.
// This files contains script patches to be transfered
// when a player connects to the server
// Patch V1.0
// This is an empty patch that does nothing.
p4
A dummy file found in fl and nj, both found in /sound/wav. "David R" refers to Neversoft sound designer David Rowe.
This file is only so that perforce can have folders.
They can't have an empty folder, so therefore I must create this stupid text file.
David R
The Tony Hawk series | |
---|---|
Pro Skater | |
PlayStation | Tony Hawk's Pro Skater (Prototype) • Tony Hawk's Pro Skater 2 • Tony Hawk's Pro Skater 3 • Tony Hawk's Pro Skater 4 |
Nintendo 64 | Tony Hawk's Pro Skater • Tony Hawk's Pro Skater 2 • Tony Hawk's Pro Skater 3 |
Dreamcast | Tony Hawk's Pro Skater 2 |
PlayStation 2 | Tony Hawk's Pro Skater 3 • Tony Hawk's Pro Skater 4 • Tony Hawk's Underground |
Xbox | Tony Hawk's Pro Skater 2x |
Windows | Tony Hawk's Pro Skater 2 • Tony Hawk's Pro Skater 3 • Tony Hawk's Pro Skater 4 |
Game Boy Color | Tony Hawk's Pro Skater 3 |
Game Boy Advance | Tony Hawk's Pro Skater 2 • Tony Hawk's Pro Skater 3 • Tony Hawk's Pro Skater 4 |
Story-Based | |
PlayStation 2 | Tony Hawk's Underground 2 |
GameCube | Tony Hawk's Underground 2 • Tony Hawk's American Wasteland |
Game Boy Advance | Tony Hawk's Underground • Tony Hawk's Underground 2 • Tony Hawk's American Sk8land |
Nintendo DS | Tony Hawk's American Sk8land • Tony Hawk's Proving Ground |
Spin-offs / Related | |
GameCube | Disney's Extreme Skate Adventure |
Game Boy Advance | Tony Hawk's Downhill Jam • Disney's Extreme Skate Adventure |
Nintendo DS | Tony Hawk's Motion |
Categories:
- Games developed by Neversoft
- Games published by Activision
- PlayStation 2 games
- Games released in 2004
- Games with hidden development-related text
- Tony Hawk series
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Neversoft
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2004
Games > Games by series > Tony Hawk series
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