Skip to main content

Quest for Glory II: Trial by Fire









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Quest for Glory II: Trial by Fire



From The Cutting Room Floor



Jump to: navigation, search







Title Screen


Quest for Glory II: Trial by Fire

Developer:
Sierra On-Line
Publisher:
Sierra On-Line
Platforms: DOS,
Amiga
Released in US: November 1990




GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.




NotesIcon.pngThis game has a notes page
ProtoIcon.pngThis game has a prototype article





So very stubbly.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?




Hmmm...

To do:
Quite a few more unused graphics here and there's that rolling demo too.


Contents




  • 1 Debug Mode


    • 1.1 In-game Debug Actions




  • 2 Unused Graphics


    • 2.1 Unused Pictures


    • 2.2 Unused Views






Debug Mode


In-game Debug Actions


At any point during the game, open up the text prompt and enter suck blue frog. These controls become available in the game:















































































Keys Action

Alt + E
Get stats on the player character

Alt + S
Show cast (info about all on screen objects)

Alt + M
Show memory

Alt + F
Show heap info

Alt + Z
Immediately quit the game

Alt + T
Teleport to another room

Alt + I
Give an inventory item to an actor (usually ego)

Alt + B
Change amount of silvers

Alt + H
All stats set to an entered integer

Alt + K
Changes values of skills

Alt + G
Path writer

Alt + W
Write features

Alt + L
Write to log

Ctrl + W
Write cast to file

Alt + U
Show updating fields on the screen

Alt + N
Write note

Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively)

Shift + /
Show the available commands/Help



(Source: HWM, ScummVM Wiki)

Unused Graphics


Unused Pictures


QFG2-ToF-Daytime-Fortress.png


A daytime look of the background where Iblis rises up. This version was never used, as this is shown during nighttime in the actual game. The castle is also part of the image rather than a sprite laid on top of the background.


QfG2-scanned-image-pic400.png


A scan meant for Rasier. Boxes have been drawn around the pillar and on top of the bridge to indicate layering.




(Source: ATMachine, SciViewer)

Unused Views


QfG2-TbF-EmirLick.gifQfG2-TbF-HeroLickReact.gif


Emir licking the player character, as if he were still a Saurus. Probably would have been used in the ending.


QfG2-TbF-On Your Marks.png


The player character, the Saurus and Shema at the start of a racing line.


QfG2-TbF-Paladin.png


A pose of the paladin likely meant for the character selection screen. The paladin cannot be chosen from said screen at any point, even after beating the game.


QfG2-TbF-AltHUD.png


A different HUD. It's less colorful than the one used by the game.


QfG2-TbF-Omar-altoutfit.png


Omar sitting down with an outfit normally seen in the ending.




(Source: ATMachine, Kuro-chan)










Retrieved from "https://tcrf.net/index.php?title=Quest_for_Glory_II:_Trial_by_Fire&oldid=372211"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":1346});
}

Popular posts from this blog

Mario Kart Wii

What does “Dominus providebit” mean?

Antonio Litta Visconti Arese