Mega Man (NES)
Mega Man (NES)
Mega Man |
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Also known as: Rockman (JP) This game has unused code. This game has a bugs page |
Mega Man is one of the great icons of the NES and a game that would go on to found a number of basic principles for 2-D sidescrolling action. These principles would be better refined in sequels and offshoots, but this is where a little blue robot first set out to stop Dr. Wily and collect all sorts of neat weapons.
It's also considered to be one of the hardest games on the NES.
Contents
1 Unused Code
2 Unused Sprites
3 Unused Copy Robot Behavior
4 Regional Differences
4.1 Title Screen
4.2 Sound Effects
4.3 Ending
Unused Code
The Game Genie code PEXPIIAA (all versions) re-enables a strange bit of unused code: hold A on controller 2 while landing on the ground, and Mega Man will act as though he's been stunned by Guts Man's earthquakes. The purpose of this code is completely unknown, though it may have just been for testing purposes.
Unused Sprites
Sprites of Dr. Light talking and pointing upwards while wearing colored pants (the used sprite has white pants). They would have fit best in the ending, but really could have been anywhere.
Unused Copy Robot Behavior
The Copy Robot boss in Wily Stage 2 has some unused behavior.
Normally, the boss room is a completely flat plain with nothing in the way of either the boss or the player. However, if the room is modified to include solid obstacles (as in the image), the Copy Robot boss will go to its "jump" script, when blocked. This jump script is the same one used when the player presses the Fire button, which makes it hop randomly to the left or to the right.
It's also of note that if the player presses Fire while Copy Robot is falling from a higher platform, the "jump" script will still trigger, making it appear as though the Copy Robot is jumping in mid-air.
Regional Differences
Title Screen
Japan | USA | Europe |
---|---|---|
Probably the most recognizable change. Aside from the obvious complete overhaul, the American and European versions were given a logo that remained a staple of the series outside Japan up until Mega Man 8.
The sound effect that plays when selecting a Robot Master also plays when pressing Start in the Japanese version, with Mega Man and the borders also flashing gray and white. The US and European versions silently flash the "PRESS START" text.
Sound Effects
In the European version of the game, two sound effects are noticeably different from their US or Japanese counterparts.
USA/Japan | Europe (60 hz) |
---|---|
The firing sound effect for the default weapon is supposed to play an upward-scaling set of eight notes, but in the European version, only five of these notes play while the other three are replaced by a sequence of five notes being played at the lowest possible key. The end result makes it sound like the Mega Buster is buzzing every time it fires.
USA/Japan | Europe (60 hz) |
---|---|
The landing sound effect also sounds quite different from the international versions. It actually bears a close similarity to the landing noise heard in the first two Game Boy games, though that might just be a coincidence.
Bizarrely, the European versions of these sounds ended up in the Rockman Complete Works version of Mega Man on the PlayStation and the version included on the PlayStation 2/GameCube compilation, Mega Man Anniversary Collection!
Ending
Japan | USA | Europe |
---|---|---|
The "Presented by" in the North American version contains an out of place comma due to having omitted INC. for some reason.
The Mega Man series | |
---|---|
NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man: Dr. Wily's Revenge (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype) |
PlayStation 2 | Mega Man X7 • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star |
Mega Man Zero | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection |
Mega Man ZX | |
Nintendo DS | Mega Man ZX • Mega Man ZX Advent |
Mega Man Star Force | |
Nintendo DS | Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Rockman Xover | |
iOS/Android | Rockman Xover |
Categories:
- Games developed by Capcom
- Games published by Capcom
- NES games
- Games released in 1987
- Games with unused code
- Games with unused graphics
- Games with regional differences
- Mega Man series
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Capcom
Games > Games by platform > NES games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 1987
Games > Games by series > Mega Man series
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