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Ninja Gaiden Trilogy









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Ninja Gaiden Trilogy



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Title Screen


Ninja Gaiden Trilogy

Also known as: Ninja Ryukenden Tomoe (JP)
Developer:
Tecmo
Publisher:
Tecmo
Platform:
SNES
Released in JP: August 11, 1995
Released in US: August 10, 1995




MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.





Ninja Gaiden Trilogy is pretty much the first three games in the series with updated music and very minor graphic updates (and the occasional graphic downgrade!), all in one cartridge.



Contents




  • 1 Unused Music


    • 1.1 Ninja Gaiden Trilogy


    • 1.2 Unused Song


      • 1.2.1 Unused Jingle


      • 1.2.2 Unused Sound




    • 1.3 Ninja Gaiden Episode I


      • 1.3.1 Staff Roll




    • 1.4 Ninja Gaiden Episode II


      • 1.4.1 Staff Roll




    • 1.5 Ninja Gaiden Episode III


      • 1.5.1 Staff Roll






  • 2 Debug Mode


    • 2.1 80FF20 - Y button


    • 2.2 80FF21 - B button


    • 2.3 80FF22 - A button


    • 2.4 80FF23 - X button




  • 3 Ninja Gaiden Episode II Broken Sound Test?


  • 4 Credits


    • 4.1 Ninja Gaiden


    • 4.2 Ninja Gaiden Episode II






Unused Music


Several unused music tracks and sounds are present in the ROM, including the staff roll themes for both Ninja Gaiden Episode II and III (but not for the first game, oddly enough). Pro Action Replay code 818043?? will play any song at the title screen.


Ninja Gaiden Trilogy


Unused Song


ID 55

Unused Jingle


ID 1B

Unused Sound


ID 51

Ninja Gaiden Episode I


Staff Roll


https://www.youtube.com/watch?v=4_9Syk7Xs_k


(Source: KungFuFurby)

Ninja Gaiden Episode II


Staff Roll


ID 34

Ninja Gaiden Episode III


Staff Roll


ID 3F
(Source: nensondubois)

Debug Mode


Located at SNES address $80FF20-80FF23 is a set of 4 debug flags that correspond to joypad buttons. All 4 bytes were set to $00 (disable) in the final version of the game. Use the following codes to toggle the flags on again:











Game Genie
Pro Action Replay

DFE4-3DD7
DFE4-3D07
DFE4-3D67
DFE4-3DA7


80FF2001
80FF2101
80FF2201
80FF2301


80FF20 - Y button


If you don't hold Y when the game boots, CPU usage meter is enabled (0x80 set in 7E0FF0). It appears as a thin horizontal line.


80FF21 - B button


If you don't hold B when the game boots, freeze frame is enabled (bit 0x80 set in 7E0FF1). At any time, press Start to freeze the current frame. Press Start again to resume.


80FF22 - A button


Hold A during bootup to set disable collision detection (bit 0x80 set in 7E08E6). Then, bit 0x80 is set in 7E08E3 (Ninja Gaiden), 7E08E4 (Ninja Gaiden Episode II), and 7E08E5 (Ninja Gaiden Episode III).


80FF23 - X button


Ninja Gaiden Trilogy 7E08E8 debug.png

Holding X button when the game boots sets bit 0x80 in 7E08E8. In Ninja Gaiden Episode III, debug info is displayed in the upper left corner of the screen at all times.


A check for this memory address and bit also exists in Ninja Gaiden Episode II, but the branch distance after the check is $00, suggesting that the debugging function was removed.


(Source: JLukas)


Ninja Gaiden Episode II Broken Sound Test?





Elementary, my dear Cactus.

This needs some investigation.
Discuss ideas and findings on the talk page.

The button code for NES version is also the same here. But for some reason, the sound test menu automatically exits after a few seconds, and it doesn't seem possible to play a song/effect even in the time allowed. Is it broken?


Credits


Upon completing a game, the player is returned to the main menu; however, the credits that were supposed to appear at this point are still in the ROM. They were likely just cut-and-pasted from the original games.


The credits for Ninja Gaiden Episode III are present as well, but because of how words are stored/loaded in that game, only fragments of the text are visible in the game's data.


Ninja Gaiden


Stored at 0x2EDE8.



S T A F F

STORY
SAKURAZAKI

SCREENPLAY
SAKURAZAKI
FAW

IMAGE ILLUST
RUNMARU

ART WORKS
RUNMARU
PARCO
UMA

ART WORKS
NAGA
WILD TAGOU
NIWAKAMARU

PROGRAM WORKS
MADOKA SOUTHERNAMI
MASITA

ASSISTANT
NOSUKE

NES TRANSLATOR
KEVIN & DANIEL

SOUND DESIGN
MORE YAMASAN
B.B
HAKASE

DIRECTOR
SAKURAZAKI

AUDIO VISUAL
COPYRIGHT MCMLXXXIX
TECMO LTD.
ALL RIGHTS RESERVED.

THANK YOU FOR PLAYING.
AND SEE YOU NEXT.

Ninja Gaiden Episode II


Stored at 0x59F53.


   TECMO THEATER VOL. 2

PROJECT NINJA-II
— THE DARK SWORD OF CHAOS —

—— CINEMA DISPLAY UNIT ——

STORY BY
SARAH*H.
S.SAKURAZAKI

SCREENPLAY BY
RUNMAL

ART WORK
RUNMAL
HARUMI♥OKADA

ART WORK
IZUKI KATAOKA
MASAMI TAKIZAWA

PROGRAM WORK
NOSUKE

DIRECTED BY
RUNMAL

—— ACTION UNIT ——

BG ART WORK
YOSHIAKI GOTOH
D.H.MAX
HARUMI♥OKADA

ENEMY DESIGN
RUNMAL
YOSHIAKI GOTOH
NAGA

PROGRAM WORK
MADOKA SOUTHERAMI

DIRECTED BY
S.SAKURAZAKI

—— SOUND STAFF ——

MUSIC COMPOSED BY
S.KAJIYA
MAYU

SOUND EFFECTS
MIYA

SOUND DIRECTOR
S.KAJIYA

—— DESIGN STAFF ——

ILLUSTRATION BY
SHINOBU IWABAYASHI

ED.DESIGNER
TAKASHI SAITO

SPEACIAL THANKS TO
AKIHIKO
FAW
KEIJI YAMAGISHI

ENGLISH TRANSLATION BY
DANIEL KAHL

EXECUTIVE PRODUCER
HIDEO YOSHIZAWA

AUDIO VISUAL
COPYRIGHT MCMXC TECMO,LTD.
ALL RIGHTS RESERVED


































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